UBOAT
Urfisch Feb 4, 2020 @ 3:52am
Real TDC Mod / New B128 version released!
DOWNLOAD here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2282199115

Important notice!
Do not use the old and the new version. You have to deactivate the older version of the tdc mod and just use this one instead.

BUGS? Please post them here:
https://steamcommunity.com/workshop/filedetails/discussion/2282199115/2984159549078360587/

>>Latest update 10.11.2020

NEW VERSION

Changed:
- Edited scripts for compatibility with game version B128 (thx @nihilcat for supporting us!)

Additonally Ruby made the CompassMod compatible too:

https://steamcommunity.com/sharedfiles/filedetails/?id=2283105437

update 11.5.2020

Originally posted by ZNC:
Mod update.

NEW VERSION: v1.7

Changed:
- Turning speed correction now works differently with bearing follow-up ON (turning speed amendment is accrued to the whole calcualtion immediately now)

Added:
- Stopwatch tool (original Junghans) (Shortcuts: LMC on button to start/stop, RMC on button to reset (only when stopwatch is stopped), RMC on stopwatch to hide it)
- New lighting system for the TDC and stopwatch (synchronized with time of day and U-Boat lighting)
- Min. table (Passed meters per minute to knots) (Shortcuts: RMC on table to hide it)
- Own course dial now implemented for the TDC (Shortcuts: LMC to activate, RMC to reset; Works only when AOB follow-up is ON!)
- Cursor feedback when hovering over active elements

Fixed:
- Small error in salvo spread angle calcualtion
- Interface hierarchy of the mod is now works correctly with the game UI

https://steamcommunity.com/sharedfiles/filedetails/?id=2092916778
https://steamcommunity.com/sharedfiles/filedetails/?id=2092917096
https://steamcommunity.com/sharedfiles/filedetails/?id=2092916826
---

Check the version before use. If the mod does not update automatically try re-subscribe to it in Steam Workshop

Report for bugs in the following discussion:
https://steamcommunity.com/workshop/filedetails/discussion/2071624443/2264691117431546265/

>> Update 6.5.2020

Originally posted by ZNC:
The mod is updated.

NEW VERSION: v1.6

NOW COMPATIBLE WITH B127
(And still works on B126)


Changed:
- Changed torpedo turning radius, now it is close to 95 meters.
- Now TDC updates calcualtions even in hidden state

Added:
- Torpedo gyroscope start delay. Initial torpedo run is close to 9.5 meters
- Glass effect on dials
- Blue lighting mode
- Red lighting mode

Fixed:
- Wrong status of control lamps after loading save
- Wrong parallax correction angle with stern parallax mode

---

Check the version before use. If the mod does not update automatically re-subscribe to it in Steam workshop

Report for bugs in the following discussion:
https://steamcommunity.com/workshop/filedetails/discussion/2071624443/2264691117431546265/

>>update 3.5.2020

Originally posted by ZNC:
Hello everyone.

Generally speaking about influence of estimation errors.

Target speed has a higher "priority" than AOB in influencing the solution.
You may notice that when you increase the distance, for a correct solution, the permissible error in speed will practically drop to zero, while with AOB you can "miss" a couple of degrees.

It is also important to observe the most optimal torpedo track angle.
In the TDC, you can look at the angle of impact dial. Always strive to bring it to a value close to 90 degrees.
Since the torpedo with a trajectory perpendicular to the target course has the greatest chance of hitting, because the target has the longest length from this angle.

General rule for all of torpedo shots: The probability of successful hit is greater when torpedo run is shorter and the trajectory angle is closer to 90 degrees.

Missing? Use salvo, there is nothing wrong with that.

About AOB, AOB follow-up and update.

AOB
Small picture about understanding angle on bow:
https://steamcommunity.com/sharedfiles/filedetails/?id=2083504901
This angle expresses how TARGET sees us.

AOB follow-up and update.
It is important to understand that the AOB update function consists in linking the AOB value to the current target bearing.
Thus, while you are updating the bearing of the target, the AOB is also updated correctly. That is why in map mode, when periscope follow-up is on, the AOB is not updated and remains the same (since in map view periscope always points on 0 bearing).

There is also a small point, in the current version (1.5), the TDC performs all calculations ONLY when TDC are present on the screen (shown).
This behavior will be changed in a future version, as some having set the necessary parameters in the TDC, hide it and carry out an attack, however, the TDC in a hidden state does not update the calculation.
Thus, in the next version of the mod, TDC will continue updating calculations, including in the hidden state.

Also in the next version, 2 new night views will be added.

Red light:
https://steamcommunity.com/sharedfiles/filedetails/?id=2080570117
Blue light:
https://steamcommunity.com/sharedfiles/filedetails/?id=2080570306

Both of these modes are synchronized with the current lighting turned in the boat.

I remind that we still cant release the next version of the mod, due to a game bug related to the manual torpedo launching without selecting a target. I am sure that the devs will soon release an update that fixes this bug.
---
ZNC

>>>Update 26.4.2020

Beta release!!! :) i must say, what an awesome work from the team! So great. We hope, you like it and have fun.

BUGS? Please post them here:
https://steamcommunity.com/workshop/filedetails/discussion/2071624443/2264691117431546265/

DOWNLOAD here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2071624443

Update 25.4.2020

We are almost at release!

Here is the tutorial video of our TDC, maybe the most accurate torpedo computer simulation in the world :) have fun!

https://www.youtube.com/watch?v=SoUaf-UaNMs

Update 20.4.2020

I finished the textures, znc assembled the tdc and Ruby gave some nice little sounds for this baby. It's nearly beta time!

https://steamcommunity.com/sharedfiles/filedetails/?id=2067995208

An overview of the interactive elements, also from znc

https://steamcommunity.com/sharedfiles/filedetails/?id=2068497768

...and the dark ui mode...with an example how it looks (the Vt dial, on top second from left)

https://steamcommunity.com/sharedfiles/filedetails/?id=2068397176

...and the animated knob

https://steamcommunity.com/sharedfiles/filedetails/?id=2069028201

Update 12.4.2020

Ruby made a small tutorial video of the beta tdc in use! Thx for that :) Note: some knobs and textures are still missing

http://www.dev.wewh.de/ub/v/tdc_preview.mp4

Update 5.4.2020

The ui gets functional with textures :)

Originally posted by ZNC:
Hello everyone!

I am here with a small update with a set of new features for the TDC mod.

First of all, the interface received the first testing textures.
https://steamcommunity.com/sharedfiles/filedetails/?id=2051051940

It is also can be called now from the map views.
https://steamcommunity.com/sharedfiles/filedetails/?id=2051081660

And it is possible to show/hide, move and resize the UI.
Dragging:
https://steamcommunity.com/sharedfiles/filedetails/?id=2051069375
Resizing:
https://steamcommunity.com/sharedfiles/filedetails/?id=2051070917

ZNC

---
Update 11.02.2020

Current status (without needles and knobs)

https://steamcommunity.com/sharedfiles/filedetails/?id=1994733477

https://steamcommunity.com/sharedfiles/filedetails/?id=1994734014

Update 13.2.2020

https://steamcommunity.com/sharedfiles/filedetails/?id=1996638671

Update 15.2.2020

Textures of tdc itself are complete, just cosmetics and some additional elements for the ui are left. Now the scripting part of the tdc can be started :)

Update 12.3.2020

Additionally to the help of nihilcat i finally found some programmers support among the community. And im happy to say, the project found its way into coding phase.

Update 17.3.3020

Happy to announce: The model of the tdc is finished! ZNC did awesome work. Now it's going to be integrated into the game, linked to the new ui and tested.

18.3.2020

https://steamuserimages-a.akamaihd.net/ugc/794262667500893194/AEA7EFB2ABED745455D61AA686FE5F3349E11F98/

So great. The first view of our new tdc model from ZNC...this is just for testing purpose, but it shows the new coded ui works in the game!

26.3.2020

Testing has begun! :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2036126968

https://steamcommunity.com/sharedfiles/filedetails/?id=2036128479

30.3.3020

Draggable and resizable ui is coming along so nicely! :) thx to the great work of ZNC.

https://steamuserimages-a.akamaihd.net/ugc/1026199125526371496/3A8ECEF8187154F38A67EB5C4878D53A72201479/

---

Current design status is as followed

https://steamcommunity.com/sharedfiles/filedetails/?id=1990340508

---

After 15 hours (mainly research) its time to present a status and get some feedback :) I know, it was done sometimes before in mods for Silent Hunter or Danger from the deep. But first i cant (or want) take these for the game and second they are not correct. You will see, what i mean. The image is high res, if you click on it. You will see, i even researched the correct fonts, made the "illuminating color" on the dials and 100% correct needles ;)

Its meant to be a complete new UI, which must be implemented and coded from nihilcat though ;)

https://steamcommunity.com/sharedfiles/filedetails/?id=1988330105
Last edited by Urfisch; Nov 11, 2020 @ 2:29am
Originally posted by ZNC:
Mod update.

NEW VERSION: v1.7.3

Added:
- Std. table

Changed:
- Parallax correction calculating algorithm (now TDC-model simulates also equivalent point of fire, so parallax correction angle now matches the real one)
- Lighting mode syncronized also with current U-Boat depth now (while submerged, TDC will be in dark mode, nevertheless of the current day time)

Fixed:
- Mod interface hierarchy relative to the game UI (fixes periscope lock/unlock UI overlapping bug)

---

Check the version before use. If the mod does not update automatically try re-subscribe to it in Steam Workshop

Report for bugs in the following discussion:
https://steamcommunity.com/workshop/filedetails/discussion/2071624443/2264691117431546265/
< >
Showing 226-240 of 380 comments
jusepe131 Apr 25, 2020 @ 12:33pm 
Uouuuuu
Kaleu Apr 25, 2020 @ 9:21pm 
Tolle Arbeit, danke. Es steckt so viel Arbeit und Liebe darin.
ZNC Apr 26, 2020 @ 4:12am 
Hello everyone.

Initial public beta release is already available in Steam Workshop.

https://steamcommunity.com/sharedfiles/filedetails/?id=2071624443
Additional basic usage and detailed tecnical guides for this mod will be available soon.
---
ZNC
Last edited by ZNC; Apr 26, 2020 @ 4:13am
Ruby Apr 26, 2020 @ 5:25am 
HI,

the video also in German...

https://youtu.be/6YSoVXKOt0w
Have fun and good hunting!

Cheers Ruby
"Maester" MMarsMM Apr 26, 2020 @ 4:50pm 
Great man what YOU do for the community is a milestone! A dream comes true by this mod Y O U developped! FREEKOLY i associate your name with the game...why? Because you don´t talk ♥♥♥♥ and play a role as the "holy community manager" (xd, ;-)). YOU did something great...you created a real complex mod for this game. YOU should work with the DEVS together. Thank YOU a lot! Cheesy cheers bla blubb Mars
Last edited by "Maester" MMarsMM; Apr 26, 2020 @ 5:12pm
ZNC Apr 27, 2020 @ 2:36am 
Hello everyone.

Its seems that some users experiencing a problem with first launch: when you click on the show/hide TDC button, interface does not appear.
So far, the reason is unknown, but there is general tip on this case: If you installed this mod for the first time and the TDC interface does not appear by clicking the show/hide button, try right-clicking on this button, this should restore the default position and size.

If you have this problem, PLEASE report it in the mod discussion.

Most likely this connected with video settings in UBOAT, so it is advisable that you attach a screenshot of your game video settings.

Report for bugs/errors in the following discussion:
https://steamcommunity.com/workshop/filedetails/discussion/2071624443/2264691117431546265/
Last edited by ZNC; Apr 27, 2020 @ 2:40am
Ruby Apr 28, 2020 @ 4:01am 
HI,

A new video about the TDC-Mod. Have fun!
https://youtu.be/Wkl3wTVhzLE
Cheers Ruby
uber.aegis Apr 28, 2020 @ 5:56am 
This is an awesome mod although the one problem I find is that the ingame data gathering equipment is far too inaccurate namely the stadimeter and to a lesser degree the chronometer. When I inputted the data to the tdc from the stadi it was 500m over which led to the torpedos passing behind the target. When I used the map ruler and entered the data manually I had more success. I appreciate this has nothing to do with the mod and hope the devs can sort the problem soon. Good work again.
Ruby Apr 28, 2020 @ 7:09am 
Originally posted by uber.aegis:
This is an awesome mod although the one problem I find is that the ingame data gathering equipment is far too inaccurate namely the stadimeter and to a lesser degree the chronometer. When I inputted the data to the tdc from the stadi it was 500m over which led to the torpedos passing behind the target. When I used the map ruler and entered the data manually I had more success. I appreciate this has nothing to do with the mod and hope the devs can sort the problem soon. Good work again.

HI uber.aegis,

Mmmhhh.....
I'm generating all the data from the in-game stadimeter and chronometer. Even the speed measurement based on distance traveled is correct.

You can see it in the video carrier attack. At 4.5km, all torpedoes hit based on the in-game data.

Cheers Ruby
uber.aegis Apr 28, 2020 @ 8:58am 
Yup, I saw that. Not sure if it s a glitch on my game, sometimes it works and other times I would have to have the ships mast almost a ship height out of position to match what I know the distance should be even in calm weather so I know its not down to me being slightly out of position. The chronometer sometimes is a little out but not as much of a problem. One thing in your carrier attack video you rounded 5.6kts down to 5kts. Do you always round down as on other videos ,people say you should always round up. Regards
Ruby Apr 28, 2020 @ 9:25am 
HI uber.aegle,

That's strange. I always use these tools. I've never noticed any problems with them before.
The only problem is that the values were not displayed in the ingame-TDC in detail enough. But that's just the readout, not the actual value.

I was calculating with 500 m.

Cheers Ruby
uber.aegis May 1, 2020 @ 10:30am 
Hi Ruby, a few more observations, questions. I m still using ver b126

On your carrier attack I noticed your difference in distance between your stadi reading and map distance was about 200m so I wonder if I m trying to be too accurate.

I find even though the white lamp is on I have to update the AoB as it drifts off by up to 5 degrees, would this affect accuracy of my shot? One possible reason is when I have a solution I watch in map view where the TDC doesn t update the AoB, but when I switch to periscope view it is updating. Do I need to be in periscope screen for the TDC to constantly update.

I noticed recently a lot of my shots were passing behind the stern so I set up a solution and reloaded the game to adjust different things. To get an accurate shot in this scenario I took range off the map and speed using the map. I found the following.

Using chronometer target speed was 4 kts: shot passed behind
Using speed calculated from the map target speed was 5kts: shot passed behind
Adding 1kt to target speed in TDC (ie set to 6kts): shot hit target
Would the TDC recognise if I set speed to 5.5kts for example.

The torpedo gyro was about 15 degrees but I m not sure to what degree that would affect accuracy.

Also when would I use the turning speed correction dial.

Finally please understand this is not a complaining post, I m just trying to make sure I m not missing anything obvious. Regards
Ruby May 1, 2020 @ 12:03pm 
Hi uber.aegis,

i didnt update the values at the carrier with intention exactly, because you actually don't need a "perfect" solution. Of course the further away a ship is, the higher the spread. This can also go wrong.

But for example 200m distance.
The torpedo (44kn) runs the 200m in less than 10 seconds. The ship with 5 knots will do 25 meters in this time. So the ship is still where it should be.

Speed
1 kn difference makes a difference at 30m per minute.

It's the same with the AOB.A few degrees back and forth is no problem.

You see if not everything is totally wrong, you should be able to hit the target even without perfect data.


One possible reason is when I have a solution I watch in map view where the TDC doesn t update the AoB, but when I switch to periscope view it is updating. Do I need to be in periscope screen for the TDC to constantly update.
Since I am already on B127 I cannot check that at the moment. I can't really imagine. But we will check.

Cheers Ruby
Last edited by Ruby; May 1, 2020 @ 12:15pm
uber.aegis May 1, 2020 @ 1:06pm 
Thanks Ruby

I think I am over worrying about the accuracy probably from watching other players line up beautiful shots and using ingame solutions I m used to hitting 95% of the time.
I think I need to be more generous with the number of torpedos I use per ship. After all in real life U boats rarely sunk 14 ships per patrol.
I do think based on my experience that its the speed that is causing most of my shots to either fall behind or hit the stern but if I used a spread I think I would always score at least one hit.
Thanks again for your help. regards.
Jovzin May 3, 2020 @ 4:06am 
Guys can I hit 2 or more targets using TDC ? I need to learn manual torpedo setting. Was uing mainly the automatic torpedo settings for now. But thinking about learning a bit about TDM manual setting for one or more ships.
< >
Showing 226-240 of 380 comments
Per page: 1530 50

Date Posted: Feb 4, 2020 @ 3:52am
Posts: 380