UBOAT
A Lamp Jun 17, 2019 @ 1:17pm
Minimal damage bs
Is there a weak spot on ships that I am just no aware of? cause I was in a mission and I shot 3 torps at a corvette and I kept getting "minimal damage." The corvette survived 3 hits and came around and tried to hunt me down, luckily I escaped, but it is kind of bs when such a small ship could survive three hits. I would be more okay with it if I was shooting a capital ship. Is there a specific spot I need to hit in order to sink a ship more reliably? I've even had a merchant ship escape with 2 hits.
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Showing 1-15 of 30 comments
deewd22 Jun 17, 2019 @ 1:33pm 
The back of ships as close to the screws as possible is the weakspot of ships. No engine/screws, No escape ;)
Last edited by deewd22; Jun 17, 2019 @ 1:33pm
Er Jun 17, 2019 @ 2:17pm 
Three holes (even if minor explosions} in a Flower Class Corvette, the ship would suffer from flooding and develop a list. If she didn't sink, I doubt she'd be going anywhere.
Benzin Jun 17, 2019 @ 2:42pm 
Its a bug mate. Its been there since B120. After a few patrols, ships seem to start taking less damage. Untill eventually they dont sink at all.

Its the reason i stopped playing the game.
A Lamp Jun 17, 2019 @ 5:16pm 
Originally posted by deewd22:
The back of ships as close to the screws as possible is the weakspot of ships. No engine/screws, No escape ;)


the last hit I got on the ship was dead in the middle of the stern.
Captain Blyatman Jun 17, 2019 @ 8:01pm 
from what i gather from how the game is made,

I get a sense the devs included hull chambers to keep ships afloat, IF hit by torpedoes.

Something tells me that whatever ship you hit, theres a crew on that ship trying to fix up water leakage and close off chambers.

Admittedly, i did 'WTF' a few times when i torpedoed a corvette or two at port, assuming that theres no crew in them, that didnt sink, but figured that if i hit the corvette with two consecutive torpedoes in front and back of the hull, then it would sink fast enough, and it did.
Last edited by Captain Blyatman; Jun 17, 2019 @ 8:01pm
kenberg Jun 17, 2019 @ 9:56pm 
If a ship was hit by a torpedo it does not matter how big a ship is as the explosion will lift multi ton machines right off there permanent bolted down floor housing,

And warping the hull from the keel all the way up and down the ships hull preventing watertight doors and hatches that were not closed befor hand from doing so after a torpedo hit,

And crew in the area of impact will be immediately killed and many more having injuries and concussions and broken bones,

All in a ship now flooding with most of the time having fire's and thick black toxic gases feel the hallways and rooms,

It is not like o look we have been hit by a torpedo and were taking on water but but at lest the watertight doors and hatches magically close and we have no injuries or death's.
Benzin Jun 18, 2019 @ 12:24am 
There is no mystery here guys. Just look at history...

In reality, it took only two torpedoes to sink the 13,000 ton Athenia liner.
It only required two torpedoes to put down the HUGE HMS Corageous aircraft carrier (they launched 3 at it, but one missed).
And those were huge ships. Most small & medium ships were sunk by a single hit.

But the game sais i have to put 3, 4, or even more torpedoes on a small freighter or a corvette to sink it?
Its just bugged and severely inbalanced.
Last edited by Benzin; Jun 18, 2019 @ 12:31am
Vanguard(Aqua) Jun 18, 2019 @ 1:16am 
Originally posted by A Lamp:
Originally posted by deewd22:
The back of ships as close to the screws as possible is the weakspot of ships. No engine/screws, No escape ;)


the last hit I got on the ship was dead in the middle of the stern.


Originally posted by Benzin:
There is no mystery here guys. Just look at history...

In reality, it took only two torpedoes to sink the 13,000 ton Athenia liner.
It only required two torpedoes to put down the HUGE HMS Corageous aircraft carrier (they launched 3 at it, but one missed).
And those were huge ships. Most small & medium ships were sunk by a single hit.

But the game sais i have to put 3, 4, or even more torpedoes on a small freighter or a corvette to sink it?
Its just bugged and severely inbalanced.


as to game dagage,maybe its bugged i hit a ship in the screws in youed think 600lbs of explosive( t 1 torp warhead) should blow the screws off aswell as tear the rudder off yet it dosent

as to HISTORICAL damage it depends on where the torpedo hits and how fast the crew can recover from the damage,us damage control was a miracle worker us warships sunk from horrable damage,but countless others recovered from hits that SHOULD of killed them or any number of the battleships sunk at Pearl Harbor (most of which were refloated and fought through the war)

USS NEVADA took a NUCULER BLAST and remained afloat at bikini atol tests(scuttled later as the USN learnt that radation is badmkay)
Last edited by Vanguard(Aqua); Jun 18, 2019 @ 1:31am
ye, i would at least appreciate it if the devs double checked torpedo/damage behavior and posted it here just so that I can tell myself that everything's all cool down at periscope depth.. I mean, there are those over-the-top explosions but the merchants often keep on trucking like they just don't care.. Maybe there are missing animations for ricochets or something, so devs simply went with big explosion as a temporary placeholder? I mean, they usually don't even take dmg according to the HUD, so perhaps in reality the eel was actually deflected?

I don't know, obviously it is EA, it's just hard to understand or to believe what you see sometimes..
Last edited by =🆆ΛУ🆆⋊г∂=; Jun 18, 2019 @ 2:11am
Vanguard(Aqua) Jun 18, 2019 @ 2:59am 
Originally posted by 👌!🖇EⓂEⓂ🆓:
ye, i would at least appreciate it if the devs double checked torpedo/damage behavior and posted it here just so that I can tell myself that everything's all cool down at periscope depth.. I mean, there are those over-the-top explosions but the merchants often keep on trucking like they just don't care.. Maybe there are missing animations for ricochets or something, so devs simply went with big explosion as a temporary placeholder? I mean, they usually don't even take dmg according to the HUD, so perhaps in reality the eel was actually deflected?

I don't know, obviously it is EA, it's just hard to understand or to believe what you see sometimes..
it might be coded right historicallly( and theres any number of sites to check gooogles your friend) allies used to fill ships with ballast wooden barrels (filled with air) being one of them and it hepled ships survive otherwisd horiffic wounds it was rare though so if it IS coded right they need to adjust some of the ships cargo loadouts as the more balest a ship has the less cargo(and therefore use) it is in a convoy (unless there bait which sucks)
CrusaderKiller Jun 18, 2019 @ 3:04am 
I hit a corvette the other day twice with torpedoes and it took damage over time and sunk. I hit it once dead center and once in the bow. I hate to say the common phrase, but "git gud"..........

the damage may have to be tweaked a little,but the last thing i hope for are the damage cry babies getting their way and every single hit will sink a ship........If Angry Scrub is correct, and ships have compartments and crews working to help her stay floating then thats good IMO.
Originally posted by Vanguard(Aqua):
Originally posted by 👌!🖇EⓂEⓂ🆓:
ye, i would at least appreciate it if the devs double checked torpedo/damage behavior and posted it here just so that I can tell myself that everything's all cool down at periscope depth.. I mean, there are those over-the-top explosions but the merchants often keep on trucking like they just don't care.. Maybe there are missing animations for ricochets or something, so devs simply went with big explosion as a temporary placeholder? I mean, they usually don't even take dmg according to the HUD, so perhaps in reality the eel was actually deflected?

I don't know, obviously it is EA, it's just hard to understand or to believe what you see sometimes..
it might be coded right historicallly( and theres any number of sites to check gooogles your friend) allies used to fill ships with ballast wooden barrels (filled with air) being one of them and it hepled ships survive otherwisd horiffic wounds it was rare though so if it IS coded right they need to adjust some of the ships cargo loadouts as the more balest a ship has the less cargo(and therefore use) it is in a convoy (unless there bait which sucks)

You talk about 'horrific wounds', and yet the damage indicator often doesn't react at all to torpedo impacts, or indicate such massive damage. In your described scenario, I would at least expect the icon of the merchant vessel in your target list (left hand side when officer on periscope) to significantly turn red so that I know that the video game actually noticed what I just did, namely shooting torp at vessel. Doesn't have to sink, though, I just want some sort of feedback. I say that because it usually does indicate dmg via the target list's vessel icon..

I was talking about the possibility of a 'placeholder' for deflections because even after obvious torpedo hits (explosions) the damage indicator often doesn't indicate any damage whatsoever.. I mean, there's a difference between getting hit and having to take measures to prevent a ship from sinking and not taking any dmg at all, so why doesn't the dmg indicator do that?

I am not trying to argue that every vessel should sink after one or more hits, what I am however rather confused about is the fact that often there's no damage (feedback) at all according to target list, and I, as the player, simply don't understand why that is..

Basically, the target icon makes it look like there was no damage at all, even with big, cinematic explosions, and the feeling that you rly just caused some dmg..

If the picture of the merchant vessel turned red by let's say 10% for minor dmg, I feel many people would not complain so much about it.. With US dmg control teams in mind, the dmg bar of the vessel icon could get back up to indicate repairs that are being made.. Obviously, such features shouldn't be part of the 'simulation' mode that is likely about to come later on.

For now, there's EA with its own bug related issues and the uncertainty of the Atlantic war. Guess, it's just tricky to make these two mate at the moment :P
Last edited by =🆆ΛУ🆆⋊г∂=; Jun 18, 2019 @ 4:31am
stubbies2003 Jun 18, 2019 @ 8:58am 
Have to agree that the minimal damage hits have been the most frustrating part of the game recently. I've had multiple hits where the HP bar of the freighters doesn't move at all and you can go to the ship view and cannot even tell where the torpedo hit. One I had saved right before starting the attack and I could launch three torpedoes against the freighters and all three were minimal damage (no damage) hits that I could re load and duplicate the same non snese over and over again.

Thankfully since none of the three were liberty and no escorts I just said screw the torps and surfaced and took all three out with the deck gun.

I do notice the minimal damage (no damage) hits more with T1 torps. As soon as I get the research bits done I try to go T3 only and even though I do still get minimal damage hits they actually DO damage. Sometimes those "minimal damage" hits are enough to cause the crew to abandon ship as it did way more than "minimal damage" so this is definitely an early access oddity.
Last edited by stubbies2003; Jun 18, 2019 @ 9:00am
A Lamp Jun 18, 2019 @ 10:42am 
Originally posted by CrusaderKiller:
I hit a corvette the other day twice with torpedoes and it took damage over time and sunk. I hit it once dead center and once in the bow. I hate to say the common phrase, but "git gud"..........

the damage may have to be tweaked a little,but the last thing i hope for are the damage cry babies getting their way and every single hit will sink a ship........If Angry Scrub is correct, and ships have compartments and crews working to help her stay floating then thats good IMO.

I agree that bigger ships should require more than one torp hit before it takes enough water and is sunk. However my main problem is the fact that a corvette can take multiple hits. During the time most corvettes were just retrofitted freighters with some guns and depth charges to help bolster Briton's over stretched navy to protect conveys from U-boats. They were in no means a fully fledge navy ship that would be capable of taking a few hits and still being able to fight.

So if this is a feature of dmg control parties doing repairs I would say this systems needs to be looked at because It just really immersion breaking to see a small corvette get lifted out of the water and than act as if nothing had happen. Again I don't mind this when dealing with bigger ships like destroyer size or bigger.
CrusaderKiller Jun 18, 2019 @ 11:29am 
Originally posted by A Lamp:
Originally posted by CrusaderKiller:
I hit a corvette the other day twice with torpedoes and it took damage over time and sunk. I hit it once dead center and once in the bow. I hate to say the common phrase, but "git gud"..........

the damage may have to be tweaked a little,but the last thing i hope for are the damage cry babies getting their way and every single hit will sink a ship........If Angry Scrub is correct, and ships have compartments and crews working to help her stay floating then thats good IMO.

I agree that bigger ships should require more than one torp hit before it takes enough water and is sunk. However my main problem is the fact that a corvette can take multiple hits. During the time most corvettes were just retrofitted freighters with some guns and depth charges to help bolster Briton's over stretched navy to protect conveys from U-boats. They were in no means a fully fledge navy ship that would be capable of taking a few hits and still being able to fight.

So if this is a feature of dmg control parties doing repairs I would say this systems needs to be looked at because It just really immersion breaking to see a small corvette get lifted out of the water and than act as if nothing had happen. Again I don't mind this when dealing with bigger ships like destroyer size or bigger.

I won’t disagree with you there. Some hits should cripple a ship and send it down, while others may not. Should not always be the same and ships hopefully do not have hit points. I did notice the corvette I hit twice suffered damage over time and the ship symbol slowly turned red then it sunk. I have hit a N-A1 three times before and the crew laughed at me, but I’ve also sunk one in a single hit. So I would like to know the mechanics behind it now.
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Date Posted: Jun 17, 2019 @ 1:17pm
Posts: 30