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The vertical markings are called 'milliradians', 'millirads' or 'mrads' and are used to measure the height of the vessel from the waterline to the top of the tallest mast.
If you know how tall a ship is from waterline to the top of it's masts, and you know the magnification level of the device you're looking through, then you can derive the distance you are from the target. I learned this while playing Wolfpack with the same guys who are now developing Crush Depth.
This is the formula you would use and it works with the vanilla periscope as well as Hard's "Hard Scope" mod. This formula was originally used by the Kriesgmarine but I adapted it to work with the incorrectly modeled zoom levels in Uboat.
(1 hectometer = 100 meters)
The markings at the very bottom of the periscope are also radians I believe and Hard himself provides a PDF with his mod that you can use to derive the target's AOB using those radian markings iirc.
If you're interested, I show some historically accurate methods for plotting a target's course, speed and distance for use on the TDC mod in this vid. How to use the vertical markings and how to determine the target's course using only your periscope.
https://www.twitch.tv/videos/1003657867
Thanks, this should get Me started.
Another Question - using the default compass tool, if a Circle shows a mile radius , is it a mile or more than a mile?
It seems that years ago the tool was incorrect , has that been fixed ?
https://i.imgur.com/3vql4SU.png
The UZOs were 7x50 binoculars (~7° FOV), but in game what you see is closer to 2° FOV, which would be expected from 25x50 binoculars - (25x magnification in game)
Same goes for the periscopes, not very realistic.
To deterninate the course VISUALLY in this game, you must use the course tool.
Also you can use a self-made attack disc or the Solution solver (free on the subsim forum).
download page
https://www.subsim.com/radioroom/downloads.php?do=file&id=5118
if you want information on how to use the "course tool" or the attack disc, I can provide you in this topic
Right but the formula shown above will still work for the in-game periscopes
So, that course tool can be used not only to calculate the AOB, but also turned to represent the ships angle?
So, this will not be a 100% angle, but a close enough to fire angle ?
To clear that up a bit..,.
Basically , turn the course tool to represent their estimated course.
Then draw out the lines on the map of that course, then re-use the course tool to get and AOB, correct?
the "Course tool" is for calculating the course (better heading). It is difficult to calculate the predicted aob with this tool but it can be done.
I don't understand what you mean by 100%. Aob is an attitude that may not represent what you want to calculate (the heading of a plane when lands with crosswind).
No, it is only Visual for course, the use is similar to an attack disc. It is difficult to calculate the predicted aob with this tool but it can be done. Attack disk is easier
Physical explanation (kinematics)
https://steamcommunity.com/sharedfiles/filedetails/?id=2473706632
do you want to know how to use it?
There might be a language barrier but you cannot use the vanilla course tool to 'visually' determine the course of an enemy ship. I explain this in the very first 10 minutes of the video I linked above but let me summarize.
To use the vanilla course tool you must use the protractor to measure the angle of difference between your course and the target's course. It's easier to explain visually but:
That is how to use the vanilla course tool. It is not used to determine the target's course, quite the opposite, you feed the target's (relative) course into it.
To easiest method to determine the target's course, as explained in the video, is to observe the target's superstructures which are built with hard edges and wait until you see a solid 90° edge on the front or back of the wheelhouse.
Then, using the compass navigation mod, convert the relative bearing observed in your periscope to a TRUE bearing and then add or subtract 90° from that true bearing whether the target is sailing to the left or to the right.
Example:
So the target is sailing 260° west. Again this is all described in the above video.
But, I’m trying to only concentrate on the game without any mods.
We have discussed the course tool thing before , but I have been using it since ( B119 ) , it works.
To Clarify , sinking ships is not the problem that I am facing.
The main problem today is how to determine their exact course without having it displayed on the map.
Without that exact, or close too exact position , it’s confusing how to draw out their course on the map.
That’s why I asked about the compass tool, thanks for clearing that up about the distance times two.
@ Quiyo - Thanks.
that you have not understood that aob is an attitude used in the Course tool and TDC?
Youn don´t know use a Attack disk or Course tools
Easier? Yes, quicker? NO
In a war (I was only in the army for 2 years, but I was in afghanistan), the time is vital!!!
So the course tool works bur easier
The image is in spanish but with the graphics you can understand it (if you have doubts I can translate it for you).
https://steamcommunity.com/sharedfiles/filedetails/?id=2596796504
The way to do it is the same way used in physics or engineering (something that few see) to calculate the direction from an observer (submarine periscope).
https://steamcommunity.com/sharedfiles/filedetails/?id=2473706632
here's how to do it with three different methods: Course tool (vanilla), lead solver* and attack disk.
https://steamcommunity.com/sharedfiles/filedetails/?id=2596825866
Lead solver and attack disk can be downloaded for FREE in:
https://www.subsim.com/radioroom/downloads.php?do=file&id=5118
the target
https://steamcommunity.com/sharedfiles/filedetails/?id=2589086981
With the vanilla course tolos
First the AoB (50°) but "how i see it" (arrow in 130°)
https://steamcommunity.com/sharedfiles/filedetails/?id=2589087252
Now we set the bearing (turn -30° or 330°), arrow in 100°
https://steamcommunity.com/sharedfiles/filedetails/?id=2589087542
we have the angle w (difference between courses in this case with positive sign), click "Set" and we have the target course.
With the attack disk (sorry, only in Spanish)
First the Bearing 330° or -30°
https://steamcommunity.com/sharedfiles/filedetails/?id=2589435988
the second step is the Aob 50º
https://steamcommunity.com/sharedfiles/filedetails/?id=2589436683
At this point we have again the angle w as in the course tool (Vanilla)
And the third step (the last) is to orientate the compass rose
https://steamcommunity.com/sharedfiles/filedetails/?id=2589437802
comparison of the two methods
https://steamcommunity.com/sharedfiles/filedetails/?id=2600221719
The target
https://steamcommunity.com/sharedfiles/filedetails/?id=2599542369
With the vanilla course tolos
First the AoB (120°) but "how i see it" (arrow in 60°)
https://steamcommunity.com/sharedfiles/filedetails/?id=2599540823
Now we set the bearing (turn 40°), arrow in 100º
https://steamcommunity.com/sharedfiles/filedetails/?id=2599541751
we have the angle w (difference between courses in this case with positive sign), click "Set" and we have the target course.
With the attack disk (sorry, only in Spanish)
First the Bearing 40°
https://steamcommunity.com/sharedfiles/filedetails/?id=2600222518
the second step is the Aob 120°
https://steamcommunity.com/sharedfiles/filedetails/?id=2600223279
At this point we have again the angle w as in the course tool (Vanilla)
And the third step (the last) is to orientate the compass rose
https://steamcommunity.com/sharedfiles/filedetails/?id=2600224167
comparison of the two methods
https://steamcommunity.com/sharedfiles/filedetails/?id=2600224972