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With the first set of cards you have, you need to pay attention to the order of cards you use. Take a look at their chain effect, it's very important here. I'm talking from memory now, but IIRC, for example lightining is cheaper and gives you extra card when used in chain. This is critical, as you need as many cards as possible. This allows you to go through your whole deck, sometimes several times within just one turn. Of course it will be much more difficult if you don't have additional items and your wizard has low level. But it can still work.
For example, you may try using first the card for 5 energy that increases strenght of your next attack. I can't remember what it was called. It's a chainbreaker card, so don't use your lightining straight away, or you won't get the chain effect. Instead, use some other card that will start chain (if I remember correctly, I would usually use arcane magic, the one that gives you 2 cards). Then you can use lighting and profit from the chain effect.
With this, you have just spent 3 cards while you got 4. So, not to have any waste, you can either use one more at the start or throw away one you don't need. Your next actions will depend on what new cards you get.
Keep a close look at your energy level, this is critical. Think about each your action first and calculate if you will have enough energy for that. If you get the card that give you 5 energy and new card, keep it and use it when you are low on energy. Keep in mind it's a chainbreaker. Same with the card "concentration", it gives you more cards, but also 2 energy.
With wizard, it is often necessery to redraw your hand at the beginning of battle. In general you want more attacking cards (unless there are charging enemy monsters) and cards that give you more cards and energy.
When you'll get good at this, you will end most of battles within the first turn, the enemy won't even have a chance to attack you (with the exception of hidden enemies).
Some extra tips:
- Combine Lightning Charge with lightning to maximize the extra damage (5 to target and 3 to adjacent instead of just 3-1).
- Use the dmg on contact left by your lightning charge to finish off enemies you previously weakened with other attacks.
- Discard cards that have no use at the moment, cycling cards to the get to the cards you need as soon as possible is key to winning.
I really like the first Pyro spell set I got at level 2 or 3, but it seems like it really needs a pryo-based item for the other hand to really be useful, since it's nearly impossible to reliably build flame stacks.
The only items I have are Thunderstones and Blink Stone, and Thunderstorm seems to be the best with the free +2 contact damage.
Are people ably to reliably get to the 3rd zones as Wizard at level 5?
The key to beating most early bosses with the wizard at lower levels is a good use of the Blink card. :)
For the Dwarven Foreman, try to always stay as far away from him as you can (always chain blink) so that you don't need to deal with the bombs he spawns. Keep staying away from him, get rid of the barricades early and keep hitting him until he dies. Also, don't kill him unless you have enough defensive cards and stamina to deal with the bombs he will spawn after death (one shield and a blink should be enough).
For the ManHunter let him hurt himself with dmg on contact (from ligthning charge or thunderstones) and try to zap him every now and then. Don't rush him though. Always try to kill his adds before attacking him so that you don't get overwelmed. And keep an eye on stamina!
It's usually better to alternate between blinking away when there are adds, and using shields and attacking the ManHunter when there aren't.
With the right strategies you can reliably get to tier 4 areas with a level 3 wizard (as long as you don't have terribly bad luck). :)
If it's of any help, the best tool to deal with bad draws is learning the hidden art of cycling. :p
Knowing which cards to discard and finding new ways to cycle your way through your deck can help you get to the cards you want pretty fast, reducing the impact of drawing a bad hand considerably.
Also, there are full sets for all specs, and even some different options within them. For example the wizard has 3 different pyromancy books, 3 different arcane books and 2 different necromancy ones. :)
Usually hidden enemies= lose more than half of health. Few defense cards. Few stamina. Few health. Blink is useless against some enemies. And, for me, unlocks are useless.
I would like to explain more clearly and in deep, but english is not my lenguage.
Low stamina (energy) is actually a plus, because cards are cheaper (much cheaper when compared to fighter), while you still get 5 energy from the regeneration card.
At the beginning it might just be tricky to learn how to properly go through your deck and chain cards. Your priority should be getting more cards, so for example do use a card that adds more cards if there is no place for them. If a card adds more cards in its chain effect, try to always use it during chain. Learn when to redraw your first hand (although I found that I needed to do that much more often as fighter, to get defensive stance).
Every hero requires a very different mindset and I guess some people just get along bettwe with certain heroes. At the same time, knowing how to cycle well and knowing your cards well can also make all the difference in the world with all heroes. Many people have expressed that that they feel the game is too dependant on luck (at least with some heroes), but you can really, very reliably make it as far as area 4 bosses in just your first run once you have enough experience at the game (and even further with some luck).
@Censor: No problem, if you want to explain it in more detail we can also speak Spanish if you prefer. I can translate for those who don't speak it.
El juego es difícil pero en general con el guerrero y con el pícaro se puede llegar bastante lejos usando bien las cartas. Con el pícaro llego fácilmente al último nivel si elijo una ruta sin enemigos que hagan daño por contacto. Con el mago es completamente diferente. He desbloqueado la escuela de la piromancia y los pergaminos de nigromante. Los pergaminos me resultan inútiles porque me faltan 2 niveles para desbloquear la escuela de la nigromancia.
En cualquier caso elija piromancia o me quede con la escuela original, veo que todo depende de la suerte. Aunque haga mulligan o me guarde cartas; y no importa qué carta use antes o después. Con el mago no paso el segundo jefe ni de la ciudad ni de la montaña. El problema principal es que en cuanto el número de enemigos aumenta no puedo dar abasto en ataque ni en defensa. Siempre me faltan cartas. Las cartas fuertes me resultan inútiles porque, ¿para qué quiero hacer 14 puntos de daño cuando el prioblema es que me atacan 4 crawlers, que aparecieron por sorpresa, y no me queda energía o puntos de magia arcana?
El guerrero tiene sus cartas de defensa que dan un bonus pasivo, y sumado con el bloqueo y las esquivas puedes salir bien parado de ataque masivos aunque te veas limitado de stamina; pero el personaje tiene mucha vida. El pícaro, con la combinación adecuada, es imparable salvo contra enemigos que hacen daño por contacto. El mago no tiene nada de eso. Creo que debería contar con ataques de area más poderosos o alguna otra manera de evitar el daño. Si usas magia arcana la carta sólo tienes una carat de blink en un mazo de unas 16 cartas. Si al mago le atacan 2 criaturas con furia lo lleva claro.
Por otro lado creo que la resistencia al aturdimiento de los jefes rompe totalmente el juego. Y el daño por contacto es exagerado ya que hace que algunas combinaciones de cartas que funcionan bien se vuelvan completamente inútiles. Si al menos al avanzar el juego los personajes incrementaran su poder, no creo que fuera un problema. Lo malo es que una vez empieza el juego, los personajes van a ir siempre a peor: no mejoran en nada.
Llevo casi 40 horas de juego y no me lo he podido terminar. Por poner un ejemplo, en mucha menor cantidad de tiempo he finalizado Dream Quest con muchos personajes. Así que no es incapacidad.
The game is hard but generally with the warrior and the rogue you can get quite far if you use your cards well. With the rogue I can easily get to the last leverl if I chose a path without dmg on contact enemies. With the wizar it's completely different. I've unlocked the pyromancy school and the necromancyscrolls. The scrolls I find useless because Im missing 2 levels to unlock the necromancy school.
In any case. whether I choose pyromancy or I stay with the original schoool, I see that everything is depending on luck. Even if I do mulligan or save cards; and it doesn't matter if I use cards earlier or later. With the wizard I can't go past the second boss, neither in the city nor the mountain. The main problem is that whenever the number of enemies increases I can't cope in attack nor in defense. I'm always missing cards. The strong cards I find useless because, why would I need 14 points of dmg when the problem is that I'm being attacked by 4 crawlers, that came out of nowhere, and I don't have enough energy or arcane charges?
The warrior has its defense cards that give a passive bonus, and addign that to the blocks and doges you can come out good from massive attacks even when you see yourself limited in stamina, but the character has a lot of health. The rogue, with the right combination. is unstoppable unless you're facing dmg on contact enemies. THe wizard doesn't have anything liek that. If you use arcane magic you only have one single Blink cart in your entire deck of 16 cards. If the wizard is attacked by 2 creatures with fury he's screwed.
On the other hand I think that the bosses' stun immunity completely breakes the game. And the dmg on contact is exagerated since it makes some card combinations that work well completely useless. If you could at least improve your characters' power as you progress in the game, I don't think this would be a problem. The bad thing is that once the game starts, characters will always get worse: they won't improve at all.
I've been playing for almost 40 hours and I haven't been able to finish it. To give you an example, I've been able to finish Dream Quest with many characters in a shorter amount of time. So I don't think it's my lack of capacity.
@Censor: Respuesta:
Si, el juego es dificil. :P
En cualquier caso, el mago no esta realmente basado en la suerte. De hecho el mago es el primer heroe con el que los jugadores terminaron el juego, y algunos jugadores parece que lo encuentran el mas facil de todos los heroes.
Te doy mi palabra que se puede llegar regularmente hasta las areas 4 empezando con un mago nivel 1 sin nada desbloqueado. ;)
Ahora mismo estoy trabajando en un modo de entrenamiento que con algo de suerte puede que ayude a entender mejor la forma de juego de los diferentes heroes. Una especie de serie de pruebas donde la unica forma de pasar cada prueba es haciendo las cosas de determinada manera. Como una especie de puzzle. Espero que eso ayude. ^^
Por cierto, si eres atacado por muchos enemigos, lo mejor es usar arcane shield y despues blinkear. Si no tenes blink significa que no ciclaste lo suficiente o tuviste muy mala suerte. :)
El juego aun esta en Early Access y todavia necesita pulido en lo que es el balance general, pero no hay ninguna clase o carta rota. Si algo parece roto o demasiado basado en la suerte, lo que mas problablemente signifique es que la curva de dificultad es demasiado empinada y los jugadores no estan usando las cartas como yo tenia pensado.
Translation:
Yes, the game is hard. :P
In any case, the wizard is really not luck-based. In fact the Wizard is, I think, the first hero players have finished the game with, and some players seem to find him the easiest hero.
I give you my word you can regularly get to tier 4 areas starting with a lvl 1 wizard with no unlocks. ;)
Right now I'm working on a training mode that with some luck might be able to help players better understand the different playstyles different heroes have. Some sort of series of challenges where the only way to complete a challenge is to do things in a certain way. Like some sort of puzzle. I hope that helps. ^^
If you are attacked by many enemies, the best thing to do is to use arcane shield and then blink. If you can't blink you probably didn't cycle enough or you had too bad luck. :)
The game is still in Early Access and still needs polishing in its general balance, but there's no broken class or card. If something feels broken or too luck-based, it most likely means that the difficulty curve is too steep and player are not using the cards in the way I had planned.
Seems like he is more excel at dealing damage with a lot weak monster.
Making Wizard good hero to clear rat level, and corpse pile level.
Maybe I feel that class underpowered because I need to unlock things.