UBOAT
firefighter30 May 18, 2019 @ 12:18pm
Abandon ship?
Hey guys, let me begin by saying, so far I love this game.

But during my last patrol, something happened that annoyd me:
I was just on the way to making my escape from Portsmouth, when I was sunk by an airplane. Given that I sank to the seabed in only about 15 meters, I would guess, my crew had a decent chance of survival in real life.
But in the game, my officers start repairing (so far so good), but when I then have to evacuate one compartment after the other, shouldn't
- they be able to evacuate from the control room into the tower if that's the only way not blocked?
- the tower flood eventually, either when the rest of the boat is full, or the crew decides to let it fill on purpose, to neutralise the pressure to the outside?

As it went, I ended up losing all my crew in the control room, and a captain sitting in the seat of the periscope, not able to go anywhere, but not able to die either. Finally, after probably 20 minutes, I decided to open the control room and send my captain down, so the game would finally come to an end - and I kinda expected to have at least some survivors in the popup at the end (had it before, and remember, 15 meters deep, probably less than 2km to the shoreline), yet I got "Survivors: 0"
Wouldn't it make sense to be able to give at one point the command "Abandon ship", and basically just surrender - the end result is still the end of the game, but it would be a nice bit of realism...
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gerald2 May 18, 2019 @ 2:27pm 
“Convinced that a man could escape from a submarine through the torpedo tube, Whiting determined that he was going to try and test his theory with himself as a guinea pig. Squeezing into the 18-inch diameter tube, he clung to the crossbar, which stiffened the outer torpedo tube door, as the crew closed the inner door. When the outer door was opened and water rushed in, Whiting hung onto the crossbar that drew his elbows out of the tube's mouth, and then muscled his way out using his hands and arms, the entire evolution consuming 77 seconds. He then swam to the surface. USS Purpoise surfaced soon thereafter. Reticent to speak about the incident in public, he nevertheless informed his flotilla commander, Lieutenant Guy W.S. Castle, who submitted a report on how the feat had been accomplished. In USS Porpoise's log that day, Whiting had simply commented: "Whiting went through the torpedo tube, boat lying in (the) water in (a) normal condition, as an experiment...."
IIRC an Russian commander evacuated ppl thru torpedo tubes also :)
Nicrolyte May 18, 2019 @ 2:36pm 
I’m not sure how the game is handling the Abandon ship dialog your talking about... I have a save game at present with the B120 Prev 2 where a ship is about to be Crucified (via multiple destroyer DpthCrg attacks) at Scappa flow inside the sub nets and I’ve used it today as a matter of fact to play with the results of just what your referring to... after I had been killed about three different times. I used console teleport to bring the boat to different locations. where it has a slight effect on the result of how many survive. Provided I use the remaining time to attempt to secure the bulkheads while getting crew into the areas best suited to their survival which are both ends of the hull. Both aft and bow, barring a depth charge or another weapon detonation directly under these areas. Note also the type VII U-Boat has 3 exits for escaping crew, after "Abandon Ship" orders are given, or conditions are met... the game takes into account the condition of these hatches at that point, Endgame for us. I note this for us here as I have noted another reason why it is better to dive and why uboat procedure was to dive instead of fighting irregaurdless of the armorments on differing vessels conning towers. (typically the more powerful of which only made dive times take longer) These hatches needing to be on top making them likely casualtys of naval gun damage. SO Dive dont man AA. And finally as i discovered with the teleporting...

The closer we are to port, the more likely we are to survive...Also I agree with the needing a abandon ship order button. instead we presently have, once the captains and other leader officer char's. are dead and or Incapacitated the condidtoins are met for abandon ship. But for sure since the UI implemented the contingency already, there should be a button for this to allow for better survival, Agreed! Finally want to say the Bulkheads and Hatches need more control than just evacuate... it would be ideal to have crew staffing and rotation control by per room per task or assignment via chain of command. what i mean is give me the ability to get idle crew out of a room and into there bunks or to other acceptable areas not currently urgent... Give me the ability to close a Hatch while leaving crew on either side of it and dont allow crew to reopen just because they want to pass and be idle on the other side.... pass meals or other ok but not to hang out...
Last edited by Nicrolyte; May 18, 2019 @ 3:25pm
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Date Posted: May 18, 2019 @ 12:18pm
Posts: 2