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Why do they Die ? Stress and nervous break downs don't physically kill you, you may pass out from a panic attack from hyperventallation, but never die.
Physical effects from stress are scene long tern over time, like years / decades of stress contributing to stroke or heart disease.
These are Uboat men not drama queens.....man up.
"Yeah, we were running around with 20 tons of cheese in our rucksacks all day. It was a problem, though, when we needed a free hand to get water out of the boat. We had to get rid of the cheese first, then, and only then we could bilge water around in our rucksacks. Well, those were the days..."
It's still a bit buggy though (it sometimes takes a few times to register). I rly wish this wouldn't require crew in the first place.
I just stock up the Galley when in port, 10 units of 4 types of food usually keeps moral high the whole patrol
Look after your crew and they will not failure
Of course even so it wouldn't realistically be anywhere near this common for the sailors to break under stress, but to me it makes sense for the game mechanic as it is.
I believe the idea (and exactly how I've been treating it) is to filter out the weak and cowardish sailors by testing them under stress. After a patrol you kick out those who turned out to be weak/cowards (couldn't handle the stress of submarine warfare) and keep those who turned out to be sea wolves and thus fit for their task. Eventually you have an entire crew of sea wolves and stress no longer has any effect what so ever. The idea is to over time acquire an experienced professional crew that doesn't let stress affect them. Discipline drop causing problems is an early game challenge that completely loses its meaning once your crew gains experience.
Personally I always deliberately try to decrease discipline as much as I can so as many sailors as possible will reveal their personality, often taking deep dives just for this purpose. Anyone who gets a heart attack and dies (if I don't react on time) was weak and would've been kicked off the boat anyway when we'd get home, so not really a big loss in the game, crew is cheap to replace.