Astroderps

Astroderps

List of issues so far...
Just bought the game, and I like it so far. I did run into several issues that were very frustrating.

1: on one of the larger maps (sol 2, I think) where the playable area was well outside of my room scale bounds (and my scale is 10'x10'). I don't see any way that you can teleport, so some of the levels are unplayable. There needs to be a teleport feature.

2: The green blocks with the diamonds that drop... is there any way to identify which drop? It seems like you're running blind not knowing which are which. Not sure if this is by design, but it's not really that fun.

3: I'm not quite sure what the objective is regarding saving the derps. I would have though that the 10/10 implies you have to save all 10, but most levels are able to be passed after the first derp is saved.

4: the third map, which is large and has black diamond blocks, falling blocks, and ramps, seems to not have any interactive parts. The derps just walk around the map, and inevitably walk on a falling block. I can't find any way to beat it... or even do anything on it.

and as a suggestion (if you manage to get problems fixed, that is), I'd say that levels should be locked until the previous level is completed. Would certainly add a feeling of progression.
< >
Showing 1-1 of 1 comments
DeadPolymers Jun 18, 2016 @ 11:12am 
1. The big map that goes out of your playspace is intended to be that way. They need to identify the way to beat the level more clearly, but once I figured it out, I beat it quickly. Hint: throw stuff.

2. This level is indeed annoying. I did figure out a way to save the derps, but I'm not sure if it's the intended way. I used reclaime a lot.

3. The number of derps saved is not clear to me either. It seems like saving one in the fastest time is the goal, but this does need to be more clear.

4. I let the derps figure this map out on their own. I just stepped in and saved them when needed.

In general I really like the game, but it does need to make some things more clear.
< >
Showing 1-1 of 1 comments
Per page: 1530 50

Date Posted: Jun 18, 2016 @ 12:03am
Posts: 1