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Write the names of the cowards down in your captains log, so whenever some of those cowards is standing in the corner undisiplined, execute them, and recruit better ones at next harbour, these fools dont belong in the kriegsmarine.
That said, if it's night time, red light boosts it and white light boosts it in the day, but under alarm you'll likely want blue for silent running. The most recent patch also fixed having depth lower it when at periscope or decks awash. Although it's completely out of immersion, you can have a spare officer that isn't involved in direct battle functions at the time, like the torpedo loading mechanic or navigator, play cards during an alarm to boost it. Your torps ideally would have all been warmed before the alarm and he won't be needed unless you fire all tubes. Your boatswain is especially not needed in an alarm situation for his main functions. Don't forget to remove sailors from an officer not needing them, as you can avoid the "too much work" debuff.
After a patrol or two, you can spend a rep point on an additional officer, and while they're attractive to use for research, they can also be a rotating job person when not doing so. Radiomen tire slower than they rest up for example, so rather than just waiting out having the one get tired, have the second play cards if you have one after he's rested fully.
Discipline is going to deplete under alarm, and I actually like the mechanic, it's not always a bad thing, some sailors become sea wolves and are unaffected by it in the future, others do freak out and need to be calmed. I've had sailors break while we were sailing away from the destruction we'd wrought without taking a scratch.
Basically create a situation where you're not under alarm for long in the first place. you're only under alarm when you're spotted or have made your presence otherwise aware, not when you spot without being seen. I assume there's upgrades and officer skills to help. It looks like the toilet upgrade does at high depth, varied rations will too.
I crossed the Gibraltar yesterday and managed to stay under until all my battery was drained on 180 meters all the way. Yeah I had to knockout a few crews but I also gained alot of seawolfs and It didnt affect my passage trough gibraltar with 30 destroyers circling around. We made it trough all of us, though a few names got written down by a gestapo officer, so they may dissapear on the next patrol:)