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Ive heard that u cant chicken guard in this game like in mvc3, there is a window on the way up , where u r vulnerable to attack. Haven't tested it myself though.
I see pros comboing multiple HPs in the air by using dash or float, I have no clue actually.
I know I can easily combo HP->dash->Hp but I can't dash afterwards anymore and float has too much of a "casting time".
HOw the hell do I combo multiple HPs with Ultron, Chun or cpt marvel for example? It drives me crazy.
I believe this video can also help a lot.
https://www.youtube.com/watch?v=3eAt0J3PSFY
https://www.youtube.com/watch?v=6gxkj0wtC7A
Also FGC legend James Chen doing marvel school on his channel
https://www.twitch.tv/jchensor/videos/all
P.s.
Join marvel discords guys, u can always find ppl to fight, latest tech and answers to your questions there
https://discord.gg/ThU4St8 shoryuken.com one (i believe)
https://discord.gg/GRDkEma reddit one
You're right; I tested this in training just now, and it seems that one the first couple of frames for the jump frames, you can't block.
It seems that on frame 1-2 (? not sure), you won't be able to block. More notably, you'll be hit as grounded as well. I'll add that to the top list. :)
General rule is that you're able to cancel a normal into an air dash like a special move.
So taking Ultron as an example, you would do the HP > dash > HP with the following input :
HP > direction + LP+HP > HP.
There's a trick to it though - You can actually use this shortcut instead if you want to do multiple HP > dash > HP in a row. When you're in a dash, pressing LP+HP would give you a HP, therefore :
HP > direction + LP+HP > LP+HP (HP comes out instead) > LP+HP (dash) > LP+HP (HP...)
If you've binded a button to LP+HP, you can just continuously mash that button to do the above; just make sure to start with a HP first.
Rules for these type of cancels are :
1. Since you're allowed only one airdash per jump (normal / super jump), you'll be able to cancel one air dash from a normal.
2. In flight/float, you can do this indefinitely until your flight runs out.
Yeah, I actually picked up a number of tips from this series of videos, just thought it might be helpful to consolidate it into a single thread for the folks here to refer to. :)
Isn't that the beauty of fighting games...? I think I spend more time in Training Room trying to discover and explore a fighting game engine more than actually playing against other people. Not to mention the countless coins I threw into an arcade machine (when they existed in public) to practice combos against the AI.
Guilty Gear Xrd series DOES explain all of it's weird engine quirks in it's (admittedly very awesome) tutorial, to the extent of even explaining option selects.