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It was always a consistent four.
You're definitely correct, but I don't think this comes into play really without the advanced sinking physics mod. Otherwise the game seems to be doing a much more basic damage as a % out of 100 sort of calculation. Hence always requiring exactly four torpedoes.
Though I don't claim any kind of authority on this issue, it's a lot more clear to me what the sinking physics mod does when installed than what the game does in its absence.
But i do know for a fact that the SPO mod takes into account compartments, the number affected by a given hull rupture and the flow of water in through that hole and how it spreads throughout the ship, shifting its center of gravity. So I figured if that's what SPO does, it must not be what the vanilla game does, or else why exist.
Meaning if it's not sinking, it seems extremely hindered and will begin to ride much lower in the water, which coincides with a corresponding reduction in speed. of course you'll also see things like the boat rolling or going straight up and down.
It feels like the AI is under the same circumstances as your own boat, where a devastating hit is taking all of your focus to not sink. For me, that's not a sense I got without the mod.
I've read as much Uboat captain autobiography as I can get my hands on in english, and it definitely made it so the effect of my torps in game seemed to match the descriptions I read about almost 100%.
I'm obviously a huge fanboy of this one though, I hope you like it as much as I have
To sink a Carrier I need only one Torpedo.
If at night, you could try to surface far enough that you do not get spotted, open fire with the 20mm flak gun, and then dive as fast as possible, to avoid enemy bb guns return fire. And hope that the little dots in the hull will sink it.