Card Quest

Card Quest

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Bullfrog12 Feb 22, 2019 @ 5:36am
My Wizard/ Hunter builds
Wizard:

School: Arcane School
Book: Book of Storms
Scroll: Mirror Scroll
Robe: Ilusion Robe
Trinket: Arcane Channeler/Dragon Whistle
Familiar: Crow Familiar

Hunter:

School: Fey School
Bow: Fairy Bow
Quiver: Military Quiver
Trinket: Vampire Arrow/Dragon Whistle
Companion: Fairy Companion

What do you think? What are your best builds?
Last edited by Bullfrog12; Feb 22, 2019 @ 6:23am
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Showing 1-3 of 3 comments
Zsrai Feb 24, 2019 @ 10:12am 
Does anyone have a good fire mage build? I kind of like the idea behind it but have some trouble getting it to be very successful. Without a sub-class I have the feeling people tend to ignore it.
Bullfrog12 Feb 24, 2019 @ 11:12am 
Originally posted by Zsrai:
Does anyone have a good Pyromancer build? I kind of like the idea behind it but have some trouble getting it to be very successful. Without a sub-class I have the feeling people tend to ignore it.
Pyromancer builds are way more defensive than other Wizard builds. You can't attack for long, because you generate more Fire Magic than you can reduce with Cooling Stance, the only card you can play on your turn that can reduce Fire Magic. If you play this build expecting to first-turn kill [FTK] all enemies, you're playing it wrong. I really recommend using the Mist Scrolls, because it reduces Fire Magic and can't generate it. Even ignoring all that, you can't play as many cards in one turn as in my Wizard build.

TD;DR: Play Pyromancers defensively.
Last edited by Bullfrog12; Feb 24, 2019 @ 11:14am
Zsrai Feb 24, 2019 @ 12:02pm 
Originally posted by Bullfrog12:
Originally posted by Zsrai:
Does anyone have a good Pyromancer build? I kind of like the idea behind it but have some trouble getting it to be very successful. Without a sub-class I have the feeling people tend to ignore it.
Pyromancer builds are way more defensive than other Wizard builds. You can't attack for long, because you generate more Fire Magic than you can reduce with Cooling Stance, the only card you can play on your turn that can reduce Fire Magic. If you play this build expecting to first-turn kill [FTK] all enemies, you're playing it wrong. I really recommend using the Mist Scrolls, because it reduces Fire Magic and can't generate it. Even ignoring all that, you can't play as many cards in one turn as in my Wizard build.

TD;DR: Play Pyromancers defensively.

Yeah, I definitely play them defensively. When I want to just cycle cards and blow stuff up I do an Arcane build (like yours, just with a Storm Ring or Thunderstones instead of the Arcane Channeler). I think my set up for Fire Mage is usually this:

School: Pyro
Book: Scorching
Scroll: Mist
Robe: Pyromancer's
Trinket: Firestones
Familiar: Salamander

I usually do ok but I haven't even gotten close to clearing a whole adventure yet. It seems like the Scroll and Robes are no brainers (the Heat Scrolls are bad as pure Fire), but I'm not sure if I'm using the best book. For some reason Book of Conflagration is missing a card for me too (only has 5 cards, while every other book, fire or not, has 6) so I haven't even tried it. I haven't tried the Stone Familiar yet, so that may be better over all than the Salamander, and the same with the Arcane Channeler.
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