Marvel vs. Capcom: Infinite

Marvel vs. Capcom: Infinite

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Argstein Mar 25, 2018 @ 10:10am
MvCI is more balanced than MvC3/UMvC3
i say mvci is more balanced for a number of reasons:

- no assists... that means no more of that constant free&easy overpowered doom missile spam
- no TAC combos! ...those crazy old things that had you mashing in a rock-paper-scissors guessing game? they're out of the equation
- slightly smaller roster... this in turn allows for higher quality and balance for each character
- no X factor... this means those high damage output characters wont get such dramatic increases in combo potential randomly
- infinity stones... allow versatility to teams that would otherwise be lacking in certain departments, thus allowing more matchups to be more viable

also i think that Capcom just tried harder with this game. it just feels more balanced than mvc3/umvc3, each character i mean
Last edited by Argstein; Mar 25, 2018 @ 10:11am
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strike478 Mar 25, 2018 @ 10:57am 
I agree on most of these things except you are overrating stones a little.
Argstein Mar 31, 2018 @ 8:31am 
Originally posted by strike478:
you are overrating stones a little.
the infinity stones are an extremely versatile mechanic the way i see it. soul and reality give projectile normals, power gives a melee wallbounce with huge aoe hitbox, time gives an dash/airdash that can go behind people in corners, and space gives a vacuum-like ability that can pull opponents in range for command throws with haggar, thor, etc... mind surge is kind of underpowered but for players that don't like anything fancy and just want a ton of free supers bars the storm should make up for it

so there is 6 stones each with unique mechanics for two primary functions:
the function of having one spammable extra button/attack (surge) and a powered-up mode (storm) that can be used more than once per round if managed properly, there is also the hidden ability to do a free level 3 super during a storm by pressing the same buttons you use to activate it again.

i think with all the different stone & character combinations there is a lot of versatility and balance added to individual characters and the game itself
Being more balanced than UMvC3 isn't a high bar, no one ever pretended that game was balanced. But none of the things you've mentioned have anything to do with balance.

Also, you can't complain that assists are the worst thing ever and then praise stones for giving teams more flexibility. Oh wow, you've got a mechanic that can add a projectile, wallbounce, or vacuum to your team? Gee, I feel like I've seen that somewhere before, but with even more combinations to come up with far more possibilities...

Oh, and trying harder? Everything about this game shows that no effort went into it. Remember, the entire game was developed on less than half the budget for a single season of SF5 DLC.
Last edited by 1.2M | Missingno.; Apr 2, 2018 @ 1:05am
NeoTurfMaster Apr 2, 2018 @ 1:40am 
Originally posted by Mega Missingno.:
Being more balanced than UMvC3 isn't a high bar, no one ever pretended that game was balanced. But none of the things you've mentioned have anything to do with balance.

Also, you can't complain that assists are the worst thing ever and then praise stones for giving teams more flexibility. Oh wow, you've got a mechanic that can add a projectile, wallbounce, or vacuum to your team? Gee, I feel like I've seen that somewhere before, but with even more combinations to come up with far more possibilities...

Oh, and trying harder? Everything about this game shows that no effort went into it. Remember, the entire game was developed on less than half the budget for a single season of SF5 DLC.
Emily Apr 2, 2018 @ 11:34am 
Originally posted by Mega Missingno.:
Being more balanced than UMvC3 isn't a high bar, no one ever pretended that game was balanced. But none of the things you've mentioned have anything to do with balance.

Also, you can't complain that assists are the worst thing ever and then praise stones for giving teams more flexibility. Oh wow, you've got a mechanic that can add a projectile, wallbounce, or vacuum to your team? Gee, I feel like I've seen that somewhere before, but with even more combinations to come up with far more possibilities...

Oh, and trying harder? Everything about this game shows that no effort went into it. Remember, the entire game was developed on less than half the budget for a single season of SF5 DLC.

Not gonna argue about balance, cause just about all MvC games and even before have been unbalanced.

To be honest, the whole assists vs stones thing is pure opinion at this point really, I prefer how it's done in MvCI and MvC1 - I was never a big fan of assists and never will be; but I will concede the fact that assists offer a lot more gameplay variety - the stones in this game are woefully unabalanced but can make the lower tier characters stand a better chance against the top tier ones.

You can't really say no effort went into it. Low budget does not equal lack of effort. People tend to forget that MvC has never been a top tier game for Capcom and SFV had a lot of financial backing from Sony. I think for the tiny budget they had, the game is pretty good as is; they could certainly have done worse.
Last edited by Emily; Apr 2, 2018 @ 11:35am
Argstein Apr 3, 2018 @ 8:11am 
Originally posted by Mega Missingno.:
Being more balanced than UMvC3 ...

Originally posted by GlazedBacon:
Originally posted by Mega Missingno.:
Being more balanced than UMvC3 ...

Originally posted by Emily Lux:
they could certainly have done worse.

so we all agree on my point that MvCI is more balanced than MvC3. excellent. *twiddles fingers*
Emily Apr 3, 2018 @ 8:15am 
Originally posted by asdfwasdf:
Originally posted by Mega Missingno.:
Being more balanced than UMvC3 ...

Originally posted by GlazedBacon:

Originally posted by Emily Lux:
they could certainly have done worse.

so we all agree on my point that MvCI is more balanced than MvC3. excellent. *twiddles fingers*

That's not a hard thing to achieve tho lol, MvC3 had some god awful balancing
Congratulations MvCi on just barely achieving the lowest bar ever!
Ignus Apr 3, 2018 @ 2:32pm 
Is that Mike Z's cat?
Which reminds me, which Vs type fighting game is more balanced that any Marvel???

Skullgirls.
Argstein Apr 3, 2018 @ 2:58pm 
Originally posted by Ignus:
Skullgirls
too bad skullgirls has horrible graphics
Last edited by Argstein; Apr 7, 2018 @ 5:14pm
Uh, I think you're describing MvCi. Skullgrls is the one that had real effort put into it.
Again, I think you're describing MvCi. Unless you're playing the old PS3/360 versions, SG's load times are lightning fast.
Vanilla SG was pretty rough around the edges. Game has come a long, long, long way since then.

Also oh my god how dare you call me an anime fan. You take that back right now.
Ignus Apr 7, 2018 @ 11:25am 
People here can call Skullgirls whatever. But that older little indie game has 6 to 10 times more players than MvCI.
Jacowboy Apr 11, 2018 @ 1:41am 
Originally posted by asdfwasdf:
Originally posted by Ignus:
Skullgirls
too bad skullgirls has horrible graphics

And you have horrible taste =P

SG is really a work of passion and it shows. And I don't even like the gameplay, but man that game is REALLY well done in every single aspect...
Last edited by Jacowboy; Apr 11, 2018 @ 1:41am
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Date Posted: Mar 25, 2018 @ 10:10am
Posts: 20