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In the old system, discipline would steadily decline during combat. Being depth charged or at great depths would drop discipline even faster. And when it reached 0% the game would choose one of your 18 sailors at random and perform a 'vibe check'.
During this check, your crewmen's hidden personality trait would be revealed. They had a 1 in 3 chance of being a coward prone to panic attacks, an invalid prone to heart attacks or a stoic sea wolf. If they were revealed to be a stoic sea wolf, nothing would happen which is was the best outcome.
But now under this new system, discipline dropping isn't enough. Now there is a second meter called 'stress'. And if discipline gets too low then your men become more susceptible to stress. And if stress reaches 100%? Then and only then will the game pick a sailor at random to reveal their hidden personality trait.
I've dumped hundreds of hours into b129 unstable and b129 stable and I have yet to get the crew's stress level to 100% despite my best efforts. Getting depth charged or even getting into a deck gun duel with another warship, my men are rock-solid sailors of the Kriegsmarine. I find it painfully boring and hope the discipline system gets another rework.
I'm convinced the only reasons the devs changed it in the first place is because of the vocal minority of players who were flooding the forums with "My discipline bar keeps dropping, literally unplayable 0/10, uninstalling".
But imo they were afraid of a game mechanic that they just didn't understand.
No I'm not sore about it I swear :P
At least that's what I've experienced.
Patrols rarely run me more than 16 days, 30-31 if I go down near Freetown. By the time Discipline even thinks of dipping I'm nearly back to port with 30k worth of shipping sunk.
I think you got it exactly right and I'm with you 100%. People were going bonkers over it the first one or two B129 previews and then they went and nerfed it way down. I hadn't even had a chance to push a crewman over the edge by that point and that was just by utilizing good management, plenty of extra rations during a long patrol and playing some music on the way to a convoy!
I don't think the devs communicated well enough when the B129 unstable dropped that bottoming out your discipline wasn't going to result in your crew going totally insane, it was only that it would make it more likely for a sailor to have a nervous breakdown during a fight. Skippers just couldn't handle seeing that bar bottomed out... The old system wasn't very well communicated by the UI either, I remember being terrified of having someone go nuts while I was underwater until it happened then Fritz got choked out and it was no big deal.
I really, sincerely hope they tune it back up to where discipline and mental breaks are actually a threat. Right now it's only an issue on the longest patrols where you've been out for 45 days, resupplied, and didn't let the crew take a vacation because the previous patrol only took 4 days.
Come to think of it, I also haven't seen any crew issues like layabouts who are in dire need of head scrubbing duty.
I think an easy way to code it would be all fine at the depth (green), small effect at the depth (yellow) and your most serious effect (in the red)? ?
I do not mind the old discipline system, but the heart attacks definitely had to go.
I'd thought the Personality Trait column in the Crew screen had become redundant in B129, but it seem it isn't:
https://steamcommunity.com/sharedfiles/filedetails/?id=2613529586
I'm sure in B128 that the coward, heart attack and sea wolf symbols had a tooltip to explain their meaning. That's no longer the case in B129.