Card Quest

Card Quest

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Bullfrog12 23 DIC 2017 a las 5:47
Fallen City is impossible for Rogue!
The Fallen City has too much DoC for Rogue to handle! There's a slime room, and a room with the Mushroom Heart! I can't even get to its final room! And the worst part? I can't get the Cursed Disk!
Última edición por Bullfrog12; 22 ENE 2018 a las 16:18
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Samseng Yik 24 DIC 2017 a las 21:13 
Actually is possible.
I did that.

Equip either throwing blade or cursed disk in your off hand.

Take all the bomb with you.
Use your dodge attack to him them from school.
Bullfrog12 20 ENE 2018 a las 9:10 
OK, maybe it's not impossible, but still demonicily hard.
Samseng Yik 21 ENE 2018 a las 2:30 
Places like this only need did once.
Josh Peck 4 OCT 2018 a las 5:26 
I've been trying to unlock the item behind Fallen City forever, does anyone have a decent set-up/guide?
Mr. Magnifico 5 OCT 2018 a las 10:21 
The good news is that you don't need to have unlocked any subclass to beat the Fallen City. I did it with just the basic Rogue. (In fact, getting the Cursed Disk is what finally enabled me to unlock the Adventurer subclass.)

I actually managed to get through using the Wolf Claw, which certainly made it easier to get TO the Fallen City. Once you're actually there, though, Scourge is probably a better bet, since it ignores Damage on Contact. I'm sure the blink dagger would be good to use, but I still haven't gotten around to unlocking it so it's definitely not strictly necessary.

You definitely want to go with the Swashbuckling School. Dodge Attack lets you damage attackers without triggering Damage on Contact. Also, Lunge doesn't seem to count as an attack for purposes of triggering DoC, so even if all the enemies you're facing are stun-immune it can still be useful for setting up a high-damage attack.

Throwing Knives in your secondary slot are key. Note that the damage bonus from Lunge will apply to all three targets if you follow it with Multiple Throw. (Cursed Disk might well be good here, but presumably the reason you want to beat this area in the first place is to unlock the disk.)

Armor-wise I used the Wind Cloak, since many of the enemies in the FC are unaware-immune and/or have armor-piercing attacks so most of the other ones don't do you much good.

Royal Elixir is my favorite rogue trinket in general and it's very good here. Healing, stamina, AND card draw - what's not to like?

For your bag item, Dwarven Bombs are probably the way to go. Bombs are especially helpful for taking the final boss down quickly.

Even with a good loadout, it still took me a bunch of tries to beat the FC. I found that getting the encounter with a roomful of slimes was a run-killer. If you're lucky, when you encounter the slimes they'll be mixed in with other enemies so the number of slimes you have to deal with is more manageable. FWIW, the smallest green slimes do not have DoC (although the small orange ones still do).

Good luck!
123 Casual Player 5 OCT 2018 a las 14:02 
Also, you take no contact damage with the whip.
Josh Peck 7 OCT 2018 a las 22:47 
Phew I finally managed to get through it. I had considered and used the whip for a while but I felt that the energy costs for it were way too high, on top of one of its cards being pretty bad against the slime encounters, since they're immune to stun as well as unaware. I went with the Broad Sword and just powered through the damage I took and healed with the Royal Elixir, an accessory I had ignored until you mentioned it.
dholland 9 NOV 2018 a las 9:58 
Publicado originalmente por Mr. Magnifico:
...
Royal Elixir is my favorite rogue trinket in general and it's very good here. Healing, stamina, AND card draw - what's not to like?
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Good advice in the rest of your post about throwing knives and dwarven bombs. But there IS something to dislike about Royal Elixir, that you can't use it every combat (so it may not be available when you actually need it). I admit that the other ability of Royal Elixir, to remove adverse status conditions like poison, can be helpful, though.

I'd still prefer to have a guaranteed card draw and/or stamina bonus every combat.
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