UBOAT
Holiday Love Oct 13, 2021 @ 9:15am
Question on torpedo purchase
So I have researched everything in the HQ.

The problem I'm encountering now is when I go to buy torpedoes from the quartermaster, I have a ton of the "FAT" "LUT" and a ton of other options. Those torpedoes can be useful in certain situations, but say I want to load my boat with T3 Pi2 torps it can take forever as only one of those seem to spawn at any time.

Any help on this? Did I just screw up by researching everything?
< >
Showing 1-9 of 9 comments
Dewgle Oct 13, 2021 @ 9:25am 
The warehouse has a very simple resupply function. If there's a free slot, the warehouse manager will order another torpedo from the factory. What fills that empty slot is based on a percentage chance.

If the player only purchases a specific type of torpedo, eventually the warehouse will fill up with everything but the torpedo you want. You'll just have to bite the bullet and buy torpedoes you don't want to free up more space in the warehouse for torpedoes that you do want to spawn.

Or just get the Easier Resupply mod.
Red_Seven_ Oct 13, 2021 @ 9:26am 
You can use any T3 (FAT/LUT) torpedo as a regular one. Just set the initial running distance far beyond the actual distance to the target.
If your concern is the higher prize coming with FAT/LUT versions, that shouldn't be a problem over the coming years, even with the skyrocketing prizes in 1945 and later. You should have build up a sufficient amount of credits by then to get you through it.
Holiday Love Oct 13, 2021 @ 9:35am 
I didn't know there was an easy resupply mod, if it works with B129 I'm all for it! The TDC mod works great.
Holiday Love Oct 13, 2021 @ 9:37am 
Originally posted by Red_Seven_:
You can use any T3 (FAT/LUT) torpedo as a regular one. Just set the initial running distance far beyond the actual distance to the target.
If your concern is the higher prize coming with FAT/LUT versions, that shouldn't be a problem over the coming years, even with the skyrocketing prizes in 1945 and later. You should have build up a sufficient amount of credits by then to get you through it.

How do you set the running distance? I use the TDC mod.

I may go with what McDewgle said, and just buy all the other torpedoes and fire them off.

Lastly, should I be using FAT/LUT and I don't know it? I don't ambush big convoys all that often.
Dewgle Oct 13, 2021 @ 9:48am 
Well I wouldn't recommend just firing them off all willy-nilly. All the available torpedoes have their uses so long as you play to their strengths.

The T1 steam-propelled torpedo is the only torpedo capable of a running speed up to 44 knots. Great for reducing your chance of a miss as a faster torpedo doesn't need to 'lead' the target as much.

Pi1 pistols require a low impact angle of 90° to 130° or 90° to 50° depending on how you measure it. Usage of the magnetic detonator on the Pi1 and Pi1.1 is not recommended.

T2 torpedoes (and above) don't leave a wake which allows you to use them during day attacks with reduced chance of being spotted.

Pi2 pistols and above have more forgiving impact angle detonations and more reliable magnetic detonators.

FAT/LUT torpedoes should be treated like any regular torpedo. Their purpose is that in case you MISS that it will not be a completely waste of a torpedo. After a miss the torpedo will run the specified (by you) distance before it performs a preset zig-zag pattern as it attempts to smack into something like a blind man stumbling around in a strip club.

FAT/LUT torpedoes do not have any 'homing' capabilities. They are still an un-guided weapon. But they have the benefit of performing a zig-zag pattern which increases the chance of them randomly hitting something, especially in large convoys should you accidentally miss the first shot.

FAT torpedoes just require that you set the running distance.

LUT torpedoes require you set the running distance and the true course of your intended target. The compass navigation mod is recommended if you're going to attempt to use the LUT torpedo as the CN mod adds TRUE bearings to all your map tools.

Please let me know if you do not understand the difference between relative and true bearings.
Last edited by Dewgle; Oct 13, 2021 @ 10:11am
Red_Seven_ Oct 13, 2021 @ 10:08am 
Originally posted by Holiday Love:
How do you set the running distance? I use the TDC mod.
I don't use it, so I don't know.
Originally posted by Holiday Love:
I may go with what McDewgle said, and just buy all the other torpedoes and fire them off.
When you're completely out of torpedos fill the first 5 (4 front/1 rear) slots with torpedos you want to have. When these are loaded you can simply buy the next 9 torpedos to empty the resupply's storage. Then sell those you don't want and buy those you want of the 'respawned' supply.
Originally posted by Holiday Love:
Lastly, should I be using FAT/LUT and I don't know it? I don't ambush big convoys all that often.
I don't know if you have any revealing info through TDC on your current tubed torpedos. If you do, you'll see when you miss a target and the torpedo suddenly changes direction and does the mentioned zig-zag course.
Holiday Love Oct 13, 2021 @ 10:24am 
Originally posted by McDewgle:
Well I wouldn't recommend just firing them off all willy-nilly. All the available torpedoes have their uses so long as you play to their strengths.

The T1 steam-propelled torpedo is the only torpedo capable of a running speed up to 44 knots. Great for reducing your chance of a miss as a faster torpedo doesn't need to 'lead' the target as much.

Pi1 pistols require a low impact angle of 90° to 130° or 90° to 50° depending on how you measure it. Usage of the magnetic detonator on the Pi1 and Pi1.1 is not recommended.

T2 torpedoes (and above) don't leave a wake which allows you to use them during day attacks with reduced chance of being spotted.

Pi2 pistols and above have more forgiving impact angle detonations and more reliable magnetic detonators.

FAT/LUT torpedoes should be treated like any regular torpedo. Their purpose is that in case you MISS that it will not be a completely waste of a torpedo. After a miss the torpedo will run the specified (by you) distance before it performs a preset zig-zag pattern as it attempts to smack into something like a blind man stumbling around in a strip club.

FAT/LUT torpedoes do not have any 'homing' capabilities. They are still an un-guided weapon. But they have the benefit of performing a zig-zag pattern which increases the chance of them randomly hitting something, especially in large convoys should you accidentally miss the first shot.

FAT torpedoes just require that you set the running distance.

LUT torpedoes require you set the running distance and the true course of your intended target. The compass navigation mod is recommended if you're going to attempt to use the LUT torpedo as the CN mod adds TRUE bearings to all your map tools.

Please let me know if you do not understand the difference between relative and true bearings.

Awesome information, I thank you sincerely.

The only thing I don't understand is how to set the fat/lut torpedoes so that i can make at least a 3 km torp shot before they start doing their crazy zig zag stuff.
Dewgle Oct 13, 2021 @ 10:25am 
I believe the devs want you to input the range of the target into the FAT/LUT control panel. Range will constantly change as your target moves so be sure to range the target and update the FAT/LUT panel just before firing your torpedoes.

Adding an additional 100 meters couldn't hurt.
Last edited by Dewgle; Oct 13, 2021 @ 10:26am
Davinci Oct 13, 2021 @ 10:45pm 
After loading the first four torpedoes that I want into the Forward tube, and a T5 in the aft tube, the next trip to the warehouse I just grab eight random torpedoes.
This will cause the warehouse to fill those eight slots with new torpedoes.

Usually , this will give me about two or three of the torpedoes that I’m trying to get. ( T3 ), with the next visit.
Buy other items, deck ammo, wait five days to load, repeat.

Now, just keep swapping some of the eight random torpedoes for the ones that you want. Goes faster this way.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Oct 13, 2021 @ 9:15am
Posts: 9