UBOAT
Boombaxx May 20, 2019 @ 12:19pm
torpedos are all duds
I have fired 10+ torpedos everyone of them has been a dud. I thought distance it was not arming in time or something. What am i doing wrong
< >
Showing 1-15 of 31 comments
The cursed Jäger May 20, 2019 @ 12:21pm 
Originally posted by vistafokker:
I have fired 10+ torpedos everyone of them has been a dud. I thought distance it was not arming in time or something. What am i doing wrong
Hope you have preheated the Torpedos,if not no wonder why they are all duds. Preheat the torpdeos for maximal damage and almost 0% of a dud.
Draconian May 20, 2019 @ 12:55pm 
Also make sure you that you are around 1-2 km away from target. Please note that electic torps have a higher percentage of being dud - even if they are heated.
Last edited by Draconian; May 20, 2019 @ 12:56pm
CellNav May 20, 2019 @ 1:19pm 
Originally posted by Dragonian:
Also make sure you that you are around 1-2 km away from target.

^ That is so WRONG advice, I'm sorry to say.

Duds for me occur 100% of the time within 300 meters (didn't arm).

My shoot range is 500-1000 meters, any longer and you're more prone to miss, unless you do a salvo shot of 2 or 3 torpedoes. Overlapping targets are good shoot positions as well.
Moose Trot Actual May 20, 2019 @ 1:48pm 
Originally posted by CellNav:
Originally posted by Dragonian:
Also make sure you that you are around 1-2 km away from target.

^ That is so WRONG advice, I'm sorry to say.

Duds for me occur 100% of the time within 300 meters (didn't arm).

My shoot range is 500-1000 meters, any longer and you're more prone to miss, unless you do a salvo shot of 2 or 3 torpedoes. Overlapping targets are good shoot positions as well.
No. This is wrong. If you are firing from 500m away, 2 things. 1, you are most likely not giving the torp enough time to properly arm, and 2. you are basically asking to get spotted and sunk with no time to submerge if an escort turns up. Average shooting distance, for a skilled skipper, is 1-2k, misses are not frequent as calculating solutions are very easy in this. personally for myself, i tend to plot an intercept course, and go all stop within 1 to 2km of the target, and take them out firing 1 torp at a time, with an 80% hit rate. i get the odd dud, but only when i do not preheat the torpedo, T1's are the better torps, i have noticed they do more damage, and travel faster than electric torps, It was a known fact, Uboat skippers preffered T1 Steam torpedo's over T-2's because of their unreliability.
Last edited by Moose Trot Actual; May 20, 2019 @ 2:20pm
Zeuxis May 20, 2019 @ 7:57pm 
yes most of my shots are from 2 up to even 5 if target is stationary.....and ive yet to have a dud.....fired maybe 40 torpedoes so far....hit rate of about 80 also so if there is duds its on my misses
Last edited by Zeuxis; May 20, 2019 @ 8:00pm
Formous May 20, 2019 @ 8:12pm 
Originally posted by CellNav:
Originally posted by Dragonian:
Also make sure you that you are around 1-2 km away from target.

^ That is so WRONG advice, I'm sorry to say.

Duds for me occur 100% of the time within 300 meters (didn't arm).

My shoot range is 500-1000 meters, any longer and you're more prone to miss, unless you do a salvo shot of 2 or 3 torpedoes. Overlapping targets are good shoot positions as well.
300 meters for a torpedo is rather average as far as ww2 era torpedos for their arming distance. This is a safety feature to prevent the torpedo from detonating at a dangerously close range to the submarine, a very real problem when working with bombs.
Zeuxis May 20, 2019 @ 8:46pm 
i would have to agree with moose.....the range on these torpedos where from 5500 m to 12000m depending on speed. these torpedo where made for as you say saftey....ment to be fired from 1000m of more.....if you shoot 300 meter away....couple things, stragegically you are way to close to plan next move.....your sub wont even do a 90 turn within 300 m.....this would be lunacy to be so close to target under normal surcamstances......also realistically say you pull this off....you fire torpedo at 300 m away..... when it hits your even closer....this is a shock you would feel more than you would like for comfort thought your sub. 300 m shout is stragegically dumb and unskilled......i have to agree with moose skilled fire from more than 1000m. in other words 300 meters was in no way average shots in ww2, when the goal was to find ways to kill targets without putting your crew life in danger meaning further and further away with each new torpedo
Last edited by Zeuxis; May 20, 2019 @ 8:51pm
CellNav May 20, 2019 @ 9:11pm 
Well gentlemen, I apologize for using the word "wrong" in my post, I'm a little more aggressive in my tactics and indeed run the risk of being detected and what not ... :)

Ideally, 1km is my target range, however in most situations I'm down to 500 meters, and within the 300 meter range is where the "duds" for me occur as well as being spotted if the scope is at 6 meters (all the way up).

Getting inside the convoy (or small group) was a tactic for one commander, but his name escapes me. I'll have to find my literature for that. The reason why being "inside" the convoy was favorable for this commander is because everybody is "expecting" the attack to occur outside the convoy (nobody looks down towards the middle of the convoy).

One of the biggest problems was getting the commander to be aggressive enough and since the "game" allows us to "snipe" at over 1km range you can see the second problem with games (too easy to snipe so we get tonnage that exceeds any historical data). TBH, beyond a certain range the solution shouldn't really exceed a particular % (above 75% ??), generally because it allows for "sniping" when we should be shooting salvoes (IMO). In other words, sniping at short range and not long range would be a better "simulation", but might ruin the fun ... :(

Anyway, 500-1000 meters is indeed dangerous, but it can be done. Hide the scope or dive to 20-30 meters on a frequent basis. Of course, barring any escorts ... :)

I think it's difficult to apply game/historical play, but I wanted to post that it's wonderful to have a Uboat sim that makes us discuss "what is" compared to "what isn't". We cannot change history so we can never rule out the "what wasn't done", simply because nobody didn't want to do it.
Last edited by CellNav; May 20, 2019 @ 9:15pm
Zeuxis May 20, 2019 @ 9:38pm 





Originally posted by CellNav:
Well gentlemen, I apologize for using the word "wrong" in my post, I'm a little more aggressive in my tactics and indeed run the risk of being detected and what not ... :)

Ideally, 1km is my target range, however in most situations I'm down to 500 meters, and within the 300 meter range is where the "duds" for me occur as well as being spotted if the scope is at 6 meters (all the way up).

Getting inside the convoy (or small group) was a tactic for one commander, but his name escapes me. I'll have to find my literature for that. The reason why being "inside" the convoy was favorable for this commander is because everybody is "expecting" the attack to occur outside the convoy (nobody looks down towards the middle of the convoy).

One of the biggest problems was getting the commander to be aggressive enough and since the "game" allows us to "snipe" at over 1km range you can see the second problem with games (too easy to snipe so we get tonnage that exceeds any historical data). TBH, beyond a certain range the solution shouldn't really exceed a particular % (above 75% ??), generally because it allows for "sniping" when we should be shooting salvoes (IMO). In other words, sniping at short range and not long range would be a better "simulation", but might ruin the fun ... :(

Anyway, 500-1000 meters is indeed dangerous, but it can be done. Hide the scope or dive to 20-30 meters on a frequent basis. Of course, barring any escorts ... :)

I think it's difficult to apply game/historical play, but I wanted to post that it's wonderful to have a Uboat sim that makes us discuss "what is" compared to "what isn't". We cannot change history so we can never rule out the "what wasn't done", simply because nobody didn't want to do it.






Thumbs up, i must say i do enjoy the convo lol......and like wise to the game.....however i am in total agreeance with this now lol and yes it can be done, i have done just that a few times......and i guess as to the topic, i suppose i have to agree with both parties 1000m to 2000m being recommened for saftey and strategic reasons, however i can agree with CellNav in being that close is not the problem to duds for i to have sunk from 300 to 500m
wolf310ii May 20, 2019 @ 9:59pm 
Originally posted by Moose Trot Actual:
It was a known fact, Uboat skippers preffered T1 Steam torpedo's over T-2's because of their unreliability.

T1 and T2 had the same fail rate of 30%, because the reason for the fail was the same.
Preheating had nothing to do with the fail rate, only with the speed and range.
It was not uncommon to operate inside of a convoy
Last edited by wolf310ii; May 20, 2019 @ 10:00pm
CellNav May 20, 2019 @ 10:31pm 
Originally posted by wolf310ii:
T1 and T2 had the same fail rate of 30%, because the reason for the fail was the same.
Preheating had nothing to do with the fail rate, only with the speed and range.
It was not uncommon to operate inside of a convoy

Yeah, preheating was more of a "preventative maintenance" (as I recall), to ensure everything was working properly. I'm thinking that the term "heat" was more of a reference to the electric torpedoes because they sat in the cold tube for so long they got "cold" (so to speak). I'm trying to remember off the top of my head here .. :)

In the game, I'd preheat while the solution is being drawn up (last minute heating), instead of having the mechanic waste time during traveling (better to rest, or being "off-duty" as it were).

Hopefully "preheat" isn't a damage bonus (that would be too gamey, IMO).
Ironbostik [IT] May 20, 2019 @ 10:35pm 
Originally posted by CellNav:
Originally posted by Dragonian:
Also make sure you that you are around 1-2 km away from target.

^ That is so WRONG advice, I'm sorry to say.

Duds for me occur 100% of the time within 300 meters (didn't arm).

My shoot range is 500-1000 meters, any longer and you're more prone to miss, unless you do a salvo shot of 2 or 3 torpedoes. Overlapping targets are good shoot positions as well.

With 100% firing solution I score hit at 5 km during night surface attack
Vanguard(Aqua) May 20, 2019 @ 10:39pm 
Originally posted by Moose Trot Actual:
Originally posted by CellNav:

^ That is so WRONG advice, I'm sorry to say.

Duds for me occur 100% of the time within 300 meters (didn't arm).

My shoot range is 500-1000 meters, any longer and you're more prone to miss, unless you do a salvo shot of 2 or 3 torpedoes. Overlapping targets are good shoot positions as well.
No. This is wrong. If you are firing from 500m away, 2 things. 1, you are most likely not giving the torp enough time to properly arm, and 2. you are basically asking to get spotted and sunk with no time to submerge if an escort turns up. Average shooting distance, for a skilled skipper, is 1-2k, misses are not frequent as calculating solutions are very easy in this. personally for myself, i tend to plot an intercept course, and go all stop within 1 to 2km of the target, and take them out firing 1 torp at a time, with an 80% hit rate. i get the odd dud, but only when i do not preheat the torpedo, T1's are the better torps, i have noticed they do more damage, and travel faster than electric torps, It was a known fact, Uboat skippers preffered T1 Steam torpedo's over T-2's because of their unreliability.
actually the minimal armng distance is 280-300 meters,ive shot from 500-1500 never had a torp fail to arm unless it was a t2 or i forgot to preheat
and historicval shoot ranges were typically between 1200-1500meters
Last edited by Vanguard(Aqua); May 20, 2019 @ 10:42pm
CellNav May 20, 2019 @ 11:40pm 
Originally posted by Ironbostik IT:
With 100% firing solution I score hit at 5 km during night surface attack

^ That is a good example of when I say it's "wrong" if you sniped the ship with 1 torpedo. It's not wrong by the player, it's wrong to allow this in the game without shooting a salvo.

Originally posted by Vanguard(Aqua):
and historicval shoot ranges were typically between 1200-1500meters

That is a good range to say "100% solution", beyond that it's going to be a sloppy shot and inaccurate (using a sniper 1-shot, 1-kill mindset .... :)

Hopefully, in the future of this game, the dev adds more slop (inaccuracies) beyond 2km range using a proper "difficulty level". I'm not talking about manual input numbers but simply just a larger tolerance for error at ranges beyond 1500-2000 meters. In other words, to hit a target beyond 2km with 1 torpedo, you will need to fire a spread of 2-4 to get proper results.
gerald2 May 21, 2019 @ 12:23am 
Originally posted by CellNav:
Originally posted by Dragonian:
Also make sure you that you are around 1-2 km away from target.

^ That is so WRONG advice, I'm sorry to say.

Duds for me occur 100% of the time within 300 meters (didn't arm).

My shoot range is 500-1000 meters, any longer and you're more prone to miss, unless you do a salvo shot of 2 or 3 torpedoes. Overlapping targets are good shoot positions as well.
yep being too close is bad,torpedo need time to arm ,depend from type ,try firing from 1,1.5 km ,fired tons of em ,both types ,got maybe 5% duds.
And yes its realistic to have alot dud torpedoes ,as shows battle reports from u boat commanders it happened over half torpedos on boat was screwed in certain periods of war.
Last edited by gerald2; May 21, 2019 @ 12:24am
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: May 20, 2019 @ 12:19pm
Posts: 31