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You also have to consider your target too. A MTB is too fast and manuverable to hit with a torpedo unless it is anchored. Your destroyers and corvettes you will want to hit em hard with your first shot (maybe a 4 tube volley). If you miss or don't disable the ship, the captain will just go "Holy Crap", sound the alarm, and then come at you head on at flank speed to depth charge you. This will also make any merchant ships he is guarding start evasive action as well making your shots on them harder. Generally, escorts are a waste of your first torpedo shots for this reason. You want to have the advantage of not having the ships alarmed. Remember that ships have radio now and react to seeing their convoy mates blasted or spotting a sub. I like to have a straight on shot from the side with me pacing the convey until I have several solutions ready. Also watch your range too. I like to torpedo fairly close with less than a minute run time. Once I have my solutions, then I just go as fast as possible target to target, flooding tubes, and sending them a couple of nice little presents each. I can normally wipe out or at least cause crippling damage to about 3 ships this way before they know what hit them. The ides is to try to time the run time on the torpedoes so they all hit at once.
you're doing something wrong. Follow the tips from Hessan.
Three ships are torpedoed and sunk.
https://steamcommunity.com/sharedfiles/filedetails/?id=1944931607
Cheers Ruby
The main advantage to leaving it up when on electrics is to keep your O2 reserves full as it also allows you to vent the breathing air in the boat.
Once I had the snorkel, i went to a decks awash to scope depth then back to decks awash strategy. I had to pay for it by not having two engineers on the boat for a few patrols but you can counter this if you can make sure to always send your crew to the german alps after every mission. This speeds up research and gives a 25% bonus to skills.
The only success I have had with head on engagements was firing aft while being chased.
I too did my first 2 missions without an extra engineer just so I could get the snorkel. The first 6 months in the atlantic is easy pickings anyway, so many isolate ships and unescorted convoys.
What ships are you firing at?
What angle is the enemy ship at?
Have the ships been alarmed to your presence?
With T1, T2 and T3 Torpedoes it's basically a 95% success rate if you fire torpedoes at range of 1km or below at merchant ships who are perpendicular and are not taking avoiding action.
You're likely firing Torpedoes too far away and at the narrow front or rear of ships.