UBOAT
Old Man Mar 31, 2020 @ 3:14pm
Using the Deck gun
I send an officer up to crew the gun and make sure he has help. If I take control, swing the gun in the direction of the ship, I see that I can fire the gun, but where do I see hit or miss. Also, what am I supposed to see in the sight, is there a notch to line up on? Lastly, can I designate my gun crew to auto fire? Using the aswd keys seem to take forever to move the gun too...
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Showing 1-12 of 12 comments
coyote477123 Mar 31, 2020 @ 11:53pm 
I only know about the autofiring, Select the officer on deck and right click the ship you want to shoot in the top left corner, like you're aiming a torpedo.
Ruby Apr 1, 2020 @ 1:36am 
HI,

on the map / left side you see the target list. You can choose the target and in the header you can tell the officer to fire or not.

Cheers Ruby
Bobby Apr 1, 2020 @ 5:58am 
Originally posted by Old Man:
I send an officer up to crew the gun and make sure he has help. If I take control, swing the gun in the direction of the ship, I see that I can fire the gun, but where do I see hit or miss. Also, what am I supposed to see in the sight, is there a notch to line up on? Lastly, can I designate my gun crew to auto fire? Using the aswd keys seem to take forever to move the gun too...

Press and hold Shift+ASWD key. Plus use the same on the periscope or binoculars will rapidly speed up rotation etc. When you gunner/capt spots targets a red number will appear (for eg 2) in their picture. Click on the 'number' will bring the target list up the top left of the screen -plane,ship (if they have ID it) Then the corresponding number of planes/ships will appear as they spot them (2 individual target boxes one below the other in my example) Right click the plane or ship icon will mean the gunner will engage that target first.once destroyed or if another plane comes closer using external view yourself, right click that and they will engage it. Switch between them for efficiency as your gunners are useless and will expend ammo like it grows on trees! If you right click the one below it, he will target that first etc. As they hit it, it will turn red indicating damage.

If you use periscope with the capt, the same procedure applies. Though this time a percentage will grow indicating him working out a solution to fire at it. about 50% is minimum, but best to get above 80% and a good side-on is best. A box bottom left of the screen will appear showing more info about the target -navigate to, 3d picture of it flying or sailing around your position and and engagement box for torpedoes . clicking the target box also cancels the target.

You can also use map view -once the targets have been identified. The A,B,C target list that your gunner assigns or Capt, will be seen on the map view. Clicking on them (on map) will also switch targets for the gunner/Capt.

The sight (circle) has an imaginary line through it west-east -if you look across it. That is the centre of the target, when you get the sight on target, watch the two lines and they will light up slightly, indicating firing at that time you will have a high chance of a hit. Also, if you use the mouse and use the wheel, it will scroll back and give you an alternative sight in 3rd person view.

Also, if you get the 'famous' unkillable Sunderland on the water that you shoot down that 'haunts' the sub and freaks out the crew, just target it and use the left box to sale to it and when close enough, engage it manually with the 88 HE and it will sink and get rid of the tension that your crew is permanently under.

Play a bit of radio and white light and they will quickly recover.

This off the top of my head, so it's generally how-to-do it bar a few missing bits :)
Last edited by Bobby; Apr 1, 2020 @ 9:47am
Wyzard Apr 1, 2020 @ 9:23am 
shoot at the red paint - below the water line to cause the ship to flood -
Bandy Apr 1, 2020 @ 10:06am 
Originally posted by Wyzard:
shoot at the red paint - below the water line to cause the ship to flood -
Isn't the paint, or at least the black line, at and below the waterline referred to as "frogging"? No online search results for it though, could my memory be failing? LOL...
Wyzard Apr 1, 2020 @ 2:01pm 
Originally posted by Bandy:
Originally posted by Wyzard:
shoot at the red paint - below the water line to cause the ship to flood -
Isn't the paint, or at least the black line, at and below the waterline referred to as "frogging"? No online search results for it though, could my memory be failing? LOL...

i just call it red paint , which if course is the water line area of the ship that keeps it ah float
Old Man Apr 1, 2020 @ 8:38pm 
Thanks guys. I’m not a uboat ace, but I’ve tried the sims in the Sh series. I’ve just otter into the game on this, so it’s a bit of a learning curve. It’s not immediately apparent on some things. It’s a different take on the genre though, and that makes it interesting..
Bandy Apr 2, 2020 @ 9:20am 
I never got into SH series, but may eventually. Stumbled on UBOAT and am lurking the fourm. Do you advise starting out in SH number (?, I heard Steel Wolves mod essential...) or just jump into UBOAT when out of alpha/beta?
Last edited by Bandy; Apr 2, 2020 @ 9:21am
Bobby Apr 2, 2020 @ 10:44am 
Originally posted by Bandy:
I never got into SH series, but may eventually. Stumbled on UBOAT and am lurking the fourm. Do you advise starting out in SH number (?, I heard Steel Wolves mod essential...) or just jump into UBOAT when out of alpha/beta?

https://store.steampowered.com/app/15210/Silent_Hunter_III/

https://steamcommunity.com/app/15210/discussions/0/2646361029210692634/

https://www.subsim.com/radioroom/downloads.php?do=cat&id=29

https://www.subsim.com/radioroom/downloads.php?do=cat&id=1

https://www.subsim.com/mods1/nygm/

enjoy!
Bandy Apr 3, 2020 @ 8:50am 
Thanks I have SH on wishlist, but heard the last release may not be as good as earlier ones...
Bobby Apr 3, 2020 @ 8:55am 
In what way? You can mod it however you want -even though it's on steam
iv tested deck guns a fair amount and found the best way to sink a ship are as follows...

Get close (make sure your safe to do so and their are no ships nearby with guns including machine guns mounted on merchant ships)

use the armor piercing rounds, shoot just below the waterline of ship and shoot in the same spot, dont both shooting up and down the length of the ship, i have found much better success shooting the exact same spot over and over., sometimes you can break the ship in half

only use the ammo designed for fire if you got a nice shot across the deck
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Date Posted: Mar 31, 2020 @ 3:14pm
Posts: 12