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Yes this is Early Acces so, Cannot wait,, Brings suprisingly new to genre
In heavy sea a hole above the waterline is sufficient as with every wave more water gets into the hull. I don't know if that's simulated, but it seems so and I like the idea.
Deck gun (never use HE) definetively destroys ships, and torpedoes also do. b120 unstable
14 torps later it still had full health.
Maybe I should take a load of T2 only, or T3 only and do multiple missions to see how often they work, or if they are bugged. Its possible the code is messed up for just one type of torp.
However, they do sink to fire. But usually it takes a long time before the fire gets the HP bar moving. So I assume they have some crazy HP amount as well.
Attacked 2 ships, 2 torps each. Then i fired the rear tube at one of them, after reload i emptied my entire torpedo stock on them. Then i went at them with the 88.
One of them caught fire and stood light up like a candle thru the entire night, the other one sank 90% with only the bow sticking out of the water. Later i ran out of 88 as well. Still they dint sink.
Very frustrating. I hope the devs look into this soon.
I was having the same problem with sinking some of the ships also.
I think that the Problem is that the "Code" for the torpedoes are under-powered.
The T1 : Some of the Default Settings :
Damage = 4.2
Crew Damage = 0.8
Damage Radius = 40
Damage Effect Radius = 7.0
Once I increased all of those values in the [ Entities ] file in the "Data Sheets" folder - I could sink all of the ships that wouldn't sink before making those changes.