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In that case the update can't come soon enough, it's immersion breaking to say the least. Will wait for update.
order the officer to stay at the station. He will stay until he drops with fatigue.
Cheers Ruby
I shall wait for the update. It's been a particular 'bugbear' of mine for a while now. It takes me out of the game completely, and destroys all immersion. I thought I was doing something wrong, but guess it's just 'dodgy' game mechanics.
This is what I was afraid of. OP mistakenly believes that this is the game's fault and that their only solution to this "problem" is to wait for the developer to "fix" it in the next update. And Ruby is unfortunately incorrect or chose a poor set of words.
This is a scheduling problem plain and simple and causes confusion among new players who aren't used to it. Your officers did not go to bed because they were tired. Officers do lose energy/stamina over time but they will NOT become exhausted while the boat is in a state of alarm.
They can become exhausted if their energy reaches zero and you are out of combat, but while you are in combat, your officers will work tirelessly even while their energy bar sits at a big fat zero.
The only reason your officers went to bed while you went to get some coffee is because their schedule dictated them to do so. If you're a new player then I'm willing to bet you haven't even taken a look at your crew management schedule yet. Well you're going to have to eventually if you want to overcome this "bug".
I even made a video, I hope it helps you.
https://youtu.be/AZee0IohHow
Thanks for that, but I have neither the time nor the inclination to micro-manage my crew to that extent. I had set the crew to minimal micro-management. The ship was in combat, the crew were on 'alert,' but thanks to the way the games mechanics work, two of them decided to go to bed in the middle of combat. This should not happen. I'm guessing the fixes coming with the new patch will change the way the scheduling works. Till then I shall wait.
It can be problematic for new players but once you learn how to set it up? Then it takes just 5 minutes at the start of your campaign to get your crew where you want them to be. After that you can enjoy hands-off gameplay for the rest of your campaign (with only minor adjustments needed if you acquire a new officer).
It's not about micromanagement, it's about setting up the schedule the way you want so that the crew do what you want them to do from that point moving forward. Once it's set up properly you never have to touch it again.
Then change it. the game allows you to make changes to the crewmen and officer schedules. One of the great things about Uboat is that through a series of game settings, crew management and mods, you can choose the level of immersion, difficulty and realism that you want. But folding your arms in a huff out of frustration is not the right approach when attempting to learn how to play a simulator, I'm sorry.
There are thousands of players who overcame the issue that you're still stuck on, myself and other community veterans walk new players through this every day over on the official Discord server. Waiting for a solution to fall into your lap with the next update is not going to help, especially when the issue you encountered is not a bug but a core gameplay mechanic solved by the player's own input, not lack thereof.
You can find your save files here:
C:\Users\Von_Adder\AppData\LocalLow\Deep Water Studio\UBOAT\Saves
https://steamcommunity.com/sharedfiles/filedetails/?id=2606301546
Coffee on board the boat would actually solve the problem by giving the crew a little bit more energy.