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We want to give some players more time to play, but we'll soon start thinking about some small tweaks to different units to try and even up the difficulty of the various bosses and cards.
Thanks again Dwarfurious!
i do not care about this! If its a necromancer lord, hes got nothing to raise. If its a dread knight, hes got nothing to lead. I'll swoop around and kill him later because they dont cripple everyone just by existing
It's very much true that the threat level of many bosses is very situational. However, i'd say that is a part of the game. Anticipating situations and how to handle them is a major part of the game after all :)
Also, while the Queen of Lies is certainly strong, she's ususally not completely overpowered i think. Even if you get her early game, she's just one boss, and you can often play around her with CC or by burning villages (the orcs specialty).
And if you think a dread knight isn't threatening, you've never seen him lead a massive late-game doomstack, marching towards your towns like an unstoppable juggernaut while all your CC heroes have to twiddle their thumbs from the sidelines :)
Its only a +3 and he doesnt get especially large armies like a Necromancer, or scale like a Jester. Dont play Humans so i dont mind his CC immunity at all! Started a game earlier today that started with a Dread Knight, we'll see how scary he gets but hes really just +3 to zombies and 1000power which isnt a lot
In a smaller 3 player map we started the game with a Master of Coin, its day 3 hour 3 and hes up to +1141 power, which means he's costed us 2282 gold :( and thats when we dont want to spend
Also, i forgot about the doubled valour cost. That can indeed be crippeling early on. Don't really have a counter-argument for that...
As for the DK: I do play humans a lot, and CC is often a major advantage for many races, so when this guy comes along it can be quite a pain. Can't really pick the doomstack apart into smaller sections like ususal...
The +3 buff seems mostly to give him some extra teeth and make him more dangerous when the players don't use much CC. He really is more meant for the late-game in a thorougly infested area.
But yeah, the resource bosses are definitely some of the most troublesome in the whole game.
And like I said, the DK itsself isn't really much of a threat like some other bosses can be. He's meant for late-game where he can gather a big, unstoppable deathstack around him and roll straight at you :)
Have fun with that! :D
I'd reccommend you start using CC ;)
Also, Elves don't even have half the CC humans do (not that you have any elves there :P). dwarves and orcs don't even any CC whatsoever though, so i'm guessing you're playing as one of those.
/slightlypedanticmonologue