UBOAT
mccoyco64 Oct 29, 2022 @ 3:46pm
Royal oak wont sink
5 torps 1 dud shes laying on her side in 14 m of water she has 1/8” gray not green health bar and it wont say its sunk ..😡 she can’t sink anymore…update,,, a destroyer has rammed into her aft super structure and appears stuck lol
Last edited by mccoyco64; Oct 29, 2022 @ 3:49pm
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Showing 1-7 of 7 comments
mccoyco64 Oct 29, 2022 @ 3:59pm 
Update 2 —- restarted she sunk this time
Snork Oct 29, 2022 @ 9:55pm 
I was going to say, without the sinking physics mod, i believe it took me four torpedoes to sink the oak every single time.

It was always a consistent four.
Snork Oct 29, 2022 @ 10:33pm 
Originally posted by Johnny2000:
Navy ships has far better compartmentalizing (<-- did I get it right?) than a freighter. The crew is far better drilled. So a good spread is important. Just like your own uboat. A leak in the stern torpedo room doesn't always means you're doomed. A leak in the engine room, control room and front torpedo room on the other hand...


You're definitely correct, but I don't think this comes into play really without the advanced sinking physics mod. Otherwise the game seems to be doing a much more basic damage as a % out of 100 sort of calculation. Hence always requiring exactly four torpedoes.

Though I don't claim any kind of authority on this issue, it's a lot more clear to me what the sinking physics mod does when installed than what the game does in its absence.

But i do know for a fact that the SPO mod takes into account compartments, the number affected by a given hull rupture and the flow of water in through that hole and how it spreads throughout the ship, shifting its center of gravity. So I figured if that's what SPO does, it must not be what the vanilla game does, or else why exist.
Last edited by Snork; Oct 29, 2022 @ 10:35pm
Snork Oct 29, 2022 @ 10:51pm 
If you're very proficient in advanced math, I'm sure it'd be interesting to you to look at. Even looking right at the code I have a very difficult time understanding exactly what they did - but i do know the result gameplay wise is that the result of a single torpedo strike on your average target feels right.

Meaning if it's not sinking, it seems extremely hindered and will begin to ride much lower in the water, which coincides with a corresponding reduction in speed. of course you'll also see things like the boat rolling or going straight up and down.

It feels like the AI is under the same circumstances as your own boat, where a devastating hit is taking all of your focus to not sink. For me, that's not a sense I got without the mod.

I've read as much Uboat captain autobiography as I can get my hands on in english, and it definitely made it so the effect of my torps in game seemed to match the descriptions I read about almost 100%.

I'm obviously a huge fanboy of this one though, I hope you like it as much as I have
Last edited by Snork; Oct 29, 2022 @ 10:53pm
Nuclear Ape Sep 6, 2024 @ 12:07pm 
okay so i found the royal oak with my type 2b, sent 2 torpedos to its gunbelt and sent the last torpedo to the aircraft carrier that was behind him, quickly reloaded my tubes then fired 2 torpedos to nearby destroyers. All of which sunk except the royal oak. I waited like 2 days near it so that i can see it sunk and report mission completed but it remained afloat then i decided to headback to base get more torpedos then shoot it again but well now its disappeared lol
hanspni Sep 6, 2024 @ 12:18pm 
Sunk it with 5 torpedoes with my type 2 few days ago. Well actually it don`t sink, it`s all about making the ship HP go to zero! U can see how much it has by left click on the boat!
Last edited by hanspni; Sep 6, 2024 @ 12:19pm
Redbull102 Sep 6, 2024 @ 12:30pm 
I need every time three Torps for the Nelson Class Battleships.
To sink a Carrier I need only one Torpedo.

If at night, you could try to surface far enough that you do not get spotted, open fire with the 20mm flak gun, and then dive as fast as possible, to avoid enemy bb guns return fire. And hope that the little dots in the hull will sink it.
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Date Posted: Oct 29, 2022 @ 3:46pm
Posts: 7