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There is a known issue when it comes to the save file system. If you continue to overwrite the same file over and over eventually the file size will become too large, causing performance issues and eventually the file just won't load at all.
If the performance drops, post the contents of the output_log.txt and write where it happens..
Is the problem still present when you start a new game?
Cheers Ruby
In my case, it's only when you are advance in the game, the performance start to drop about the 8-10 mission, i found the save file size is about 50Mb. I Did a test starting a new game and realize the save file is just about 4Mb and the low FPS are gone
Also locals data (I assume) which isn't the player language may be also put to the save which isn't needed.
UBE seems to create large save files from the get go and the majority of data seems to be related to the locals file. And includes languages not utilized by the player.
Previously had a 2600k, 16GB, GTX1060 6GB. Now have a 4770k.
It's worst on the map view. Is it constantly loading 3D assets for every single entity in the entire game world or something? I'd much prefer an option for a full 2D map that only loads stuff that is nearby anyway.
Probably entirely unrelated to this topic
Everyone has background programs using the CPU tho, but I have nothing out of the ordinary.
I don't have performance issues in other games that run on Unity, either.
I'm well over the recommended requirements, even.
I've checked my system, there's nothing to indicate it's on my end.
It runs at 30-50FPS at real time in 3D view, then 1-5fps at the highest two time compressions.
I get that these compressions use a lot more system resources, I've played other such games. But it shouldn't drop down that much. It shouldn't even have such low FPS during "downtime" with nothing much happening.
Changing any or all graphic settings between the lowest and the highest has literally zero impact on the performance either. I don't understand why.