UBOAT
[NG]Icenor May 13, 2019 @ 4:20am
Idiot on the Periscope
When I remove an officer from the observation periscope, there is always an idiot that shows up and raises it, even though we are 20 meters under the water. I should be able to manually control when the periscope is raised. How do I execute the sailor that keeps rasing it?
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Showing 1-15 of 28 comments
MikeSenzanome May 13, 2019 @ 8:55am 
Before leaving periscope try telling the Officer to lower the periscope. There is a button in the upper left side.
FrAgGeD_BE May 13, 2019 @ 9:00am 
Originally posted by Icenor:
How do I execute the sailor that keeps rasing it?
Hahaha :steamhappy:
oscar19681 May 13, 2019 @ 9:10am 
This is one of those things the devs are aware about and Will be dealt with. But all visual, animation and eyecandy changes are on hold to be fixed because bug killing seems to have priority now. Might be months or longer before they start adressing these things.
Vanguard(Aqua) May 13, 2019 @ 9:11am 
Originally posted by Icenor:
When I remove an officer from the observation periscope, there is always an idiot that shows up and raises it, even though we are 20 meters under the water. I should be able to manually control when the periscope is raised. How do I execute the sailor that keeps rasing it?
click "hide periscope" they shouldent blow your cover that way when you leave
oscar19681 May 13, 2019 @ 6:18pm 
Originally posted by Vanguard(Aqua):
Originally posted by Icenor:
When I remove an officer from the observation periscope, there is always an idiot that shows up and raises it, even though we are 20 meters under the water. I should be able to manually control when the periscope is raised. How do I execute the sailor that keeps rasing it?
click "hide periscope" they shouldent blow your cover that way when you leave

This only works when there is an officer on the scope. As soon as you leave an NPC Will raid the periscope agian regardless
I assign two officers to both periscopes, when it is really mandatory to keep them down. Or I go a bit deeper.
Griffin May 14, 2019 @ 12:21pm 
They don't actually raise it after you use an officer to click the hide scopes box, the goobers will still look through it, but the scope wont go up. Try it out, i dont know why but it's hilarious to me that there is a crewman that will use the down periscope, he cant even see anything! haha
AKD May 14, 2019 @ 12:54pm 
On the plus side, Observation Periscope currently does not contribute to visibility at all, so he stupidity is harmless.
Martin May 14, 2019 @ 1:03pm 
Originally posted by oscar19681:
This is one of those things the devs are aware about and Will be dealt with. But all visual, animation and eyecandy changes are on hold to be fixed because bug killing seems to have priority now. Might be months or longer before they start adressing these things.

I don't think it is a big thing to fix this, the scopes appear to be the wrong length in orbit view. The Attack Scope is much too tall, at that length it would fold over at more than 3 - 4 knts. (also, where would all that brass fold up into? that little stand? it is just not possible.)
I think all they need to do is change the values around. I can't see a reason to have to change anything else. no animations, no models, not really any code. I do not code for a living so what do I know?... But DWS ... They is smart & may well be aware about it already

I think this might help fix the crews poor periscope behaviour.
It "bugs" me greatly atm, because the way it is now makes the Obs scope useless and that is wrong visually and operationally.
Sorry, I don't intend to come across like I'm on a "soapbox", I'm just saying is all.
I like the game very much and I will put up with all of it... But it isn't right. :)

I heard\read somewhere the Obs scope could be raised from @ 20 m to be ready as soon as the scope broke the surface, agreed though killing bugs is important, but I wouldn't agree it is "eye candy" though. + I would favour a manual periscope control or keys along the old SH lines.
gerald2 May 18, 2019 @ 2:29pm 
Originally posted by oscar19681:
This is one of those things the devs are aware about and Will be dealt with. But all visual, animation and eyecandy changes are on hold to be fixed because bug killing seems to have priority now. Might be months or longer before they start adressing these things.
its not eyecandy raised periscope can alert enemy in some situations :D
Vince Aug 22, 2023 @ 3:15am 
Late to the party but there is a way to make them stop that removes the need to execute sailors.

First open the crew menu and go to tasks. Open the sailor tasks and set the Observation Periscope task to 0 for each shift. After you've done that, save by selecting the drop down menu for each shift name and clicking on Save Preset. Navigate to schedule tab and un-select each shift and then immediately select them as active. This will force the changes. Voila! No more pesky periscope above the water. Just remember that no one will be watching the surface when you are submerged and all officers are off doing something else.

Additionally, one thing worth to note is that when your officer mans the Attack Scope the second sailor assigned to him will man the Observation Scope. If that bothers you, simply remove the second one as it only gives extra 5% range for auto-detection.
Last edited by Vince; Aug 22, 2023 @ 3:16am
Steph Aug 22, 2023 @ 6:42am 
My 2 cents: I sort of did what Vince said, but i made a new task group, and assigned two sailors to it, and their two jobs are 1) On surface, Observe on the bridge. when diving, man the planes. It complains about missing workers on the planes until they climb down and take a seat, but it's no big thing. The scopes are de-selected for the crew.
Ziggurt Aug 22, 2023 @ 9:20am 
Originally posted by gerald2:
Originally posted by oscar19681:
This is one of those things the devs are aware about and Will be dealt with. But all visual, animation and eyecandy changes are on hold to be fixed because bug killing seems to have priority now. Might be months or longer before they start adressing these things.
its not eyecandy raised periscope can alert enemy in some situations :D

In my experience, provided you have given right command first, it is just a graphical presentation which does not increase your chances to be detected. In other words you see the animation but it means nothing except keeping one sailor busy.

That being said that bug, right behind the cleaning bug (when the sub cannot be cleaned) annoys me most.
Last edited by Ziggurt; Aug 22, 2023 @ 9:22am
athenian Aug 22, 2023 @ 9:03pm 
In the Task menu (for crew), leave the obs scope box blank.
Zac's Dad Aug 25, 2023 @ 4:54pm 
I do what Steph's post says. This works great! I also employ a 24/7 valve officer. He can get started as soon as the command is given. I have these two guys 'dressed' the same so that they are easily recognizable. On the surface the two 'watch officers' stand watch. If I have helpers with an officer those helpers will also go on watch when the officer goes. That gives you 5 guys on watch at the same time.

Lets all understand your crew - your sailors - do not need to sleep. I have one 24/7 cleaner/cook/ and a valve officer. Officers need sleep -- sailors don't.

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Dirty ship? The 24/7 cleaning guy cannot sweep a room that has water on the floor. Remove the water and you will see him get to work. And it may take a while.

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The game does employ crew member executions. My CO got one for sleeping. Raised discipline up to a amazing 25% from 0. nice..... He prefers the choke out instead of talking to sailors who trip. Just that kinda guy. Glad to have him.

Go find a sleeper - there are other choices to make but your other men need to see what might happen.
Last edited by Zac's Dad; Aug 27, 2023 @ 12:00pm
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Date Posted: May 13, 2019 @ 4:20am
Posts: 28