UBOAT
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kenberg Mar 23, 2019 @ 8:18pm
Do not let subsim in
Uboat is fare better off leting steam workshop or some other third party moding site in,

And only after that subsim can be added if the dev's fell like it,

You can see what happens to games that only let subsim and no others in ( Cold Water ).
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Showing 1-15 of 16 comments
oscar19681 Mar 24, 2019 @ 12:04am 
Whats wrong with subsim? They have been supporting subsims for Many moons....
No offense but what are you smoking lately?

How are modding communities to be supposed to "let in" and what the hell is a "third party moding site"?! Modding is almost always done by what you call "third party" and gaming discussion forums don´t have to be let in.

And what the duck you gibbering about Cold Waters, it can be modded by anyone that is pleased and mods can be shared anywhere one likes. There are mods on Subsim, there are mods in the Steam discussions, the Playable Subs Mods has its own dev site and everybody has the ability to talk about modding and sub/naval games in general on subsim. When subsim is doing anything for "Cold Waters" than it is keeping it more alive.

Steam Workshop is fine by me and many others too but what has this to do with "adding" Subsim? Subsim would probably on their own voice support for a Steam workshop as it takes away from the download bandwith toll as this site is run by donations.

Despite this, without Subsim, half of the decade old modding scene and submarine games community wouldn´t probably exist.

So next time, put down your crack pipe for a moment and try to use your brain before committing to a completely confusing, ungrateful, and plain stupid post.
Last edited by legendary pair of shoes; Mar 24, 2019 @ 7:10am
exit.strategy Mar 24, 2019 @ 7:14am 
Originally posted by Sandra GIGI ☃︎☚:
No offense but what are you smoking lately?

How are modding communities to be supposed to "let in" and what the hell is a "third party moding site"?! Modding is almost always done by what you call "third party" and gaming discussion forums don´t have to be let in.

And what the duck you gibbering about Cold Waters, it can be modded by anyone that is pleased and mods can be shared anywhere one likes. There are mods on Subsim, there are mods in the Steam discussions, the Playable Subs Mods has its own dev site and everybody has the ability to talk about modding and sub/naval games in general on subsim. When subsim is doing anything for "Cold Waters" than it is keeping it more alive.

Steam Workshop is fine by me and many others too but what has this to do with "adding" Subsim? Subsim would probably on their own voice support for a Steam workshop as it takes away from the download bandwith toll as this site is run by donations.

Despite this, without Subsim, half of the decade old modding scene and submarine games community wouldn´t probably exist.

So next time, put down your crack pipe for a moment before going for a completely confusing and ungrateful post.
+100000 very well said, indeed.

Dear Kenberg, can you imagine that subsim has ~120'000 members worldwide? Calculate possible profits and losses.
Last edited by exit.strategy; Mar 24, 2019 @ 12:42pm
This post makes absolutely no sense to me.

Subsim indiscriminately provides platform and publicity to all submarine games including UBOAT and Cold Waters and users can discuss everything marine related there and download mods for my favourite games. Train wreck releases like SH5 would probably never seen today´s glory without the most talented individuals finding and pursuing a mutual effort on this platform.

Stuff I found there provided me with 1000 hours of excitement... for free, provided by volunteers (btw thank you!) . But looks like in 2019 even that isn´t good enough anymore and needs some hating.

Talking about Cold Waters...While steam discussion - as usual - is full with mature threads like "this gam is unrealistic!1!", "stupidz torpedo evasion", "too arcadey", "like mobile gamez", "devs abandoned the gam, sham on you", "this no sim me wanna money bag"...

Subsim still has the best open-minded discussions and questions going on and - despite CW´s very limited and simplistic engine - you find motivated people there with new mod ideas & releases there on a daily basis.

Steam workshop integration is cool but it is not a good platform for constructive exchange but more to be seen as a download service. But good modding needs exchange.

Allow me to state that this looks more like a very personal agenda you´re trying to drive here. Did you get banned there for being insultive and now look for revenge or what is going on? Correct me if I am wrong, it just wonders me why one would come up with such irrational demands.
Last edited by Diva Vivy(She/They/OpinionsMine); Mar 24, 2019 @ 7:54am
kenberg Mar 24, 2019 @ 8:25am 
If some of the hard liners at subsim have there way uboat will not get a steam workshop just like what happened to cold water,

And thats part of why im opposed to leting subsim in first.
Robthebob Mar 24, 2019 @ 8:42am 
Originally posted by Sandra GIGI ☃︎☚:
No offense but what are you smoking lately?

How are modding communities to be supposed to "let in" and what the hell is a "third party moding site"?! Modding is almost always done by what you call "third party" and gaming discussion forums don´t have to be let in.

And what the duck you gibbering about Cold Waters, it can be modded by anyone that is pleased and mods can be shared anywhere one likes. There are mods on Subsim, there are mods in the Steam discussions, the Playable Subs Mods has its own dev site and everybody has the ability to talk about modding and sub/naval games in general on subsim. When subsim is doing anything for "Cold Waters" than it is keeping it more alive.

Steam Workshop is fine by me and many others too but what has this to do with "adding" Subsim? Subsim would probably on their own voice support for a Steam workshop as it takes away from the download bandwith toll as this site is run by donations.

Despite this, without Subsim, half of the decade old modding scene and submarine games community wouldn´t probably exist.

So next time, put down your crack pipe for a moment and try to use your brain before committing to a completely confusing, ungrateful, and plain stupid post.


This x 5000000. Well said. Without Subsim, many of the games we have learned to love and enjoy (after fixes and mods) comes from them.
hi,

X100000.....................................................................................................................................

Let's Subsim quiet, the only good thing for modds, Best modds come from them, so please, keep " shut mouth ".

Cordialy.
Originally posted by kenberg:
If some of the hard liners at subsim have there way uboat will not get a steam workshop just like what happened to cold water,

And thats part of why im opposed to leting subsim in first.
How the hell could a subsim "hardliner" (is this even a thing?) prevent a gaming dev from going Workshop? And didn´t you read, they even would welcome that because hosting downloads like huge SH5 mods is putting a big strain on them and they are happy for every efficient way that allows people to download mods.

Official statement by Cold Waters devs:
"We had planned Steam Workshop support, but that is quickly fading as a possibility due to time constraints.

Looks like we'll be going with manually installed mods for now. This keeps the option to publish Cold Waters through other stores, if we decide to do so, as well as let other communities embrace modding, such as subsim.com as you mention."


They didn´t do it because of the time/work involved and because it locks out buyers from other platforms. Ever considered that GOG CW customers also like mods or is it always just "me me me" for you?

So stop lying.

Also take look a this thread where this troll is also coming up with this stuff:
https://steamcommunity.com/app/541210/discussions/0/1741104717708043786/

People donating their time, effort, and even money so we can enjoy one of our most beloved genre and then there are still negative leeching haters who know no better than showing disgusting behavior and falsely stating exactly the opposite of the truth while probably downloading the complete site they´re attacking from A to Z. "Killing the game"... I think your translator has issues, "keeping the Game alive", here fixed for you, now go spread your lies elsewhere.

Sorry for the rant and I know I shouldn´t respond as this bumps the thread and probably is exactly what this clown here is looking for but stuff like this makes me really angry.


x1000000 Subsim
Last edited by legendary pair of shoes; Mar 24, 2019 @ 12:05pm
Wwulff Mar 24, 2019 @ 11:59am 
Damn i hate millenials !!!! Shut up and let the big boys speak.
If it wasnt for Subsim.I would be totally lost in Silent hunter! They are so helpful and nice.How can you hate on a decent web community??? Just dont install their mods then.Millenials complain about free stuff, when they have put forth no effort!! THANK YOU SUBSIM! For making Sub games more approachable..You are very appreciated!.
BirdDog Mar 24, 2019 @ 1:04pm 
I bet he never played silent hunter and used mods.
Frank Machin Mar 24, 2019 @ 1:25pm 
What a stupid thing to suggest. Subsim is an amazing site.
oscar19681 Mar 24, 2019 @ 3:56pm 
Originally posted by Sandra GIGI ☃︎☚:
Originally posted by kenberg:
If some of the hard liners at subsim have there way uboat will not get a steam workshop just like what happened to cold water,

And thats part of why im opposed to leting subsim in first.
How the hell could a subsim "hardliner" (is this even a thing?) prevent a gaming dev from going Workshop? And didn´t you read, they even would welcome that because hosting downloads like huge SH5 mods is putting a big strain on them and they are happy for every efficient way that allows people to download mods.

Official statement by Cold Waters devs:
"We had planned Steam Workshop support, but that is quickly fading as a possibility due to time constraints.

Looks like we'll be going with manually installed mods for now. This keeps the option to publish Cold Waters through other stores, if we decide to do so, as well as let other communities embrace modding, such as subsim.com as you mention."


They didn´t do it because of the time/work involved and because it locks out buyers from other platforms. Ever considered that GOG CW customers also like mods or is it always just "me me me" for you?

So stop lying.

Also take look a this thread where this troll is also coming up with this stuff:
https://steamcommunity.com/app/541210/discussions/0/1741104717708043786/

People donating their time, effort, and even money so we can enjoy one of our most beloved genre and then there are still negative leeching haters who know no better than showing disgusting behavior and falsely stating exactly the opposite of the truth while probably downloading the complete site they´re attacking from A to Z. "Killing the game"... I think your translator has issues, "keeping the Game alive", here fixed for you, now go spread your lies elsewhere.

Sorry for the rant and I know I shouldn´t respond as this bumps the thread and probably is exactly what this clown here is looking for but stuff like this makes me really angry.


x1000000 Subsim

You go Girl ! 👏👏
kenberg Mar 24, 2019 @ 6:57pm 
@Sandra GIGI
Backlash from the hard liner's at subsim is why KillerFish did not continue with things like workshop or a soviet campaign or adding more content and new models,

Thing's that would have had a positive benefit for subsim and us all,

But that's how it always starts they dont want a workshop then next they dont want the Type XXI or any late war content and models.
BirdDog Mar 25, 2019 @ 4:09am 
vote for close.
V11CU96 Mar 25, 2019 @ 4:34am 
"Don't let Subsim in" Lol, as if we are selling tickets!
what an earth are you on about? This isn't a night club.
There is no modding monopoly owned by Subsim or the Steam workshop. Anybody can make a mod and distribute it where ever they damn well please.
If you don't like Subsim community for what ever reason, thats fine, just don't go there - sheesh.


Last edited by V11CU96; Mar 25, 2019 @ 4:41am
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Date Posted: Mar 23, 2019 @ 8:18pm
Posts: 16