Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oh good call, maybe it is just from the Compass mod. I’ve used TDC and Compass in conjunction, not sure which it was, good to know.
I do know that the stopwatch is part of the TDC mod though, but I'm not good with using it so (most likely user error)
There's three different ways of using the stopwatch to measure speed. First method is using the periscope. Measure the time it takes for the entire length of the ship to pass the vertical line of your scope just like with the vanilla chronometer tool.
Except now you have to perform the math yourself. Find the length of the ship in the recognition manual.
Length / time * 2 = speed in knots.
(That's the formula, but here's the explanation)
You're measuring length over time. If you travel 50 kilometers in an hour your speed is 50kmh. Same idea. Say your target was 100 meters long and it 28 seconds for that ship to cross your vertical fire (100 / 28 = 3.5) Which means the ship is traveling at 3.5 meters per second. But we can't use that. To convert it into knots we simply multiply by 2 because meter per second is the same as 2 knots.
Method 2 and 3 use the map.
Pause the game. Drop a dot on the prow the target (the knife-like edge that cuts through the water). Start your watch. Unpause the game. How long you wait is entirely up to you. The longer you wait, the more accurate the results will be.
Say for argument's sake you wait exactly 60 seconds. Pause game. Drop another dot on the prow of the target and use a ruler to measure the distance between the two dots. (Now you also have the target's course)
Take the distance and calculate the formula length/time*2.
The final method is the 3:15 method. Same thing as method 2 but you're going to let the stopwatch run for exactly 3 minutes and 15 seconds. Pause the game again and measure the distance between the two dots. Except now this time the distance is the target's speed. If the ruler says 680m than the target is moving at a speed of 6.8 knots.
That last method is not as accurate as the first two but it saves you from doing math (spooky noises)
:)
For clarity’s sake, this is what’s happening with that formula:
There are 1852 m in a nautical mile. To convert meters into nautical miles therefore, you divide by 1852. So where does the “times 2” come from? Well, the measurement is in seconds, and there are 60 seconds in a minute, and 60 minutes in an hour, which means 3600 seconds in an hour, so to convert to nautical miles per hour we have to multiply by (3600÷1852), in other words, 1.94, which is rounded to 2 for simplicity’s sake.
Thanks for the help, I'll be sure to try those out and hopefully be able to use the TDC mod easier
Real captain don"t do the work off the radio man ! and never go to sleep in the middle off the war toooo And the map do not exist neither BUT they have 500 stopwatshes and 200 head indicator on every shim, sailors !
This game is not a ship attack game but it is a micro time/crew mannagement one !!