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Import/Export - what does the destination import? You can leave the inspection window by clicking the little "X" and head to the port that's listed in the document and look what they import. Does it match the documents?
Cargo bay - what are they actually carrying? Does it match the documents/what their destination port imports?
Always bring a gun, increases the chance to get a smuggler. And yes I had skippers admit they are smugglers.
https://steamcommunity.com/sharedfiles/filedetails/?id=2861597856
The ship was heading NE in the north sea with port listed as Vera Cruz.
During the course of things my navigator cleared it as a viable port.
Another scenario was when a neutral cargo ship just would not stop. I Sunk it! Again at the end the sinking was a success.
I believe that the dialog is misleading and that you need to use your own deductions regarding Neutral Shipping. Why would I believe the Captain when he states the papers say the ship is heading to Spain when actually they are north of Spain heading towards Cardiff??
I read somewhere that there were many neutral ships sunk by the Germans. Your the Captain and the final decision is yours and yours alone!
Heavy is the Head that chose to wear the Crown!
How can I stop the ships to check?
Be close to them and stop the engines. Hit the interaction window which now will not show the warning that you are too fast or too far away.
And just in case this is needed - only ships from neutral countries can be stopped and inspected. Tankers cannot in current version.
I did as you said but it doesn't work! I am using the latest version 2022.1!
A screenshot might be helpful in this case.
If you are really courious, check XLSX Sandbox / sheet Spawners - Columns
"False Flag Probability" and "False Flags"
- will tell you which routes is is possible to find such a case. In vanilla:
Transport HX 1 (Halifax to Liverpool)
Transport HX 2 (Halifax to Liverpool)
Transport HXF (Halifax to Liverpool)
Transport SL (Freetown to Liverpool)
Transport OB (Liverpool to Boston)
Transport UG (NY to Gibraltar)
Transport OS (Liverpool to Freeport)
And all of there fly a flag of one of there nations: ES, PT, AR, CH. But if you find a mechant under NO flag on the way to the London, he is neutral, but also a regular target - becasuse his target is London no matter he has in cargo.
Do you use armed and "Personal skills" equipped officers? Chance is 50/50. But there must. In my testing in case there was a "smuggler" the chances of catching correlate about 50% in case there was no language barrier
you can check this all in XLSS Stories / Freighter Inspection - sheet. Or you can MOD it