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Marker 1 is course on target
Marker 2 is moment of Nope!
As for the T5s, get Salamander's Realistic T5 mod.
The T5 mod is here. It makes the T5 much less powerful - it can miss - but it also means that you can target it, and it is almost guaranteed not to immediately turn back and blow you up if you forget to slow down before firing.
i mean the whole set up of torpedo settings like run length, turn direction etc.
I know how mods work and how to find them but im content with the original game
It's on the torpedo launch screen, bottom left. For FAT it shows "Left/Right" and below that initial run distance, for LUT it shows "Left/Right", Angle, and initial run distance.
Whatever you see there click three times to increase the distance and you should stop having issues.
The Zaunkönig T5 btw. feels screwed, this was much better in b128 and for sure changed its behaviour.
the last page shows a diagram of how I've been trying to calculate the angles for teh Lut torpedos... but it may not be accurate, because I cant seem to get anywhere with them. Only thing I havent tried is using my actual heading degrees to calculate the turn angle...
anyone able to turn LUTS in the right direction? HOW?