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The game design with some RPG in the sense that every build got some pros and cos.
About Necromancer, I only used in CIty and some levels in forest, especially to unlock Lich.
Is a bit more passive than other play style, thus I not very like.
Meanwhile you can beat everything, even dragons, with book of lightning if you really wanted to. Or just use book of scorching.
Besides, arcane builds up charge, Fire builds up fire (while avoiding 10), but necro? They just use up souls you get from kills. Using necro school with black books do more harm than good. You are better off using book of the dead with pyro.
The necromantic attacks are mostly about poisoning or cursing enemies, which suggests that the intended use is tagging enemies and then hanging tough until the effects kill them. The fact that Wraith Collector gives 3 souls a turn over 3 turns reinforces this impression. So I'm trying to play passively. But I don't see how to stay unhurt long enough for the damage over time effects to do their work without spending more souls on defense than I'll get back when my enemies finally give up the ghost. Can you explain a little more how you manage this? Wannabe liches have no way to hide, no way to gain Distance, and precious few ways to stun.
Anyway, for the final boss in the city, just zombie + armor or zombie + wrath over and over.
Throw every soul drain at the urn (because it is immune to zombies) and as long as you got 4 soul armor up, you don't have to worry about blocking. Fortunately the lich itself isn't status immune, so it's quite an easy match.
As for book of dread, It's just bad. Chain breaker everywhere, no draw, and just as bad vs status immune. You can't get enough Armor and Wrath up with that.
I sort of wonder why you are given the option to use equipment to unlock subclasses that almost guarantees endless frustrating runs instead of the "right" gear. I had a similar issue trying to get the Adventurer. I did lots of runs using the Buckler that ended in tears before finally getting the Cursed Disk and, shortly thereafter, the unlock.
Did that change?
It makes the necromancer confusing.
It is a bit weird, but that made clearing the maps much easier.
I like the zombies build up, but it makes every encounter very slow, as you try to keep someone alive while cycling as many wraith collectors as possible.
The book of dread is badly underpowered indeed. the poison cards are dead draws. They should be more expensive, but draw a card (and not break chain).
Everything being chain breaker is a big letdown too.
It makes it even slower than the Book of the dead (because stacking zombies make targets fall pretty quickly, so you don't need that many turns).
Also, every notworthy opponent being immune to stun further cripple the book of dread.
It seems very inconsistent what enemies are immune to revenants. Many things which say "Status Immune" can be hit by them, but dragon eggs, which have no listed defenses at all are completely immune.
Ring of Shielding is also a decent choice for the middle item slot. Since much of the necromancer gameplay revolves around stacking tons of Soul Armor to defend yourself, having +1 armor for 2 turns makes it much easier to get going.
Here's me beating the Lich:
https://youtu.be/YcDKAbbEy8I