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It is probably best to draw a circle on the map, and plot it by hand.
The displayed values are rounded up. However, the calculations for the torpedo shot are correct.
Cheers Ruby
The OL class tanker in example if i remember stadimeter delivers wrong range.
At this point, I'm taking a break from this game and will wait until its finished. It's becoming more of a sour experience with things not working properly because they have no real use to me in the game when they don't work.
on a sub the distances were mostly estimated.
Here a video that shows that distance is not the problem. Distance is not a primary parameter to hit the target.
It's in German but you will see that a ship with a distance of 1200m is also hit with a setting of 6km. Probably the torpedo will hit even if I set 10 km. The reason, the deviation of the Torpedo gyro angle is only 1°.
http://www.dev.wewh.de/ub/v/entfernung.mp4
Cheers Ruby
I'd love to use the centiradians on the periscope in-game but it's not using a measurement that I'm familiar with from Wolfpack.
Measuring distance or speed before a vessel is identified will give erroneous values.