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Also, important to note is that the minimum arming distance is 200 meters, if you try to hit a target any closer than that and they'll all be duds automatically.
If you're using early torpedoes with the Pi1 detonator:
If you use the "MZ" (magnetic) pistol, you're going to have a bad time. They were notoriously unreliable to the point that U-boat captains didn't use them.
Using the "AZ" (Impact) pistol, it needs to hit at close to a 90 degree angle (so basically straight on against the hull) or it won't detonate.
If you can find torpedoes with the revised Pi1* it gives you a bit more room for error with the impact angle. Later torpedoes with the Pi3 detonator are much more reliable and the magnetic setting works properly. You get those when you get the T3 torpedo.
Your engineers can also get a skill when they level up that prevents detonator malfunctions when they do torpedo maintenance (but dud torpedoes will still be duds).
It was during the Norwegian campaing the flaws became obvious, the u-boats had a lot of duds during that campaign, because norway is rich on iron ore, wich affect the earth magnetic field and the MZ where too sensible.
I am using UBE mod... and always try to keep the most realistic experience, hence my question, because I don´t mind a few duds, but 5 out of 5? 2 out of 2? 2 out of 3?
late 1939 campaign...
they hit almost at 90 degrees, impact pistol, preheated, 1000-1500 meters from the target, most of the time at 2 meters deep but sometimes at 4 meters or even 8 meters depends on the ship...
Anyway, I was just curious about the game vs reality.
I think there's at least one issue going on - if you're setting your depth at greater than 2 meters, your impact angle for your impact pistol may be 90 degrees on the horizontal plane, but it will be greatly increased on the vertical plane as the ship's hull slopes away toward the keel (i.e. at 3 meters it can be 45 degrees or shallower, ship depending). This matters as I think the early war pistol setups were the whisker-trigger type pistols (Pv1 pistols), and I think that the impact angle affecting detonation odds is modeled in the game. An increased impact angle means a greater chance for duds, obviously, both on horizontal and vertical planes.
McDewgle had a great write-up about it, far better than mine, he should weigh in on this, too.
For impact pistols, set your torpedo depth at at a maximum of 1.5 meters, or the minimum 1 meter. The shallowest depth means the vertical impact angle should be close to 90.
For your magnetic pistols, set your depth between .5 and 1 meter below draught depth, which is listed in your identification book for each ship.
Hope it helps.
A standard rule for any military: Your equipment was manufactured by the lowest bidder.
Here is a little discription of the so called "Torpedo Krise" (Torpedo Crisis) during the Norwegian Invasion on April 1940 (Operation "Weserübung" ).
Before this Operation an analysis by the BdU concluded that in March 1940, of a total of 52 torpedoes fired, only 10 had failed.
That means two U-Boats firing six torpedoes and all six were failures. So the game is very accurate compared with reality. You didn't do anything wrong. You just only have bad luck with your torpedoes.
But it is remarkable that not only the Germans had problems with their Torpedoes. The Americans have had them although.
The great Torpedo Scandal
It was even worse than that. The Navy's Bureau of Ordnance also didn't want to admit there were problems and that they sent the torpedoes out with zero testing. And they blocked efforts to investigate reports that they were running at the wrong depth, detonators were malfunctioning, and the like. It was a ♥♥♥♥ show all around.
https://www.youtube.com/watch?v=eQ5Ru7Zu_1I
https://static.wixstatic.com/media/9a37de_6fe05b7dc63f47b0ba2ef4b491441b2b~mv2.jpg/v1/fill/w_1214,h_683,q_90/9a37de_6fe05b7dc63f47b0ba2ef4b491441b2b~mv2.jpg
The "all duds" happened to me twice. One time I shot a three torpedo fan on a C3. All Torpedoes hit the target but none explodes. The second one was a four torpedo shot on two targets (two torpedoes on each target.). One explode too early on the half way to target so the second Eel miss because the freighter starts to evade right after explosion. The second target was hit by two torpedoes but no explosion at all.
And I play vanilla (besides the great "UBE Emblems Expanded" Mod from Jim. But this shouldn't affect the torpedo failures.)