UBOAT
RoflTank May 8, 2019 @ 9:11pm
Wreck diving
Got a mission to sink a ship with important technology... So I sank the whole convoy, obviously.

I've drifted right up to a wreck, maybe 50m off it, and have an officer in a dive suit, but can't dive the wreck to loot the delicious technologies.

What do?
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Showing 1-8 of 8 comments
Feramoon May 8, 2019 @ 9:35pm 
Can't loot these "technologies" at the moment... It's not part of the mission (yet) and there's actually nothing there to loot atm.

Hopefully someday there will be loot on most wrecks, and that loot will be mandatory to research upgrades. I think most (if not all) researches should only become available AFTER you loot a specific piece of technology from a wreck... like, research should work like this:

1) at game start you can't research anything;
2) as soon you sink a ship and manage to be lucky to find on the wreck, let's say, a piece of radar hardware as example... then after looting that thing, you put on your uboat storage. Next time you arrive at a port then you can send an officer WITH that loot to headquarter to research it... and also paying some rep as currently is.

That would be fun... This game would be a lot more fun with more focus on loot... we need more loot and locking all research upgrades to some specific loot you have to find would be fun.
MeowThai May 8, 2019 @ 9:43pm 
Well actually i read on the forums that you can dive But the ship must be around 150m deep the most. Well, as you can imagine divers cant dive more than 150+

Also I read that when you dive you get only kind of food and its so little that no worth to dive.

I believe this function will be better in the future
Last edited by MeowThai; May 8, 2019 @ 9:44pm
Feramoon May 8, 2019 @ 9:58pm 
Only loot I can find is wooden crates on surface and there's only food on them :(
MoBu May 9, 2019 @ 2:41am 
Wreck looting and research based on loot is a bit roo much imo.
Btw diving 150m no one would have done in a diving suit a) because of the time b) i dont know what was the max depth they could achieve that time.
c) the insualtion material at that time vs pacific >> forget it!
By the way it was not germany copy the allied tech (submarine tech), so it would be either according that topic a bit unrealistic.

We will see how the devs will suprise us :)
Heinrich-Sever-Low Feb 21, 2021 @ 11:53pm 
German Innovation was cutting edge. They didnt need allied technology to get their ideas. Diving for tech is a good idea but not for a Non Fiction based WWII game. Maybe in some other game.. in some other realm. like maybe... a space game. in like... outer space.. where you shoot down enemy ships and loot it for tech... if anyone needed to loot for tech in WWII it was the allies. German Tech was superior
garytwinem Feb 22, 2021 @ 12:06am 
@NatSoc8814: This diving business seems silly to me too. U-boats were war machines, not deep sea salvage vessels. Their mission was to put enemy tonnage on the sea floor, along with occasional covert operations.
BobbySopor Feb 22, 2021 @ 4:32am 
Originally posted by Feramoon:
Can't loot these "technologies" at the moment... It's not part of the mission (yet) and there's actually nothing there to loot atm.

Hopefully someday there will be loot on most wrecks, and that loot will be mandatory to research upgrades. I think most (if not all) researches should only become available AFTER you loot a specific piece of technology from a wreck... like, research should work like this:

1) at game start you can't research anything;
2) as soon you sink a ship and manage to be lucky to find on the wreck, let's say, a piece of radar hardware as example... then after looting that thing, you put on your uboat storage. Next time you arrive at a port then you can send an officer WITH that loot to headquarter to research it... and also paying some rep as currently is.

That would be fun... This game would be a lot more fun with more focus on loot... we need more loot and locking all research upgrades to some specific loot you have to find would be fun.
thats how americans would research "their" technology. i think you stand alone with that idea of looting and researching
RoflTank Feb 22, 2021 @ 8:55am 
Originally posted by NatSoc8814:
German Innovation was cutting edge. They didnt need allied technology to get their ideas. Diving for tech is a good idea but not for a Non Fiction based WWII game. Maybe in some other game.. in some other realm. like maybe... a space game. in like... outer space.. where you shoot down enemy ships and loot it for tech... if anyone needed to loot for tech in WWII it was the allies. German Tech was superior

Hmmmm. I wonder why you'd think this. I wonder why "NatSoc8814" would unironically believe all German tech was superior.

In reality, Germany was superior in some areas, and deficient in others.

For instance, German radars were fairly accurate and "high resolution" (for the time), but anemically short ranged, bulky, and power-hungry. This is because they used klystrons instead of cavity magnetrons, the latter of which are significantly superior in radar applications. Cavity magnetrons could also be miniaturized effectively, and allowed the Allies to proliferate VT fuzed AA shells (proximity-fuzed), significantly boosting the efficacy of Allied AA guns.

Recovering a cavity magnetron unit and VT shells would be a huge turning point for Germany, as their flak defense strategies would be significantly more effective in practice. It would also have allowed Germany to increase the range and precision of their radar units across the board, potentially even allowing the ground radars to act as FCS for flak batteries.

Another reason to dive wrecks would be recovery of Allied countermeasures, such as H2S, H2X, and other search radars that caused the Germans a large degree of trouble. Even the most advanced country will still need to recover examples of enemy technology to effectively counter its operation.
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Date Posted: May 8, 2019 @ 9:11pm
Posts: 8