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But he is not necessary, as the bonus gets larger when you add the 2nd food into the galley, (not storage next to galley, but actually into the galley), and bigger when you enter the 3rd food type into the galley etc..
And did you see the discipline dropdown have an increase with 2 foods? Try 3, and 4, you will get bigger bonus.
It might be a good idea for the devs to model in efforts to provide an example to the crew. A hydrophone operator noted seeing Otto Kretschmer calmly reading a book during a depth charge attack. At first he thought he was out of his mind reading during a crisis, but he noticed that Kretschmer was holding the book upside down! By displaying an image of calm, it inspired the crew to be calm as well. There have been other cases of officers assigning small tasks to the men to keep them busy and get their mind off the danger.
Does your definition of "cannot do stuff that boosts" include changing lights? Decreasing depth? Lowering the workload to make them quieter and happier?
I used the word "boost" for anything that gives a "green positive" to the discipline. The other stuff you mentioned enhances the negative (red) drop in the discipline. Changing lights could be considered a passive boost since officers aren't actively needing to do it as a role or job, but that's about it. However, that can also have a negative affect if using the wrong lights (using white lights while in combat, or at night, or combat at night). The "depth" either does nothing, or has a negative effect.
So giving a new player all the helpful related / relevant advice in the context of their question, should include boosts and anything else that helps.. :)
Thanks for all the replies!
Learn to manage disipline during alarm and you should never have problems,,, period, You have to make sure you only assign crew needed for the task you need, and make sure you have no idle crew at any time, and displine never get to a problem.
Did a raid on cardiff, had alarm for long time, sank 3 ships, left harbour with destroyers chasing, didnt get down to 20..., I managed to drive myslf on shore though, but the men never budged,,,..
I actually find it hard to break crew down to zero unless I delebretly want tooo, and in this game, you will want too have a few crew breakdons, it can reveal what kind of characters is on your ship, people with faint heart, that can risk diying during stress, or a coward, or even the tough bastards sea wolfes,,, Maybe even other things when devs expand the games content... The going down to zero isnt the end of the world either, deal with it, knock out a crewmeber, or try to calm him down,,,whatever, excute him next time he dont cook good because hes was reaveled coward on last patrol...or replace
How do I simultaneously only assign crew to task needed but also keep them all busy?