UBOAT
Any way to target 2 ships simutanously?
As title, if you target them one by one chances are when your 2nd salvo's away the first ship's already in flying flames with the whole fleet doing zigzags so my 2nd salvo misses like drunkards dancing rave
I know it's gonna be a super hard technique to pull off, but I like challenges. Can anyone please enlighten me?
Originally posted by Quiyo:
Yes, and three

you have three officers to assign to targets (attack periscope, navigation periscope, hydrophone)

in map mode, you must select a target ship and assign officers (1-3), select another target ship and assign other officers

the only problem is to fire the torpedoes.

you must select the officer or one targeted ship, open the torpedoes box, fire and CLOSE the box to can change the targeted ship.

in Spanish, a Manual "automatic target" with 3 targeted ships and three Impacted ships :-)


https://steamcommunity.com/groups/uboatcervantino/discussions/0/1697221160910624775/
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Showing 1-15 of 23 comments
Momo Oct 27, 2019 @ 6:40pm 
I dont think its possible not yet maybe they´ll add that would be great.
CloudPiercer Oct 27, 2019 @ 10:06pm 
Assign the captain on attack periscope to get one shooting solution, while assigning the hydrophone officer to the other target for the other ship's shooting solution. Just be sure that you only have 1 or 2 tubes flooded per target. Unfortunately if you flood all tubes at once, they'll go to the same target not separate.
Last edited by CloudPiercer; Oct 27, 2019 @ 10:07pm
The author of this thread has indicated that this post answers the original topic.
Quiyo Oct 28, 2019 @ 1:53am 
Yes, and three

you have three officers to assign to targets (attack periscope, navigation periscope, hydrophone)

in map mode, you must select a target ship and assign officers (1-3), select another target ship and assign other officers

the only problem is to fire the torpedoes.

you must select the officer or one targeted ship, open the torpedoes box, fire and CLOSE the box to can change the targeted ship.

in Spanish, a Manual "automatic target" with 3 targeted ships and three Impacted ships :-)


https://steamcommunity.com/groups/uboatcervantino/discussions/0/1697221160910624775/
Last edited by Quiyo; Oct 28, 2019 @ 2:24am
TOWER_AT_NINE Oct 28, 2019 @ 3:51am 
Originally posted by Quiyo:
Yes, and three

you have three officers to assign to targets (attack periscope, navigation periscope, hydrophone)

in map mode, you must select a target ship and assign officers (1-3), select another target ship and assign other officers

the only problem is to fire the torpedoes.

you must select the officer or one targeted ship, open the torpedoes box, fire and CLOSE the box to can change the targeted ship.

in Spanish, a Manual "automatic target" with 3 targeted ships and three Impacted ships :-)


https://steamcommunity.com/groups/uboatcervantino/discussions/0/1697221160910624775/
yeah that's what I'm trying to figure out, thanks xd
Ruby Oct 28, 2019 @ 6:48am 
Originally posted by Quiyo:
Yes, and three

you have three officers to assign to targets (attack periscope, navigation periscope, hydrophone)

in map mode, you must select a target ship and assign officers (1-3), select another target ship and assign other officers

the only problem is to fire the torpedoes.

you must select the officer or one targeted ship, open the torpedoes box, fire and CLOSE the box to can change the targeted ship.

in Spanish, a Manual "automatic target" with 3 targeted ships and three Impacted ships :-)


https://steamcommunity.com/groups/uboatcervantino/discussions/0/1697221160910624775/
HI,

you can command an officer to the Obs-Peri, but no solution is calculated if the Attack-Peri is manned. Only with one Peri can a target solution be calculated.

Cheers Ruby
Quiyo Oct 28, 2019 @ 7:37am 
Originally posted by Ruby:
HI,

you can command an officer to the Obs-Peri, but no solution is calculated if the Attack-Peri is manned. Only with one Peri can a target solution be calculated.

Cheers Ruby

Are you sure?

obs peri with a officer targets a ? (Norwegian) ship (ship A)

https://steamcommunity.com/sharedfiles/filedetails/?id=1901002157

witn the attack periscope i target a Sweden ship in manual (blocked as target B in map mode)

https://steamcommunity.com/sharedfiles/filedetails/?id=1901002419

and see the map mode

https://steamcommunity.com/sharedfiles/filedetails/?id=1901002721

while i have used the attack periscope, the officer in obs periscope has calculated 72%

the officer in obs periscope (automatically) calculates while you use the attack periscope

i have (RE)tested this now

in a spanish manual By me

https://steamcommunity.com/groups/uboatcervantino/discussions/0/1697221160910624775/

THREE TARGETs in automatic (attack peri, obs peri, hydrophone) and Three Impacts



in game version b124

The obs periscope and attack periscope are different periscopes
Last edited by Quiyo; Oct 28, 2019 @ 8:37am
Ruby Oct 28, 2019 @ 9:52am 
Hi Quiyo,

you're right, sorry!

But that's wrong. There is only one TDC on the Uboat and it should only be used by one peri. The Attack-Peri has priority.

During the last tests the behavior of both peris was still correct.
I give the info the Devs. Thank you.

Cheers Ruby
Last edited by Ruby; Oct 28, 2019 @ 9:53am
Yuz Oct 28, 2019 @ 1:47pm 
I made a brief post some time ago how to attack multiple targets at once. Manually.

I will just copy paste here.


"First ship you need either let game calculate for you or do it manually. I like to calculate myself using the tools avaible, for other 3 targets, you can enter same value manually for speed and heading, just click on the number field put the value you want and hit enter, the field will be green instead of brown indicating you entered manually. Only data you need to recalculate is the distance for each target, you can do either using the stadimeter again or the easy way using ruler in the map. The distance is in meters so If the target is at 1km the value to input is 1000.

To launch torpedos, click on first target, launch torpedo.
clear the launch box by closing it,
click next target wich you already entered manually the data, launch torpedo.
close launch box again, continue to next and so on.

Try to launch from from the farthest target to the nearest so the torpedos will hit with little time gap, that's important if the convoy is a 5 corvete fleet as after the first strike they will go alert and they change velocity and heading very fast.

P.S. to clear the manual value, click on the field you want to clear, hit del and press enter, the field must turn brown again."


Again, this is done manually not relying on officers, they are too slow. You must be operating the attack periscope too. Indentifying the first target is very important. Sometimes you don't need to wait the ship cross all the way from bow to stern to calculate speed, just use math calculate until mid ship and then divide the result by 2.
Last edited by Yuz; Oct 28, 2019 @ 1:59pm
Quiyo Oct 29, 2019 @ 1:53am 
Originally posted by Yuz:


"First ship you need either let game calculate for you or do it manually. I like to calculate myself using the tools avaible, for other 3 targets, you can enter same value manually for speed and heading, just click on the number field put the value you want and hit enter, the field will be green instead of brown indicating you entered manually. Only data you need to recalculate is the distance for each target, you can do either using the stadimeter again or the easy way using ruler in the map. The distance is in meters so If the target is at 1km the value to input is 1000.


you can calculate the heading (not magnetic course, it is diferent, but the game use heading like course*) in map mode too

https://steamcommunity.com/sharedfiles/filedetails/?id=1839749709

the only value that you must calculate out of map mode is the speed. Distance and course with the tools in map mode

in spanish "manual para lanzar torpedos en manual para tramposos" (guide to launch torpedoes in manual for cheat"

https://steamcommunity.com/groups/uboatcervantino/discussions/0/3185654583887068088/


* i work with aircrafts

heading and course are diferent

example:
aircraft heading 0º with 100Kn: North
Wind E-W: 30kn (in sea "Nautical Drift")
Course: N NW, not North
Last edited by Quiyo; Oct 29, 2019 @ 1:07pm
Yuz Oct 29, 2019 @ 11:40am 
When i want to attack manually at multiple targets i don't like to use the map, as i said using map is the easiest way, it's like cheating. Satellite view in WW2? Lol. :cozybethesda:
Prophet_01 Oct 29, 2019 @ 12:14pm 
At least for automatic targeting, the progress doesn't reset (unless you lose line of sight). Just keep your cool and lock them on, one by one.
Even if one of them decides to go in circles, your lock-on remains. That's not realistic by any means, of course, but it allows you to lock onto the entire convoy before you've fired the first shot. The machanic is definitely overpowered.

The lock-on mechanic can be exploited for easyer combat, but it's even stronger for ambushes. The tricky part is to fire your torps in a way that they'll hit multiple targets at around the same time (so they can't change course in time). If you manage to close in undetected and get that timing right, it's very effective indeed.
My current record is 4 transports in one volley. On another attack I managed to take out the 3 escorts before they could throw a single depth charge.


Btw, 100% lock on is not a guranteed hit. It's just the optimal current lead at the time you fire the torp + minimzed spread. You can still miss. If you're too far out, it's easy to get unlucky on the spread or miss due to an evasive maneuver.
At 600m or less though it's usually a safe hit for a broadside, even if they go zig-zag.
Last edited by Prophet_01; Oct 29, 2019 @ 12:20pm
Quiyo Oct 29, 2019 @ 12:56pm 
Originally posted by Yuz:
When i want to attack manually at multiple targets i don't like to use the map, as i said using map is the easiest way, it's like cheating. Satellite view in WW2? Lol. :cozybethesda:

the name of manual is "manual para lanzar torpedos en manual para tramposos" (guide to launch torpedoes in manual for cheats"

https://steamcommunity.com/groups/uboatcervantino/discussions/0/3185654583887068088/

there are 3 guides for torpedoes in spanish forum

Manual (without cheats), automatic, manual for Cheats (with cheats, satellite-aided :-) )

Last edited by Quiyo; Oct 29, 2019 @ 1:32pm
Actionjackson Oct 29, 2019 @ 1:53pm 
How does shooting torpedos work in this game? Do i have to have a "lock" on something? Is that mandatory?

Or can i just bring up a recognition manual, ID a ship for ship length, measure speed with stopwatch, observe AOB visualy and put all the data in the TDC, and fire by myself? Or do i have to use artificial systems that makes this more complicated like useing bots, locking ships and such to do this?
Last edited by Actionjackson; Oct 29, 2019 @ 1:54pm
Quiyo Oct 29, 2019 @ 2:42pm 
Originally posted by Actionjackson:
How does shooting torpedos work in this game? Do i have to have a "lock" on something? Is that mandatory?

Or can i just bring up a recognition manual, ID a ship for ship length, measure speed with stopwatch, observe AOB visualy and put all the data in the TDC, and fire by myself? Or do i have to use artificial systems that makes this more complicated like useing bots, locking ships and such to do this?

You have to lock the target, to fire to that target. Several ships can have the same velocity, course and distance in a convoy.
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Date Posted: Oct 27, 2019 @ 6:26pm
Posts: 23