Marvel vs. Capcom: Infinite

Marvel vs. Capcom: Infinite

İstatistiklere Bak:
Requirements show MVCI has Better Graphics than MKXL
An Impressive 60GB HDD Space.

Other than that everything else is identical to SFV requirements.

This suggests MVCI will have better graphics than MKXL it requires more space than MKXL unfortunately the requirements are not as high as tekken 7

My SFV install size is 24GB and I was disappointed because of this. This indicates a lack of texture details but thats not SFV's fault though. Due to its anime artstyle it doesn't need the added texture detail.

Anyways I am very happy about this requirements, I wish it was higher though but I suppose the GPU requirements are so low because its well optimized.


RECOMMENDED:
OS: WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Processor: Intel Core i5-4690K @3.50GHz or AMD FX-9370
Memory: 8 GB RAM
Graphics: NVIDIA® GeForce® GTX 960 or AMD Radeon R7 370
DirectX: Version 11
Network: Broadband Internet connection
Storage: 59 GB available space
Sound Card: DirectSound Supported (DirectX® 9.0c or more)
En son King Hadu tarafından düzenlendi; 1 Eyl 2017 @ 12:56
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28 yorumdan 16 ile 28 arası gösteriliyor
Let's assume that the size is tied to the graphics only, all size indicates is texture count and resolution, number of animations, and also polygon count.

You can have a very LARGE texture, that was created with poor artistry and lacks quality.

Same goes for polygons, when I first got into 3D modeling, I created noob models that were hundereds of thousands of polygons more than they needed to be.
En son Providence 777 tarafından düzenlendi; 1 Eyl 2017 @ 21:46
or it just has worst optimization...
All crazy talk watch and see the graphics in this game will be top notch mark my words.
İlk olarak King Hadu tarafından gönderildi:
All crazy talk watch and see the graphics in this game will be top notch mark my words.
I really do hope you're right, so far the trailers have been looking better and better.
^ yup the only thing I was waiting on was the install size to determine the texture resolution. Its on par with every other AAA title 60GB same as Tekken 7, MKX and Injustice 2.

Can't wait to see how this looks on PC with max settings
İlk olarak King Hadu tarafından gönderildi:
An Impressive 60GB HDD Space.

Other than that everything else is identical to SFV requirements.

This suggests MVCI will have better graphics than MKXL it requires more space than MKXL unfortunately the requirements are not as high as tekken 7

My SFV install size is 24GB and I was disappointed because of this. This indicates a lack of texture details but thats not SFV's fault though. Due to its anime artstyle it doesn't need the added texture detail.

Anyways I am very happy about this requirements, I wish it was higher though but I suppose the GPU requirements are so low because its well optimized.


RECOMMENDED:
OS: WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Processor: Intel Core i5-4690K @3.50GHz or AMD FX-9370
Memory: 8 GB RAM
Graphics: NVIDIA® GeForce® GTX 960 or AMD Radeon R7 370
DirectX: Version 11
Network: Broadband Internet connection
Storage: 59 GB available space
Sound Card: DirectSound Supported (DirectX® 9.0c or more)
Dont act like graphic were perfect reflection of system requirements. Optimisation is very important. Sometimes game with much lower system requirements looks much better than the one with high system requirements. I dont think this will be the case with MvC but dont believe that system requirements are good indicator for games graphics. Poorly potimised game might require I7, 24 GB ram, Geforce 1080 and be below 20 fps with graphics uglier than original Tetris.
İlk olarak strike478 tarafından gönderildi:
İlk olarak King Hadu tarafından gönderildi:
An Impressive 60GB HDD Space.

Other than that everything else is identical to SFV requirements.

This suggests MVCI will have better graphics than MKXL it requires more space than MKXL unfortunately the requirements are not as high as tekken 7

My SFV install size is 24GB and I was disappointed because of this. This indicates a lack of texture details but thats not SFV's fault though. Due to its anime artstyle it doesn't need the added texture detail.

Anyways I am very happy about this requirements, I wish it was higher though but I suppose the GPU requirements are so low because its well optimized.


RECOMMENDED:
OS: WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Processor: Intel Core i5-4690K @3.50GHz or AMD FX-9370
Memory: 8 GB RAM
Graphics: NVIDIA® GeForce® GTX 960 or AMD Radeon R7 370
DirectX: Version 11
Network: Broadband Internet connection
Storage: 59 GB available space
Sound Card: DirectSound Supported (DirectX® 9.0c or more)
Dont act like graphic were perfect reflection of system requirements. Optimisation is very important. Sometimes game with much lower system requirements looks much better than the one with high system requirements. I dont think this will be the case with MvC but dont believe that system requirements are good indicator for games graphics. Poorly potimised game might require I7, 24 GB ram, Geforce 1080 and be below 20 fps with graphics uglier than original Tetris.
DEAD RISING 3.
Anybody who thinks a fighting game on Unreal Engine 4 is going to have optimization problems has to be a complete idiot.

The optimization is already done by the Engine, Capcom just needs basic commonsense in game design to ensure it works like SFV

Hence why the requirements are identical to SFV which happens to be the most optimized fighting game.

This isn't PUBG running UE4 with a map the size of DayZ.

UE4 was literally designed for these types of games.

Show me proof of an unoptimized fighting game. And no MKXL doesn't have optimization issues it runs perfect so long as ur not using a potato.
İlk olarak King Hadu tarafından gönderildi:
Anybody who thinks a fighting game on Unreal Engine 4 is going to have optimization problems has to be a complete idiot.

The optimization is already done by the Engine, Capcom just needs basic commonsense in game design to ensure it works like SFV

Hence why the requirements are identical to SFV which happens to be the most optimized fighting game.

This isn't PUBG running UE4 with a map the size of DayZ.

UE4 was literally designed for these types of games.

Show me proof of an unoptimized fighting game. And no MKXL doesn't have optimization issues it runs perfect so long as ur not using a potato.
Thats why Injustice and MKX ran so great on PC, oh wait they dont run great t all.
İlk olarak NurseJoy tarafından gönderildi:
Thats why Injustice and MKX ran so great on PC, oh wait they dont run great t all.
Those games run on UE3


İlk olarak King Hadu tarafından gönderildi:
Anybody who thinks a fighting game on Unreal Engine 4 is going to have optimization problems has to be a complete idiot.

The optimization is already done by the Engine, Capcom just needs basic commonsense in game design to ensure it works like SFV
game design doesn't work like that, I work in UE4, things are not as automatic as you're suggesting.
İlk olarak King Hadu tarafından gönderildi:
Anybody who thinks a fighting game on Unreal Engine 4 is going to have optimization problems has to be a complete idiot.
No offensive, but seriously, stop spreading such nonsense for your own good because you clearly don't have enough knowledge about software or hardware and I bet people who know find your posts very entertaining. This thread surely would make my day if it wasn't for that "no X-Men" thread.

I'll give you a little tip about software development (though it's true when it comes to any kind of work): if software developer is incompetent hack or has no experience (which is especially important), not even the most flexible engine in the world can save his ass. If you don't think so, go ahead and make your fighting game on the same Unreal Engine 4 (if you tried to work with it, you would be confused even if you knew C++). I think you would be the first to make a fighting game on UE4 (UE4 was released in 2014 and is fresh as ♥♥♥♥ to this day). MKX uses modified UE3.

İlk olarak King Hadu tarafından gönderildi:
And no MKXL doesn't have optimization issues it runs perfect so long as ur not using a potato.
I think you forgot one little detail: MKX ran like total ♥♥♥♥♥♥♥ until it was fixed by QLOC (and no, they did not change the engine to reduce performance issues), mainly because it was developed by an absolute joke called HighVoltage which can't make even console games, I don't think they ever did something which was optimized. I wouldn't say that MKXL performs great though, I think much more competent developer with better experience would make a better job with it.

What's very ironic is that I saw a lot of people who ♥♥♥♥♥♥♥ about UE4 terrible performance, mainly because of games it uses (it really reminds me of Unity situation as well). ARK is probably the worst example of a UE4 game which is unoptimized (or did they finally fix it?). But the reason why those UE4 games has terrible performance is because those games were made either by lazy hacks or by people who are new to this engine (again, it's fresh even to this day).

To make it short, when it comes to software development, almost everything depends from developer himself and engine is just really a tool. It can be ♥♥♥♥♥♥ or perfect, but if developer is a hack the engine won't make any difference.
En son Sledgehammer tarafından düzenlendi; 2 Eyl 2017 @ 16:57
İlk olarak King Hadu tarafından gönderildi:
Ooh but it actually does mean everything.

Unless its a piece of rubbish engine like Arma 3 or Day Z.

High requirements do mean way better graphics
Hear hear, Rust, Ark, PUB and every single EA game have better graphics than the Witcher 3.
Lmao.
We wll see about that, MKXL already looks amazing almost like real on 1440p max settings that iam playing it(24'' 1440p 60 hz ips monitor GTX 970 G1 GAMING) So how much better will it look? If we upgrade to GTX 1080 TI and 4k monitor it might look a little bit better but even now it looks amazing anyway.
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28 yorumdan 16 ile 28 arası gösteriliyor
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Gönderilme Tarihi: 1 Eyl 2017 @ 10:47
İleti: 28