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Initial public beta release is already available in Steam Workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=2071624443
Additional basic usage and detailed tecnical guides for this mod will be available soon.
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ZNC
the video also in German...
https://youtu.be/6YSoVXKOt0w
Have fun and good hunting!
Cheers Ruby
Its seems that some users experiencing a problem with first launch: when you click on the show/hide TDC button, interface does not appear.
So far, the reason is unknown, but there is general tip on this case: If you installed this mod for the first time and the TDC interface does not appear by clicking the show/hide button, try right-clicking on this button, this should restore the default position and size.
If you have this problem, PLEASE report it in the mod discussion.
Most likely this connected with video settings in UBOAT, so it is advisable that you attach a screenshot of your game video settings.
Report for bugs/errors in the following discussion:
https://steamcommunity.com/workshop/filedetails/discussion/2071624443/2264691117431546265/
A new video about the TDC-Mod. Have fun!
https://youtu.be/Wkl3wTVhzLE
Cheers Ruby
HI uber.aegis,
Mmmhhh.....
I'm generating all the data from the in-game stadimeter and chronometer. Even the speed measurement based on distance traveled is correct.
You can see it in the video carrier attack. At 4.5km, all torpedoes hit based on the in-game data.
Cheers Ruby
That's strange. I always use these tools. I've never noticed any problems with them before.
The only problem is that the values were not displayed in the ingame-TDC in detail enough. But that's just the readout, not the actual value.
I was calculating with 500 m.
Cheers Ruby
On your carrier attack I noticed your difference in distance between your stadi reading and map distance was about 200m so I wonder if I m trying to be too accurate.
I find even though the white lamp is on I have to update the AoB as it drifts off by up to 5 degrees, would this affect accuracy of my shot? One possible reason is when I have a solution I watch in map view where the TDC doesn t update the AoB, but when I switch to periscope view it is updating. Do I need to be in periscope screen for the TDC to constantly update.
I noticed recently a lot of my shots were passing behind the stern so I set up a solution and reloaded the game to adjust different things. To get an accurate shot in this scenario I took range off the map and speed using the map. I found the following.
Using chronometer target speed was 4 kts: shot passed behind
Using speed calculated from the map target speed was 5kts: shot passed behind
Adding 1kt to target speed in TDC (ie set to 6kts): shot hit target
Would the TDC recognise if I set speed to 5.5kts for example.
The torpedo gyro was about 15 degrees but I m not sure to what degree that would affect accuracy.
Also when would I use the turning speed correction dial.
Finally please understand this is not a complaining post, I m just trying to make sure I m not missing anything obvious. Regards
i didnt update the values at the carrier with intention exactly, because you actually don't need a "perfect" solution. Of course the further away a ship is, the higher the spread. This can also go wrong.
But for example 200m distance.
The torpedo (44kn) runs the 200m in less than 10 seconds. The ship with 5 knots will do 25 meters in this time. So the ship is still where it should be.
Speed
1 kn difference makes a difference at 30m per minute.
It's the same with the AOB.A few degrees back and forth is no problem.
You see if not everything is totally wrong, you should be able to hit the target even without perfect data.
Since I am already on B127 I cannot check that at the moment. I can't really imagine. But we will check.
Cheers Ruby
I think I am over worrying about the accuracy probably from watching other players line up beautiful shots and using ingame solutions I m used to hitting 95% of the time.
I think I need to be more generous with the number of torpedos I use per ship. After all in real life U boats rarely sunk 14 ships per patrol.
I do think based on my experience that its the speed that is causing most of my shots to either fall behind or hit the stern but if I used a spread I think I would always score at least one hit.
Thanks again for your help. regards.