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And? It gets a pass?
A pass ? Moves' recovery and the overall gameplay system uses "frames" (1/60) ... That's why fighting games are usually (as in 99% of fighting games) locked at 60 fps.
False.
Good example is the Dark souls 1 60fps mod, you take double damage because the damage is bound to frame rate, which traditionally ran at 30fps. Every, and I mean EVERY fighting game currently out there runs at no more than 60 frames...
This is like the one game genre that needs a locked FPS at 60.
https://thirdpersonblog.wordpress.com/2013/07/29/universal-fighting-game-guide-understanding-frame-advantage-as-it-relates-to-safe-on-block/