Marvel vs. Capcom: Infinite

Marvel vs. Capcom: Infinite

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fawkernot Sep 19, 2017 @ 1:08pm
Locked at 60fps? Really guys?
Did we just go back in time?
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Showing 1-15 of 20 comments
Simatron3000 Sep 19, 2017 @ 1:09pm 
It's a fighting game you moron.
fawkernot Sep 19, 2017 @ 1:10pm 
Originally posted by Simatron3000:
It's a fighting game you moron.

And? It gets a pass?
Last edited by fawkernot; Sep 19, 2017 @ 1:10pm
Simatron3000 Sep 19, 2017 @ 1:10pm 
Originally posted by fawkernot:
Originally posted by Simatron3000:
It's a fighting game you moron.

And?
I can't help you if you're that dumb.
mercureXI Sep 19, 2017 @ 1:12pm 
Originally posted by fawkernot:
Originally posted by Simatron3000:
It's a fighting game you moron.

And? It gets a pass?

A pass ? Moves' recovery and the overall gameplay system uses "frames" (1/60) ... That's why fighting games are usually (as in 99% of fighting games) locked at 60 fps.

NittanyLion Sep 19, 2017 @ 1:18pm 
Yes because it needs to be. Humans can barely detect any difference anyway. 1 frame @ 60fps = 16.7ms.
Last edited by NittanyLion; Sep 19, 2017 @ 1:22pm
HyDrone Sep 19, 2017 @ 1:19pm 
Fighting games have locked frame rates out of necessity. The players would much rather describe moves by frame count than by milliseconds.

Originally posted by NittanyLion:
Humans can barely detect any difference after 50 frames per second anyway.
False.
Last edited by HyDrone; Sep 19, 2017 @ 1:20pm
Weapon26 Sep 19, 2017 @ 1:21pm 
It's a part of the gameplay. You'll here things like 3-frame jab, or 4-frame advantage. It's actually part of how the game plays. It's not like a shooter. Part of the being able to play is knowing the information. Like some combos can be one frame links and it's essential that both sides are locked at 60 fps. It's as much a part of the game as it is a graphical thing.
Simbo Sep 19, 2017 @ 1:23pm 
moves are recorded in frame delay so 60fps is necessary.
Last edited by Simbo; Sep 19, 2017 @ 1:23pm
Death Fisted Sep 19, 2017 @ 1:26pm 
♥♥♥♥♥♥♥♥♥ all fgs are locked at 60
Sneeze Sep 19, 2017 @ 1:27pm 
god help us
G_M Sep 19, 2017 @ 1:42pm 
You can tell he's new to fighting games. They are traditionally locked at 60fps for multiple reasons which you can use your head for. The game is bound to frame data aka the frame rate it plays at and it would completely break if you doubled it.

Good example is the Dark souls 1 60fps mod, you take double damage because the damage is bound to frame rate, which traditionally ran at 30fps. Every, and I mean EVERY fighting game currently out there runs at no more than 60 frames...
Moskeeto Sep 19, 2017 @ 1:43pm 
lol

This is like the one game genre that needs a locked FPS at 60.
Corax Sep 19, 2017 @ 2:01pm 
I bet OP is just a troll
Wei May 3, 2018 @ 10:27am 
It's an outdated thing and should change. If moves takes the same time in milliseconds, it doesn't matter that it outputs at 60 or 144 fps. It would just mean lower input lag for everyone, even people with 60 hz displays.
Last edited by Wei; May 3, 2018 @ 10:27am
HyDrone May 4, 2018 @ 10:18pm 
But then checking attack stats / advantage / etc. would be a lot more tedious because you have to count in milliseconds instead of frames.
https://thirdpersonblog.wordpress.com/2013/07/29/universal-fighting-game-guide-understanding-frame-advantage-as-it-relates-to-safe-on-block/
Last edited by HyDrone; May 4, 2018 @ 10:18pm
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