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Its the reason i stopped playing the game.
the last hit I got on the ship was dead in the middle of the stern.
I get a sense the devs included hull chambers to keep ships afloat, IF hit by torpedoes.
Something tells me that whatever ship you hit, theres a crew on that ship trying to fix up water leakage and close off chambers.
Admittedly, i did 'WTF' a few times when i torpedoed a corvette or two at port, assuming that theres no crew in them, that didnt sink, but figured that if i hit the corvette with two consecutive torpedoes in front and back of the hull, then it would sink fast enough, and it did.
And warping the hull from the keel all the way up and down the ships hull preventing watertight doors and hatches that were not closed befor hand from doing so after a torpedo hit,
And crew in the area of impact will be immediately killed and many more having injuries and concussions and broken bones,
All in a ship now flooding with most of the time having fire's and thick black toxic gases feel the hallways and rooms,
It is not like o look we have been hit by a torpedo and were taking on water but but at lest the watertight doors and hatches magically close and we have no injuries or death's.
In reality, it took only two torpedoes to sink the 13,000 ton Athenia liner.
It only required two torpedoes to put down the HUGE HMS Corageous aircraft carrier (they launched 3 at it, but one missed).
And those were huge ships. Most small & medium ships were sunk by a single hit.
But the game sais i have to put 3, 4, or even more torpedoes on a small freighter or a corvette to sink it?
Its just bugged and severely inbalanced.
as to game dagage,maybe its bugged i hit a ship in the screws in youed think 600lbs of explosive( t 1 torp warhead) should blow the screws off aswell as tear the rudder off yet it dosent
as to HISTORICAL damage it depends on where the torpedo hits and how fast the crew can recover from the damage,us damage control was a miracle worker us warships sunk from horrable damage,but countless others recovered from hits that SHOULD of killed them or any number of the battleships sunk at Pearl Harbor (most of which were refloated and fought through the war)
USS NEVADA took a NUCULER BLAST and remained afloat at bikini atol tests(scuttled later as the USN learnt that radation is badmkay)
I don't know, obviously it is EA, it's just hard to understand or to believe what you see sometimes..
the damage may have to be tweaked a little,but the last thing i hope for are the damage cry babies getting their way and every single hit will sink a ship........If Angry Scrub is correct, and ships have compartments and crews working to help her stay floating then thats good IMO.
You talk about 'horrific wounds', and yet the damage indicator often doesn't react at all to torpedo impacts, or indicate such massive damage. In your described scenario, I would at least expect the icon of the merchant vessel in your target list (left hand side when officer on periscope) to significantly turn red so that I know that the video game actually noticed what I just did, namely shooting torp at vessel. Doesn't have to sink, though, I just want some sort of feedback. I say that because it usually does indicate dmg via the target list's vessel icon..
I was talking about the possibility of a 'placeholder' for deflections because even after obvious torpedo hits (explosions) the damage indicator often doesn't indicate any damage whatsoever.. I mean, there's a difference between getting hit and having to take measures to prevent a ship from sinking and not taking any dmg at all, so why doesn't the dmg indicator do that?
I am not trying to argue that every vessel should sink after one or more hits, what I am however rather confused about is the fact that often there's no damage (feedback) at all according to target list, and I, as the player, simply don't understand why that is..
Basically, the target icon makes it look like there was no damage at all, even with big, cinematic explosions, and the feeling that you rly just caused some dmg..
If the picture of the merchant vessel turned red by let's say 10% for minor dmg, I feel many people would not complain so much about it.. With US dmg control teams in mind, the dmg bar of the vessel icon could get back up to indicate repairs that are being made.. Obviously, such features shouldn't be part of the 'simulation' mode that is likely about to come later on.
For now, there's EA with its own bug related issues and the uncertainty of the Atlantic war. Guess, it's just tricky to make these two mate at the moment :P
Thankfully since none of the three were liberty and no escorts I just said screw the torps and surfaced and took all three out with the deck gun.
I do notice the minimal damage (no damage) hits more with T1 torps. As soon as I get the research bits done I try to go T3 only and even though I do still get minimal damage hits they actually DO damage. Sometimes those "minimal damage" hits are enough to cause the crew to abandon ship as it did way more than "minimal damage" so this is definitely an early access oddity.
I agree that bigger ships should require more than one torp hit before it takes enough water and is sunk. However my main problem is the fact that a corvette can take multiple hits. During the time most corvettes were just retrofitted freighters with some guns and depth charges to help bolster Briton's over stretched navy to protect conveys from U-boats. They were in no means a fully fledge navy ship that would be capable of taking a few hits and still being able to fight.
So if this is a feature of dmg control parties doing repairs I would say this systems needs to be looked at because It just really immersion breaking to see a small corvette get lifted out of the water and than act as if nothing had happen. Again I don't mind this when dealing with bigger ships like destroyer size or bigger.
I won’t disagree with you there. Some hits should cripple a ship and send it down, while others may not. Should not always be the same and ships hopefully do not have hit points. I did notice the corvette I hit twice suffered damage over time and the ship symbol slowly turned red then it sunk. I have hit a N-A1 three times before and the crew laughed at me, but I’ve also sunk one in a single hit. So I would like to know the mechanics behind it now.