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^ That is so WRONG advice, I'm sorry to say.
Duds for me occur 100% of the time within 300 meters (didn't arm).
My shoot range is 500-1000 meters, any longer and you're more prone to miss, unless you do a salvo shot of 2 or 3 torpedoes. Overlapping targets are good shoot positions as well.
Ideally, 1km is my target range, however in most situations I'm down to 500 meters, and within the 300 meter range is where the "duds" for me occur as well as being spotted if the scope is at 6 meters (all the way up).
Getting inside the convoy (or small group) was a tactic for one commander, but his name escapes me. I'll have to find my literature for that. The reason why being "inside" the convoy was favorable for this commander is because everybody is "expecting" the attack to occur outside the convoy (nobody looks down towards the middle of the convoy).
One of the biggest problems was getting the commander to be aggressive enough and since the "game" allows us to "snipe" at over 1km range you can see the second problem with games (too easy to snipe so we get tonnage that exceeds any historical data). TBH, beyond a certain range the solution shouldn't really exceed a particular % (above 75% ??), generally because it allows for "sniping" when we should be shooting salvoes (IMO). In other words, sniping at short range and not long range would be a better "simulation", but might ruin the fun ... :(
Anyway, 500-1000 meters is indeed dangerous, but it can be done. Hide the scope or dive to 20-30 meters on a frequent basis. Of course, barring any escorts ... :)
I think it's difficult to apply game/historical play, but I wanted to post that it's wonderful to have a Uboat sim that makes us discuss "what is" compared to "what isn't". We cannot change history so we can never rule out the "what wasn't done", simply because nobody didn't want to do it.
Thumbs up, i must say i do enjoy the convo lol......and like wise to the game.....however i am in total agreeance with this now lol and yes it can be done, i have done just that a few times......and i guess as to the topic, i suppose i have to agree with both parties 1000m to 2000m being recommened for saftey and strategic reasons, however i can agree with CellNav in being that close is not the problem to duds for i to have sunk from 300 to 500m
T1 and T2 had the same fail rate of 30%, because the reason for the fail was the same.
Preheating had nothing to do with the fail rate, only with the speed and range.
It was not uncommon to operate inside of a convoy
Yeah, preheating was more of a "preventative maintenance" (as I recall), to ensure everything was working properly. I'm thinking that the term "heat" was more of a reference to the electric torpedoes because they sat in the cold tube for so long they got "cold" (so to speak). I'm trying to remember off the top of my head here .. :)
In the game, I'd preheat while the solution is being drawn up (last minute heating), instead of having the mechanic waste time during traveling (better to rest, or being "off-duty" as it were).
Hopefully "preheat" isn't a damage bonus (that would be too gamey, IMO).
With 100% firing solution I score hit at 5 km during night surface attack
and historicval shoot ranges were typically between 1200-1500meters
^ That is a good example of when I say it's "wrong" if you sniped the ship with 1 torpedo. It's not wrong by the player, it's wrong to allow this in the game without shooting a salvo.
That is a good range to say "100% solution", beyond that it's going to be a sloppy shot and inaccurate (using a sniper 1-shot, 1-kill mindset .... :)
Hopefully, in the future of this game, the dev adds more slop (inaccuracies) beyond 2km range using a proper "difficulty level". I'm not talking about manual input numbers but simply just a larger tolerance for error at ranges beyond 1500-2000 meters. In other words, to hit a target beyond 2km with 1 torpedo, you will need to fire a spread of 2-4 to get proper results.
And yes its realistic to have alot dud torpedoes ,as shows battle reports from u boat commanders it happened over half torpedos on boat was screwed in certain periods of war.