UBOAT
Unsinkable ships
I am having some weird issues with ships that are in port not sinking. While out on a mission to attack the docks (cardiff,Portsmouth, Grand Harbour or scapa flow. doesnt matter which) i parked up about 2 miles out, and start manually plotting courses and firing torpedos. about half of the ships get hit, and the guy goes"Treffer, Ships on fire, Schwere shade! after which the ships sink or almost sink.

For the other half the torp hits the target and explodes even lifting the ship out of the water a little. but the guy only goes treffer minimale schade! There are never fires when hit.

From some testing it seems ship based , and not torpedo based. Because ships i do manage to damage mostly sink in one hit, while i have fired 10 torpedos at one target and each one exploded but did Minimal Damage and the damage bar doesnt even move.

has anybosy had similar problems?
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Showing 1-6 of 6 comments
Davinci Jul 29, 2020 @ 8:22am 
Some of the Missions are “Bugged”, try the “Free Roam” part of the game where you are in control over where to go, and what to sink.
Depaskala Jul 29, 2020 @ 9:02am 
Originally posted by Joosterijk:
I am having some weird issues with ships that are in port not sinking. While out on a mission to attack the docks (cardiff,Portsmouth, Grand Harbour or scapa flow. doesnt matter which) i parked up about 2 miles out, and start manually plotting courses and firing torpedos. about half of the ships get hit, and the guy goes"Treffer, Ships on fire, Schwere shade! after which the ships sink or almost sink.

For the other half the torp hits the target and explodes even lifting the ship out of the water a little. but the guy only goes treffer minimale schade! There are never fires when hit.

From some testing it seems ship based , and not torpedo based. Because ships i do manage to damage mostly sink in one hit, while i have fired 10 torpedos at one target and each one exploded but did Minimal Damage and the damage bar doesnt even move.

has anybosy had similar problems?
Yes. I relate it to the game's weird damage model. From what I've understood, the different parts of a vessel can register up to a certain amount of damage each, probably to simulate flooded but hermetically shut compartments, which allow for a breached vessel to stay afloat. In practice it means that you make more damage by hitting different parts of a ship than by hammering the same part (though I've broken a ship in half that way).

When you fire torpedoes at a stationary ship in harbour, they hit at the exact same place. What I have done is calculate solutions as if the ship was advancing at one 1 knot forwards or backwards. This sent my torpedoes to different parts of the vessel, and sunk it pretty fast.

I wish there was a more direct way to fire at a chosen angle.
Urfisch Jul 29, 2020 @ 10:06am 
Sent a report via F11 in the game!
msmith12076 Sep 28, 2020 @ 10:59am 
Yes, I have had ships on fire and partially submerged that refuse to sink. Even putting more torpedoes into them does nothing. Only gunfire will do it. Once a ship has the deck awash, it should almost always go down. This is unrealistic to have the ship on fir, abandoned and deck awash and it remains afloat indefinitely.
Karl Martel Sep 30, 2020 @ 12:08am 
Some ships require some more "attention" but I never had to put 10 torpedoes (?). My strategy is to shoot one into the middle of the hull, wait until the damage stops to drop, wait till the fire burns out/gets extinguished (as sometimes after a few minutes the burning ship starts to lose "health") and then shoot the second torpedo. The second one always works. You can also use the deck gun if possible, on the open sea.
Urfisch Sep 30, 2020 @ 1:11am 
Originally posted by szachname:
Some ships require some more "attention" but I never had to put 10 torpedoes (?). My strategy is to shoot one into the middle of the hull, wait until the damage stops to drop, wait till the fire burns out/gets extinguished (as sometimes after a few minutes the burning ship starts to lose "health") and then shoot the second torpedo. The second one always works. You can also use the deck gun if possible, on the open sea.

There is a special case where ships do not sink and hang with 30 degrees in the water, i encountered this as well. If experienced, the case must be send to the devs via F11
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Showing 1-6 of 6 comments
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Date Posted: Jul 29, 2020 @ 8:00am
Posts: 6