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Some leaks happened, but I was able to repair them all, readjust the ballast (it came from improved ballast control mod?) and pump out the water a while later at 50m, all while staying in the direct vicinity of a convoy I had attacked and some pesky warships hanging around.
But I think some of the functionality came with "device energy management" mod, I think it redesigns the temperature around the world?
as a solution, id like an indication of where the shadowzone is on the hud so i can use it to my advantage.
Because the shadowzone is a deus ex machina, it will instantly break any target lock the enemy has on you and will allow you to run your e-motors a little louder to get away from the enemy's last known position of you.
The devs put it down at a dangerous depth for gameplay balance otherwise the player would rely on it all the time as an escape mechanism when it's meant to be used in emergencies =/
Correct. DEM (Device Energy Managment) changes how the thermolayer works and when it begins. The mod also contains a config. file which allows to modifiy the depth to when the thermolayer should start to appear.
It's the same as with seabed "altitude" - if you're lucky or you choose your battle right, you have the seabed at safe depth and you can always lay your boat on it. Then you become invisible, basically a god mode. So for me what you're saying sounds like: "why implement the mechanic of being able to lay the boat on a seabed if most of the seas are deeper than 200m and I can't use it?". My answer is: "look at bigger picture. it's a bonus. sometimes it's there, sometimes not". Or maybe the deep shadow zone is a last, desperate option, which will almost certainly kill you, but maybe you get lucky.
Or maybe I'm wrong and the shallower shadow zone came with my mod. Not sure. Anyway, grab a cool video to make your day more interesting:
https://www.youtube.com/watch?v=_-3khvUtY9I&ab_channel=SubBrief
you are conflating dangerous to unusable. this isnt even viable as an emergency mechanic. its not just risky, its suicide. there is no high risk high reward, you simply die.
yes, cold waters did it right. shadowzones are variable and you can use it to your advantage. its not a ticket to get out of any hazzard whenever you want. it is however a game mechanic you can use if you pay attention and play your cards right.
in this game you are almost guaranteed to die if you try the limits.
dip under 260 meters ever so briefly, to break the sonar lock, then attempt to bring it back to 160 meters, where the pumps work at 80% and you should be able to recover, catastrophic damage notwithstanding.
attempt 1: 1 leak, was able to repair and pump out remaining water, climb to surface
attempt 2: 1 leak, was able to repair and pump out remaining water, climb to surface
attempt 3: no leaks, managed to climb to surface without any issue.
attempt 4: no leaks, managed to climb to surface without any issue.
attempt 5: 1 leak, was able to repair and pump out remaining water, climb to surface
attempt 6: no leaks, managed to climb to surface without any issue.
[edit] tried this in an actual game.
set speed to 1/3rd. that seems to matter
attempt 7: 1 leak, couldnt stop additional leaks occuring. drowned. ofc this was in an actual game.
attempt 8: 1 leak, couldnt stop additional leaks occuring. drowned. ofc this was in an actual game. same save file.
attempt 9: torpedo tubes damaged, but was able to recover fully. same save file as 7 & 8
in conclusion, i was wrong and i know how this mechanic works now. it's still hit or miss, save scumming will help you.
closing tip: if you are desperate enough to try to break the sonar by shadowzone, pre-emptively turn on the pumps at 100 meters because a leak will most likely occur.
https://steamcommunity.com/app/494840/discussions/0/3088885996493591123/?ctp=37#c3039355912926249540