UBOAT
Ran out of fuel
Hi. I ran out of fuel and i was only a few hundred km from home port. I could not find out how to get in contact with HQ to get a boat out to me with fuel. How do i do that?
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Showing 1-15 of 37 comments
Dewgle Apr 5, 2021 @ 4:41pm 
Not implemented yet, coming in b129.

Don't speed everywhere at full throttle, you'll just burn up fuel faster. Use forward speed 3 or lower to conserve fuel (I use forward 2 almost exclusively unless chasing down a contact)

Also make sure you have 2 sailors assisting your engineer for another 30% fuel conservation bonus, and an officer on the nav table with 2 additional sailors helping him gives another %20 bonus as well.

Hover your mouse over the fuel icon at the top for more info on the bonuses.

And if you really want to get out of your situation, just use the Teleport console command..
You can not call a resupply ship in B128. B129 adds supply ships. You might have to load a previous save or try use the batteries, maybe that gets you home.

Watch your fuel and don't cruise around at gear 5/4 all the time, it burns fuel fast. Use gear 2 for patrolling and for intercepting gear 5.

The Jäger
Originally posted by ariarsalsson92:
Hi. I ran out of fuel and i was only a few hundred km from home port. I could not find out how to get in contact with HQ to get a boat out to me with fuel. How do i do that?
i suggest using speed 3 to get to your area of patrol then switch to 1 when your inside of it if you had to attack go to speed 3 then 1 once close it will save you fuel
MJ Apr 5, 2021 @ 5:26pm 
Actually No.

The supply subs (coming in next update) will NOT go to your location if you ran out of fuel.

Yes, you can change their spawn location but you can't make them spawn right next to you. So even with the next update if you ran out of fuel and battery then its game over.
No Talent Clown Apr 5, 2021 @ 6:24pm 
I'm finding fuel the most frustrating part of the sim, personally. All of my locations that I'm supposed to patrol seem so far away, and to conserve fuel I do gear 2 and go 1800x speed -- any faster time compression seems to break things.

I have 5 officers so I can't have an engineer on at all times to help with fuel conservation. I've created a 6 on 6 off schedule for him so some fuel gets saved, but it's still comically bad.
I just don't understand what two more guys are doing realistically to help conserve 30% of fuel? And why can't I have them cover the times he's -not- on?

Perhaps I just don't understand the mechanics yet, but I have spent a good deal of time reading manuals and watching YouTube videos on the subject. Any advice would be appreciated.
Dewgle Apr 5, 2021 @ 7:07pm 
@No Talent Clown,

There's no reason you should be running out of fuel or having fuel troubles. Take a look at this.

Max range with no assistants on forward speed 4
(highest speed available without assistants)
9,500 kilometers

Max range with two assistants on engines on forward speed 5
12,300 kilometers

Max range with assistants on engines & navigation on forward speed 5
15,400 kilometers

Max range with no assistants on forward speed 2
(cruising speed)
12,000 kilometers

Max range with two assistants on engines on forward speed 2
17,200 kilometers

Max range with assistants on engines & navigation on forward speed 2
21,500 kilometers

Distance from La Rochelle to Boston
(To put these distances into perspective)
7,769 kilometers (one way)
15,538 kilometers (round trip)


Even without the fuel bonus from the navigator, JUST the fuel bonus you get from the engineer and two assistants at 17,000 kilometers is incredible. That's enough for a round trip to America and back..

I don't know if you're playing with mods like Living Uboat (god no) or Uboat Expanded but there's jut no reason you should be running out of fuel if done right.

If you're having trouble setting up an automated crew schedule, I made this video to help new players.
https://youtu.be/AZee0IohHow
No Talent Clown Apr 5, 2021 @ 9:03pm 
Thank you for the detailed reply. I actually watched your video the other day - helped quite a bit. I believe the problem is that I have 5 officers so I simply can't keep enough going all the time to achieve the best fuel performance.
Dewgle Apr 5, 2021 @ 9:27pm 
So long as you have two engineers you should be able to set up a 6 hours on/off schedule for them and assign two sailors to them from the squad tab in your crew management menu for that easy 30% bonus.

If you want the extra 20% bonus -all the time- you'll have to do something I didn't show in the video. Set navigation to 30, observation to 1 and sleep to 31 on your leader and he should man the nav table indefinitely whenever he's on duty.
VipreRX Apr 5, 2021 @ 9:39pm 
Originally posted by No Talent Clown:
I believe the problem is that I have 5 officers so I simply can't keep enough going all the time to achieve the best fuel performance.

An officer on watch I believe only provides a boost to detection range so to and from a patrol area you can leave it to crew and have the officer stay on nav. As long as you have two engineers and two leaders you should be set for round the clock bonuses at both stations.

Originally posted by McDewgle:
If you want the extra 20% bonus -all the time- you'll have to do something I didn't show in the video. Set navigation to 30, observation to 1 and sleep to 31 on your leader and he should man the nav table indefinitely whenever he's on duty.

Wouldn't it be simpler just to set them to Quartermaster since Nav, Ammo, and Sleep are literally the only three tasks, meaning the QM will just sit on nav the entire shift?
Last edited by VipreRX; Apr 5, 2021 @ 10:00pm
TasteDasRainbow Apr 6, 2021 @ 6:43am 
Another thing I haven't seen mentioned is to take advantage of your hybrid power source and use the battery anytime it's at/near full charge so as to get full energy value out of your fuel.
Lipi Apr 6, 2021 @ 8:40am 
I almost never run into fuel issues. I complete missions and then if I have spare torpedoes I chase around convoys for days, often at gear 5 but with both navigator and engineer slotted with full sailors. I also do frequently dive once my battery is full. I usually come home with over 40% remaining.
Bucketsmith Apr 6, 2021 @ 9:45am 
Yeah the fuel economy in the game needs a good redesign. I hope those resupply options in the next version will fix it.
Given, I'm running some mods, to expand the core gameplay of this game so that it doesn't run so stale too quickly.
I've had missions out to South Africa and even when refueling at Dakar, it still became impossible to chase down targets and get back to Dakar to refuel.

One big problem is related to how horribly un-optimized the game is. It feels like it is constantly loading all sorts of data of things not even visible to the player, or something to that effect.
One mod adds extra, dynamic convoys, so that it doesn't become near impossible to miss convoys during a mission. It does put a strain on performance and the game bogs down to 1FPS when compressing time by 1800x or 6500x.

And it seems that when you play at those two compression settings with low performance, your fuel economy gets ♥♥♥♥♥♥. Officers don't instantly change positions, but with that high compression it means you have traveled a large distance without the bonuses you get from them being at station with sailors. Since, you know, the poor performance makes the game freeze every second. And then it goes "well you still did travel all this distance, without any officers with sailors to give you a bonus, so here goes your fuel! Poof!".

IMHO they need to rework it so the game enters an entirely different state when you go into the high compression methods. The convoy lines are known, you don't need to render anything, you don't need to constantly check their position. Simply calculate if the player comes across a convoy in range or not.
athenian Apr 6, 2021 @ 11:28am 
You will grapple with fuel economy along the west African coast. It is a must that you use your electrics when on the surface, but never down to the last amp (in case you have to dive unexpectedly).
No Talent Clown Apr 6, 2021 @ 8:01pm 
McDewgle - I'll give that a try, thanks!
No Talent Clown Apr 6, 2021 @ 8:06pm 
I do wonder about the optimization of the game. I have a rather powerful, one year old computer - GTX 2060 Super, Ryzen 7 3700x, 32GB of RAM, etc. - and yet my card and water cooling system remain at jet take-off speed the entire time the game is loaded. I don't have the same level of effort required for other modern games.

Edited this comment - I had not yet seen the mega-threads about performance, etc. Ignore my statement above...
Last edited by No Talent Clown; Apr 6, 2021 @ 8:53pm
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Date Posted: Apr 5, 2021 @ 4:29pm
Posts: 37