UBOAT
air time under water
is only me but the air time under water is kinda low the been out air in no time or the going to get stress and die
< >
Showing 1-15 of 32 comments
Kodi Hyenadae Jul 15, 2019 @ 10:49am 
i feel ya...seems really low considering ive read they could stay under easily 24 hours or more, and the air scrubbers are used up within a few minutes of turning the ventalator on...i tried using them to extend my time under water thinking it would help alot, but nope...wasnt really worth it to me
sad

Originally posted by Kota Fox:
i feel ya...seems really low considering ive read they could stay under easily 24 hours or more, and the air scrubbers are used up within a few minutes of turning the ventalator on...i tried using them to extend my time under water thinking it would help alot, but nope...wasnt really worth it to me
tr0mp Jul 15, 2019 @ 11:11am 
Nah - the airtime is okay - check the guide on how not to suffocate in the workshop.
With the ventilator on you can stay unlimited or very long at periscope depth. The potassium plates are to be used by 5 units or so at one try, get new oxygen and shut it off, this can be done while evading depth charges and noise is no problem.
If you would do that 8x you can stay under water very long. I would advice not to use the fastest time mode when oxygen is running low. And another tip: when oxygen reaches levels <5% the outer chambers are becomming toxic, followed by the compartment with the ventilator. Do not be cheap and supply enough fresh air when possible and you are okay.

I have my crew discipline reaching zero 5-6x times before air becomes a problem.
Nimrod Jul 15, 2019 @ 6:53pm 
Originally posted by tr0mp:
Nah - the airtime is okay - check the guide on how not to suffocate in the workshop.
With the ventilator on you can stay unlimited or very long at periscope depth. The potassium plates are to be used by 5 units or so at one try, get new oxygen and shut it off, this can be done while evading depth charges and noise is no problem.
If you would do that 8x you can stay under water very long. I would advice not to use the fastest time mode when oxygen is running low. And another tip: when oxygen reaches levels <5% the outer chambers are becomming toxic, followed by the compartment with the ventilator. Do not be cheap and supply enough fresh air when possible and you are okay.

I have my crew discipline reaching zero 5-6x times before air becomes a problem.
you can fix discipline by modifying the general xls inside data sheets folder
tr0mp Jul 16, 2019 @ 8:54am 
don't need to - I like to find out what my crew is made of.....
I take the panicking sailors off and after a few patrols I can stay submerged for a long long time under alarm conditions. The game mechanics work fine , don't you think?

I guess not, else why modify the data sheets.....?
Jabrwock Jul 18, 2019 @ 8:02am 
Turn on the ventilators to replenish, then turn them off when O2 is full again. But as tr0mp says, it also helps to have a crew that won't freak out 2 minutes into an attack when you haven't even finished lining up a shot on a single transport... eventually your crew will fill out with "sea wolves", and you send the others away when you get back to port.

The snorkle upgrade is also very useful, lets you breath and run diesels at periscope depth. Talk to HQ to send an engineer off to research it, they're usually done by the time your first cruise gets back to port.
NSDAQ2017 Jul 18, 2019 @ 8:13am 
Make sure y'all have silent running on too (blue lights) reduces consumption by 15%.
Jabrwock Jul 18, 2019 @ 9:24am 
Oooh, good to know. I thought it was just a morale and efficiency thing.
Attack Chicken Jul 18, 2019 @ 9:59am 
I had no idea that the blue lights induced silent running. Thanks!
Ruby Jul 18, 2019 @ 10:21am 
HI,

blue light -15%
https://steamcommunity.com/sharedfiles/filedetails/?id=1807957128

e-Motor and map table (full staff) (-15% + -20%)
https://steamcommunity.com/sharedfiles/filedetails/?id=1807957234

the rest in the cabins. And take everything else out!

more than two days
https://steamcommunity.com/sharedfiles/filedetails/?id=1807957876

In case you don't know, better batteries can be researched. For me, the battery and radar is one of the first things I research.


Cheers Ruby
Last edited by Ruby; Jul 18, 2019 @ 10:23am
Ruby Jul 18, 2019 @ 10:32am 
HI,

you can see at any time what the electricity is consuming
https://steamcommunity.com/sharedfiles/filedetails/?id=1807968413.
When you start the time compression, make sure that only the most necessary consumers are on. Otherwise the battery will soon be empty.


Cheers Ruby
Last edited by Ruby; Jul 18, 2019 @ 10:33am
WiseOdin Dec 1, 2021 @ 9:03pm 
Even with blue lighting, it seems air drops rapidly for me as well. I'm to the point of keeping 120 scrubbing pads stashed between the vent and the cabinet. They also seem to burn out pretty quickly. Especially if I'm stalking through a convoy looking for a certain target. Getting within sight of each transport takes a whole lot of time. Having your snorkel up (If you're fitted with a snorkel) might give you away in cases like this, as well.

When I played in B126/127, I never had this issue with air depletion. I could sit at the bottom for a couple hours without a need to even turn the vents on. As stated, crew morale would drop to zero multiple times as I sat on the sea floor to sift sea wolves from chaff.
urseus Dec 1, 2021 @ 10:11pm 
Wait is it true that turning ventilation on makes no sound? I was under the impression it did.
Ruby Dec 1, 2021 @ 11:05pm 
Originally posted by WiseOdin:
Even with blue lighting, it seems air drops rapidly for me as well. I'm to the point of keeping 120 scrubbing pads stashed between the vent and the cabinet. They also seem to burn out pretty quickly. Especially if I'm stalking through a convoy looking for a certain target. Getting within sight of each transport takes a whole lot of time. Having your snorkel up (If you're fitted with a snorkel) might give you away in cases like this, as well.

When I played in B126/127, I never had this issue with air depletion. I could sit at the bottom for a couple hours without a need to even turn the vents on. As stated, crew morale would drop to zero multiple times as I sat on the sea floor to sift sea wolves from chaff.
Hi WiseOdin,

Do you play dynamically or realistically?

Cheers Ruby
Ruby Dec 1, 2021 @ 11:06pm 
Originally posted by urseus:
Wait is it true that turning ventilation on makes no sound? I was under the impression it did.
Hi urseus,

the fan is very loud ....

Cheers Ruby
< >
Showing 1-15 of 32 comments
Per page: 1530 50

Date Posted: Jul 15, 2019 @ 10:43am
Posts: 32