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city plague -> dwarwen cave -> forest
2) erase the less useful card for current situation whenever you can draw more cards
3) some special defensive cards can harm attacker or other enemies.
Always stun/kill those who no yet attack
For example, the Pyromancer, Necromancer and Berskerker decks are almost useless without at least some matching equipment, as they won't generate their unique resources at a usable rate.
Also some equipment will make some decks unusable as well. Another example, the Dark Sword shouldn't be used with the Paladin or Blessed shield because it drains one faith / turn in exchange for it's poison effect and hilarious damage.
If you are very very casual gamer who can't take challenge and use brain. This game is not for you.
2) Fighter attack cost much stamina unless you are playing Berserker. And is the only class that can have 0 stamina defensive card with extra bonuses.
Chaining some cards usually have pros and cons.
3) Rogue can unleash ton of attacks in 1 turn, but defensive cards are usually costly unless you hide before ending your turn (Better careful with hidden enemies).
Chaining attack is more usually more benefits.
4) Wizard play like Rogue but range version, with much more fancy offensive/defensive cards and great multiple targets. But require to handle new resources in order to play well.
Chaining attack with cheap cards have pure benefit especially bonus resource generation.
5) Hunter is a unique class who can assign bonus from quiver to their weapon cards.
Managing reload and ammo are important key skill of Hunter. Hunter has unique take on chaining .
- Crossbow
PROS : Chaining attack is mostly good thus reward player really well if having multiple offensive cards. Quiver cards also refill ammo.
CONS : Smaller ammo size, quiver cards and reload cost extra stamina. (Tips, Ranger school can getaway from the reload penalty)
- Bow
PROS : Very powerful offensive card when not chaining.
CONS : Chaining attacks usually cost more stamina while lower damage too, require good Chainbreaker to play really well.
Example of Hunter Ranger school :
- Take Cover can block 4 damage when not chaining. It become worse when chaining.
- Move Away cost less stamina plus increase Distance while chaining.
- Tactical Retreat reload more ammo when not chaining while dodging and + 1 Distance.
When chaining, it only reload 1 ammo while giving + 2 Distance.
Not Quite there can only be a limited (8?) number of enemies at once. Sometimes Stealthed enemies can excede that number and they will reveal once you have killed some of the other enemies.
Also, there are a few (very rare) instances where there can be a stealthed enemy on the 2nd round. I've only seen it at depth-5 levels (just before the boss), and it's extremely rare.
Arcane School
Book of Lightning
Mirror Scrolls
Arcane Robes
Thunderstones
Crow Familiar
I can usually kill everything in the first turn, but if I don't, I can dodge some attacks that come at me. I used Illusion Robes instead of Arcane Robes for a while but they are purely defensive and I like the offensive option more.
Although it lack the CC effects like stun, but since Wizard kill most enemies so fast, the usual remaining standing is only a boss, who immune to stun anyway.
Little Arcane usage ? Check
Dodge better than usual block ? Check
Low stamina consumption per 3 defense ? Check
In PSO3, you would unleash attacks on your turn, knowing when the opponent would dodge or not and often doing way too much damage than needed (on purpose, because you needed ridiculous amounts of damage dealt to get an S rank which meant more cards).
You would cycle through your deck quickly, discarding cards you didn't need to get to ones you did. Then, on your opponent's turn, you used your defensive cards. Some only prevented 2 or 4 damage, but some completely dodged the hardest hitting attacks (Weakness, TP Defense, or my favorite as an AB user: AB Guard).
Anyway, love games that make me feel nostalgic. <3
Your first 17 cards will never repeat.
Long version, you will go through your full deck with your first 17 cards.
After 17, it is possible to draw an identical card caused by another card make you draw card.
Probably due to my bad English. Sorry