UBOAT
Stopwatch in map mode
I could have sworn I saw a YouTube video explaining map work and speed timing, and the guy had the stopwatch working while looking at the map… Am I missing a function here?
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Showing 1-13 of 13 comments
derstosstrupp Dec 26, 2020 @ 7:44am 
Added as part of the TDC mod.
Charlie_Centauri Dec 26, 2020 @ 8:09am 
I saw the same video. I played around a bit with the chronometer but found it clumsy to use so I started using the stopwatch on my phone. Much easier and simple to use.
Serial Crusher Dec 26, 2020 @ 8:34am 
Okay any thoughts on why I'm not seeing a course value when I pull a ruler measurement on the map?
derstosstrupp Dec 26, 2020 @ 8:38am 
Also part of the TDC mod.
Serial Crusher Dec 26, 2020 @ 8:50am 
Ahh thanks
crazysniper9862 Dec 26, 2020 @ 11:02am 
Originally posted by Serial Crusher:
Okay any thoughts on why I'm not seeing a course value when I pull a ruler measurement on the map?
This is also part of the compass mod, i use it and it really helps to find their course and know what your course actually is
derstosstrupp Dec 26, 2020 @ 11:04am 
Originally posted by crazysniper9862:
Originally posted by Serial Crusher:
Okay any thoughts on why I'm not seeing a course value when I pull a ruler measurement on the map?
This is also part of the compass mod, i use it and it really helps to find their course and know what your course actually is

Oh good call, maybe it is just from the Compass mod. I’ve used TDC and Compass in conjunction, not sure which it was, good to know.
crazysniper9862 Dec 26, 2020 @ 12:46pm 
Originally posted by derstosstrupp:
Originally posted by crazysniper9862:
This is also part of the compass mod, i use it and it really helps to find their course and know what your course actually is

Oh good call, maybe it is just from the Compass mod. I’ve used TDC and Compass in conjunction, not sure which it was, good to know.

I do know that the stopwatch is part of the TDC mod though, but I'm not good with using it so (most likely user error)
Dewgle Dec 26, 2020 @ 1:20pm 
Originally posted by crazysniper9862:
I do know that the stopwatch is part of the TDC mod though, but I'm not good with using it so (most likely user error)

There's three different ways of using the stopwatch to measure speed. First method is using the periscope. Measure the time it takes for the entire length of the ship to pass the vertical line of your scope just like with the vanilla chronometer tool.

Except now you have to perform the math yourself. Find the length of the ship in the recognition manual.
Length / time * 2 = speed in knots.
(That's the formula, but here's the explanation)

You're measuring length over time. If you travel 50 kilometers in an hour your speed is 50kmh. Same idea. Say your target was 100 meters long and it 28 seconds for that ship to cross your vertical fire (100 / 28 = 3.5) Which means the ship is traveling at 3.5 meters per second. But we can't use that. To convert it into knots we simply multiply by 2 because meter per second is the same as 2 knots.

Method 2 and 3 use the map.

Pause the game. Drop a dot on the prow the target (the knife-like edge that cuts through the water). Start your watch. Unpause the game. How long you wait is entirely up to you. The longer you wait, the more accurate the results will be.

Say for argument's sake you wait exactly 60 seconds. Pause game. Drop another dot on the prow of the target and use a ruler to measure the distance between the two dots. (Now you also have the target's course)

Take the distance and calculate the formula length/time*2.

The final method is the 3:15 method. Same thing as method 2 but you're going to let the stopwatch run for exactly 3 minutes and 15 seconds. Pause the game again and measure the distance between the two dots. Except now this time the distance is the target's speed. If the ruler says 680m than the target is moving at a speed of 6.8 knots.

That last method is not as accurate as the first two but it saves you from doing math (spooky noises)

:)
derstosstrupp Dec 26, 2020 @ 1:32pm 
“because meter per second is the same as 2 knots”

For clarity’s sake, this is what’s happening with that formula:

There are 1852 m in a nautical mile. To convert meters into nautical miles therefore, you divide by 1852. So where does the “times 2” come from? Well, the measurement is in seconds, and there are 60 seconds in a minute, and 60 minutes in an hour, which means 3600 seconds in an hour, so to convert to nautical miles per hour we have to multiply by (3600÷1852), in other words, 1.94, which is rounded to 2 for simplicity’s sake.
crazysniper9862 Dec 26, 2020 @ 1:32pm 
Originally posted by McDewgle:
Originally posted by crazysniper9862:
I do know that the stopwatch is part of the TDC mod though, but I'm not good with using it so (most likely user error)

There's three different ways of using the stopwatch to measure speed. First method is using the periscope. Measure the time it takes for the entire length of the ship to pass the vertical line of your scope just like with the vanilla chronometer tool.

Except now you have to perform the math yourself. Find the length of the ship in the recognition manual.
Length / time * 2 = speed in knots.
(That's the formula, but here's the explanation)

You're measuring length over time. If you travel 50 kilometers in an hour your speed is 50kmh. Same idea. Say your target was 100 meters long and it 28 seconds for that ship to cross your vertical fire (100 / 28 = 3.5) Which means the ship is traveling at 3.5 meters per second. But we can't use that. To convert it into knots we simply multiply by 2 because meter per second is the same as 2 knots.

Method 2 and 3 use the map.

Pause the game. Drop a dot on the prow the target (the knife-like edge that cuts through the water). Start your watch. Unpause the game. How long you wait is entirely up to you. The longer you wait, the more accurate the results will be.

Say for argument's sake you wait exactly 60 seconds. Pause game. Drop another dot on the prow of the target and use a ruler to measure the distance between the two dots. (Now you also have the target's course)

Take the distance and calculate the formula length/time*2.

The final method is the 3:15 method. Same thing as method 2 but you're going to let the stopwatch run for exactly 3 minutes and 15 seconds. Pause the game again and measure the distance between the two dots. Except now this time the distance is the target's speed. If the ruler says 680m than the target is moving at a speed of 6.8 knots.

That last method is not as accurate as the first two but it saves you from doing math (spooky noises)

:)

Thanks for the help, I'll be sure to try those out and hopefully be able to use the TDC mod easier
Mundzuk Dec 27, 2020 @ 6:01pm 
Real captains don't "pause the game"
studio.jurdan Jul 3, 2021 @ 6:25pm 
Originally posted by Mundzuk:
Real captains don't "pause the game"
LOL
Real captain don"t do the work off the radio man ! and never go to sleep in the middle off the war toooo And the map do not exist neither BUT they have 500 stopwatshes and 200 head indicator on every shim, sailors !
This game is not a ship attack game but it is a micro time/crew mannagement one !!
Last edited by studio.jurdan; Jul 3, 2021 @ 6:27pm
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Date Posted: Dec 26, 2020 @ 7:13am
Posts: 13