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Depending on the setting you chose when you started your career, your torpedo will either have a flat dud chance or it will use a more complex set of parameters to determine if it explodes the instant it reaches arming distance, explodes before it reaches the target or fails to detect the target at all and just doesn't explode, like it did in your case it seems.
I talk about it more in this thread here but TLDR, you probably just had a dud.
Also just wanted to point out that many new players think they have to put magnetic torpedoes underneath ships in order for them to work. No, this is not the case.
The magnetic pistols work by detecting the magnetic field of ferrous materials (iron). Ships hulls are made of iron, therefore coming into close contact with any part of a ship's hull will set them off. As shown int his illustration here below
https://steamcommunity.com/sharedfiles/filedetails/?id=2808264004
This is what makes the magnetic pistols far superior to impact pistols because they are immune to impact angle failures. But their sensitivity make magnetic fields makes them prone to early detonations, especially the earlier variants of pistols.
Guess I will run some more magnetic tests
The primary difference between the G7a-T1 and G7e-T2, apart from their dud chance of 20% and 30% respectively when playing on basic and realistic (flat dud chance is not used on semi-realistic), is that one uses compressed gas and decaline for propulsion and the other is electric with batteries and a motor.
The G7a-T1 has a variable speed selector allowing it to travel up to 44 knots although historically this was limited to 40 knots to protect the 4-piston engine from damage. The G7e-T2 is only capable of up to 30 knots and historically needed to be kept warm in order for the batteries inside it to perform at their best.
The T1 produces exhaust gasses which creates a foam trail in its wake. I've been told by the devs that this foam trail is in fact visible to the enemy and can be used to narrow their search after a torpedo attack like a trail of bread crumbs leading them back to the submarine that fired it. Because of this, historically T1s were only used at night T2s on the other hand, because they're electric do not produce any exhaust gasses and leave no foam trail in their wake aside from the standard cavitation but that's minimal.
So when playing on the realistic torpedo setting, you still have to worry about the 30% dud chance on your T2 torpedoes but they won't leave a foam trail. However it's worth noting that on semi-realistic and realistic it really comes down to the skills of your engineer to reduce dud chance and the variant of pistol you're using.
Pi1 pistols are garbage and have a very low impact angle tolerance for the impact detonator and the magnetic detonator on them is prone to early detonation either as soon as it arms or before it reaches the target.
Pi1.1 pistols overcompensate by reducing the sensitivity of the magnetic pistol so that they're likely to not detonate at all even when coming into contact with the target, the impact angle is slightly improved.
Pi2 and Pi3 see vast improvements to the impact angle tolerance and magnetic detonator sensitivity, greatly reducing the chance of early detonation while also maintaining enough sensitivity to properly detect the hull of a ship.
Pi4 pistol has no impact detonator, only magnetic and is only equipped on G7e-T5 acoustic-homing torpedoes.
I'll admit I don't really understand the angle stuff. Is it relative to the hull of the ship, and closer to 0 means it's hitting more squarely like the top left torpedo in the image posted previously?
https://steamcommunity.com/sharedfiles/filedetails/?id=2854380870
https://steamcommunity.com/sharedfiles/filedetails/?id=2883309875
The front of the torpedo has 'whiskers' on it that when depressed, act like the trigger on a gun. But in order to function these whiskers need to make physical contact with the hull of a ship. If the angle of impact is too oblique? Then the torpedo's body will make contact with the hull before the whiskers do, resulting in a dud.
The magnetic detonators are garbage on both versions of the Pi1. You're better off using the impact fuse until you get Pi2 pistols. The main improvement with the Pi1* is that the impact detonator will work at a greater angle so you have a bit more leeway with the angle of your shot.