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Special03 : Broodlord
1. He can use the action Vanish (the cost is 6 AP) which allows to move from its current square to an other one on the battlefield.
Player has to choose an eligible square nearby to do this action: < 13 squares from its origin ; > 4 to an opponent’s unit ; > 10 to an extract point
2. If the unit is beyond 7 squares from a Terminator: 1 adjacent square of the Broodlord is an entry area for Blip
Works for me on the last Genestealer campaign mission.
From the Space Hulk Rulebook:
HARD TO KILL
It takes a lot more to kill a Broodlord than an ordinary Genestealer. To represent this, shooting attacks will only kill the Broodlord if two or more of the dice roll high enough to kill the target - one hit has no effect. Note this means that heavy flamers cannot harm a Broodlord. This rule does not apply to close assault rolls.
MIGHTY BLOW
The Broodlord can deliver a crushing blow in close combat. To represent this, in a close assault against an enemy to its front, the Broodlord adds together its best roll and its lowest roll to find his score. For Example, the Broodlord rolls a 6,6,3. The Broodlord adds together the 6 and 3, giving a total of 9. If a Broodlord is ever forced to roll less then three dice, then it simply uses the combined total rolled on the dice.
IMMUNE TO PSYCHIC STORM
The Broodlord has the psychic strenght to resist a psychic storm and is not affected by the power.
Finding it hard enough to get a Broodlord in the game as is due to what you need to play it. First the Card then a 3 GS Blip and then wait a turn. I think these rules should be reapplied to the Broodlord. And if a Mission does not fit a Broodlord from a balancing perspective simply give us creators the Special rule "No Broodlord allowed" much like we have for certain classes like the Librarian.