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Size? 123 m.
Speed? 7 kn.
Weather? Cloud and Raining.
Hit? First torpedo exactly in middle and second middle/stern.
Torpedos? G7 T1 Impact fuze.
Angle on Bow? 90 grades aprox.
Distance? 737 m.
* It has also happened to me without it raining
Depth? 1.5 m. But!!!... if three damn torpedoes hitting the ship directly can't sink the freighter or at least force it to stop or slow down, then the damage system is bad and horrible.
You mentioned that the damaged ship was left standing there and then you came back to finish it off. In my experience when you damage a ship, even with three torpedoes, if it doesn't sink it continues as if nothing happened at the same speed. In your experience: Did it stop because you had boarded it before or do ships really slow down when they are damaged?
Thanks for the quick reply. I don't see any green bars on the boats. Could it be because I have all the realism settings at maximum and maximum difficulty? I also have the real navigation mod that removes the contacts on the map. By the way, I was also thinking about Silent Hunter V about ships slowing down when damaged. If that doesn't work like that in UBOOT, I hope they implement it. I'll keep doing tests to check everything.
Johnny2000, Are you referring to the green bar that says HP, which I have marked in the image? If it is that bar, in the photo three torpedoes have just hit that ship and the bar is still full. Bug?
Thank you Moyocoya, your advice has worked. I have fired at the ship at 5 m. deep and I have been able to sink it with a single impact.
Then I have continued shooting at the ship in successive attempts (I have the game saved) at a depth of 1.5 meters and, most of the time, two or three torpedoes were enough to sink it. It is very rare that it does not sink with three torpedoes. Most of the time I probably didn't let it run long enough for it to sink.
On the other hand, the green bar under the name of the ship and the flag that says HP, I have never seen it at half or in another value, it is only full or empty if I have sunk a ship, it has to be a bug, right?
Many thanks to this community for their constant support to answer questions.
Concerning the bar, what I have observed so far is :
- the bar is empty with one shot if the torpedoe has done overwhelming damage ;
- the bar goes gradually empty if the shot has done enough damage, but if it takes time for the ship to sink ;
- the bar goes gradually empty but stops emptying if the ship has not been enough damaged.
... If I remember well :-)