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Now, usually a cargo ship will go down with one or two torpedoes. You don't need to fire a full salvo at them or anything. Use T1 (Steam) torps during the night since they leave a visible wake and will be easily spotted during the day. T2 (Electric) torps are best used during the day since they are wake-less and the ship won't see it coming. When it comes to hitting multiple targets in a convoy, you'll want to time your torpedo launches to hit each ship at roughly the same time. If you hit one before the others, they will be alerted and do everything they can to evade any other fish you send at them. So, again, make sure each torpedo will hit each target at roughly the same time.
Also, leave corvettes and destroyers alone. Don't ever fire at them unless you absolutely need to. Firing a torpedo at them first is the last mistake you'll ever make. Cargo ships are a U-boat's main objective. A warship is given highest priority ONLY if it's something big and juicy like a carrier, battleship, cruiser, etc.
To keep your discipline high, make sure your cook has more than one food type in the galley. Having four will raise your discipline refresh at 60/min. Really useful! To change the lighting, the switch is above the left hatch in the center compartment. Change it to red during the night (better for the crew's eyes and increases their viewing range) and blue when you want silent running while submerged (it'll lower oxygen consumption by 15% I think).
When using the AA gun or the 88 you should fire at their water line to poke holes in it. I have found the AA gun to be quite effective against MTBs and merchants compared to the unwieldy 88, but requires you to go full auto to do any damage for some reason.
There are 2 health bars for the ship, it's general condition and it's buoyancy.
General condition is the bright green, it is basicly a morale bar and once it disappears the ship will be abandoned by it's crew.
Buoyancy is as the name suggests the ability for the ship to float. As long as it has buoyancy it will not sink but any holes that aren't plugged when the ship is abandoned will eventually make the ship visit davy jones
Shooting in the general direction of the enemy seems to be the better approach really.
On a more serious note. If the enemy ships do not have escorts or guns go in full burn next to them and use your deck gun or AA gun to sink them (yes, that machine gun will nuke a merchant ship). HE shells are more likely to start fires while AP shells do more overall damage I have found.
For torpedoes, try and get a volley off while undetected and if possible get in next to them, don't try and fire from the front or back as it is a smaller target from there. You want them broadside. Once detected you can adjust their general speed down by 1-2 knots to account for the evasive maneuvering, but they will remain on their original course just swirving from side to side. Depending on range you will want to fire as they start their turn towards or away from you in their maneuvering so that your torpedoes reach them when they reach the other end of their turn bringing them broadside to you.
degree of damage (green), and flooding (light green invers)
Cheers Ruby