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Maybe (in the far future) the different foods could also have different effects (fruit for better mood, Brad to keep sailors fed, vegetables to keep them healthy...
I always send my crew on vacation anyways as well, more food when back from that as well. You don't run in to Morale problems very often with frequent vacations and you can research tech much quicker with Bavarian and Eagles Nest vacays. I've never had a problem with food supplies. After 2 missions I'm usually flush with food and never run out.
I agree with different effects for food, that'd be a cool dynamic that if you don't have fruit/veggies for awhile scurvy becomes on issue sort of like the Help Ally mission that uses that as the story reason.
Perishable food would also be cool and add to the difficulty of management and balances. It's fairly easy at the moment.
How much are you stocking at once in the galley? I usually only fill 3 of the galley slots with 20 each of those 3 diff items. Im not sure but it seems like the more you stock in the galley the quicker it goes. My patrols are never very long though, 20 days or more would be a pretty long one but I don't spend a lot of time sight seeing or exploring either I suppose and I TC the whole way from port to patrol zone and back once complete so not sure if food consumption skews in TC or stays true.
That's the approach I use.
I'll load a few torps at a time (enough of whatever I need for a day, such as ammunition for the deck and anti aircraft guns, and other equipment) and then buy food as it becomes available, however, my issue with the way it is now, is two fold.
One, there are far too few provisions in the warehouse. WE ARE AT WAR and in 1940, the German Navy was well supplied, why are we acting like it's the closing days of a seige and we're on the losing side?
Two, onload times take far too long for the tasks being completed. It does NOT take 15 minutes to load 1 unit of supply, and 30 for a second unit, or 8 hours per fish in the case of torpedoes. While I can partly let that slide because this is a game, I also somewhat can't due to their goal of being realistic. It doesn't take that long to load several units of supply or torpedoes.
There's protocol, paper work and bureaucracy to everything, especially the WWII german military. Record keeping was after all their own ultimate undoing later.
You don't see the the guy in the game who has to write down the serial numbers of the torpedoes before and after they are moved. You don't see the crane that has to carefully lift and move a few thousand pound explosive device with it's own propulsion system. 1 unit of fruit weighs how much? So it's a case of whatever the item may be. Maybe it has to be unpackaged. It has to be logged. It's not just a matter of going to the grocery store, paying, driving home and putting it in your fridge.
If we want to pick everything apart, its not like the skipper bought food supply and torps and 13.2mm rounds with money he earned from the tonnage he just sunk last patrol. Some things are more in depth than one would initially realize and some things are for the sake of game play.