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https://steamcommunity.com/sharedfiles/filedetails/?id=2881343978
https://steamcommunity.com/sharedfiles/filedetails/?id=2881344122
2) Very simple. This drop down menu allows you to select different presets for your officer. The Mechanic preset makes the officer automatically reload and maintain torpedoes which makes noise. Select a different preset like Chief Engineer or unassigned to make him do nothing at all without your express orders.
https://steamcommunity.com/sharedfiles/filedetails/?id=2870218628
Get into the habit of hovering your mouse over everything. If you hover your mouse over the presets it will tell you what each one does. Mechanic, Chief Engineer and so on.
https://steamcommunity.com/sharedfiles/filedetails/?id=2784803311
2) Ah cheers, I kinda expected something like in Cold Waters that when silent running / blue light is on it'd auto stop that but makes sense, thank you.
Every campaign you choose from all ends on victory day, May 7th, 1945 no matter what. The only difference between the campaigns is what's written on in the description. The starting date and starting flotilla.
Select U-48 if you want the earliest possible start in 1939 a few days before war breaks out. Starting with an early campaign will give you the longest possible campaign while also give you many opportunities to 'tech up' your torpedoes, hydrophone equipment, radar detectors, conning towers with better AA guns, sonar decoys to escape detection and more.
While also allowing you the longest amount of time to level up your officers with desired skills, promote crewmen into new officers and fill out your crew full of stoic seawolves who are resistant to stress and cracking under pressure.
Aside from that Blue light, Gyrocompass off, Electric Dive Planes off, Engines off or max forward 1 is as quiet as it gets.