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1) press break immediately
2) the nearest officer to the valves, give the order "open valves".
3.) Full speed. Officer and sailors to the diesel
4.) Kaleun to the periscope. When he is on the tower
!!! Dont dive over the depth gauge. !!! This takes too long
Then continue and wait until the boat dives.
If the boat changes to e-motor strong course change and down into the depth
Cheers Ruby
1) PAUSE the game immediately upon spotting a plane or contrails
2) Hit the Alarm Dive Button
3) go to AK (full speed), man the engines with an engineer if needed
4) sharp turn to the full rudder left or right
5) UNPAUSE
6) pray :)
to me it seems turning waaay to slow, id expect real VII boat to be more manouverable.
Various turning radii are listed in the Typ VII Manual on UBoat Archive website.
1. research Ammunition (to get AA shells)
2. Officer with Gunner "skill" on small AA guns (best if Turm IV tower)
3. Manual 88 deck gun with AA shells
When the aircraft is on final approach, I have about 3 attempts at hitting him with an AA shell from the deck gun, but ... It's like playing the game "Chicken" with two cars on a head-on collision with only one winner ... :)
Screenshot below is a typical 3rd shot at aircraft with an AA shell, the shell has a proximity fuse (verified in data sheets as a value of 30). You can see the shell in flight as well, and I'm zoomed in to give an idea where to aim (slightly above) :
https://steamcommunity.com/sharedfiles/filedetails/?id=1807750923
Sharp turn -> maximum rudder :-)
I haven't done any measurements but according to the WWII VIIC manual:
Rudder 32 Degrees, Speed AK -> turning circle diameter 270m
Rudder 32 Degrees, Half Speed -> turning circle diameter 370m
Time it takes to do a 180 degree turn:
AK: 1 min 10 seconds
And also: time to put in and take effect:
7 seconds
So after giving the rudder command it takes about 7 seconds before the boat starts turning
http://www.uboatarchive.net/Manual/Manual.htm
Pages 17, 18, 10
It's not exactly a nimble boat ...
https://steamcommunity.com/sharedfiles/filedetails/?id=1807761557
You dive faster when you send the nearest officer to the valves instead hit the alarm dive button.
Because any officer opens the valves. He has to go there first.
If you have an officer in the tower command him to thrPeri. Otherwise the sailors will not leave the tower until the dive order has been executed. And that also takes time.
Change course only after you have dived.
You will find the buttons right next to the depth gauge.The bottom
Cheers Ruby
The lowest of the 4 buttons to the right of the depth gauge.
AA shells for the 88 on a u-boat? Lol, U-Boat becomes more and more fantasy
Yeah Wolf, that needs to change ... :(
I prefer the quad-20mm instead of the fantasy "88-Flak", under the same attack conditions (aircraft on final approach).