Space Hulk: Tactics

Space Hulk: Tactics

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ZeddTakashi Sep 28, 2018 @ 11:33am
Counter for Blip spamming?
Players just dont attack, hide in corners, and build up blips, how to counter please? Ide love to hear how Devs usually handle this playing?
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Showing 1-10 of 10 comments
76561198091504177 Sep 28, 2018 @ 11:58am 
Against blips stacking, your best weapons are AoE weapons: Flamer, Plasma, Psy storms.
ZeddTakashi Sep 28, 2018 @ 12:03pm 
Originally posted by Cya_Gautier:
Against blips stacking, your best weapons are AoE weapons: Flamer, Plasma, Psy storms.

So im forced to always bring either a flamer, plasma, librarian, and use my limited 6 ammo for flame, a chance to blow up for Plasma (especially if i dont get the card) or 3 Valuable Psy points that have 50% chance to kill.

And against an endless horde, spammed across the map, in different locations.....LoL......im tempted to take a screenshot of the Eldar ship map. So many corners, so many blips, no plasma, flamer or librarian can deal with that. But of course.

And this if IF the player is dumb enough to stack his blips that close, the smart ones leave gaps, or put 1 space in front of them from a corner so they dont get hit by AOE.

Also good luck if you have a melee character guarding your front and back line and theirs gaps, a reaper will just walk in front of them, get past, and kill anyone behind.
Last edited by ZeddTakashi; Sep 28, 2018 @ 12:10pm
76561198091504177 Sep 28, 2018 @ 12:10pm 
I'm going to host a game on this map, playing as termis. Anyone is welcome to join in, including streaming if you want.
ZeddTakashi Sep 28, 2018 @ 12:11pm 


Originally posted by Cya_Gautier:
I'm going to host a game on this map, playing as termis. Anyone is welcome to join in, including streaming if you want.

ill take that offer.
shadowsfm Sep 28, 2018 @ 12:23pm 
asymmetrical balance is real hard to balance. numbers is the only thing going for the genestealers. you know i been tinkering for hours on my map on what's too much and what's not enough
ZeddTakashi Sep 28, 2018 @ 12:59pm 
Originally posted by shadowsfm:
asymmetrical balance is real hard to balance. numbers is the only thing going for the genestealers. you know i been tinkering for hours on my map on what's too much and what's not enough

Yea in the end i think its the map, and we need strict blip rules. Maybe a better designed map for the new system. Cause maybe the maps are based on the old system, and it doesnt mesh well with the new.
Gorn Captain Sep 28, 2018 @ 11:41pm 
The plasma gun only has a chance to blow up if you use it more than once in a turn, so actually needing to risk the explosion is a rare event, (and having the action points to do it even rarer)

Also you don't need to kill the blips unless they're surrounding an objective. Often it's enough to simply block them with a force square/flames and move on.

I do agree that the reaperfex shouldn't be able to move through melee marines on guard though. That's a little much.
Ralyks9117 Sep 29, 2018 @ 12:02am 
Originally posted by Gorn Captain:
The plasma gun only has a chance to blow up if you use it more than once in a turn, so actually needing to risk the explosion is a rare event, (and having the action points to do it even rarer)

Also you don't need to kill the blips unless they're surrounding an objective. Often it's enough to simply block them with a force square/flames and move on.

I do agree that the reaperfex shouldn't be able to move through melee marines on guard though. That's a little much.
thats a thing? yea thas should not be able to happen if it does the SM should get instakill for the GN strying to get around him... i think
ZeddTakashi Sep 29, 2018 @ 12:05am 
Originally posted by Gorn Captain:
The plasma gun only has a chance to blow up if you use it more than once in a turn, so actually needing to risk the explosion is a rare event, (and having the action points to do it even rarer)

Also you don't need to kill the blips unless they're surrounding an objective. Often it's enough to simply block them with a force square/flames and move on.

I do agree that the reaperfex shouldn't be able to move through melee marines on guard though. That's a little much.

Caught me off guard that little reaper ♥♥♥♥, also it using a warpbubble to teleport in a location and with 8AP giving it enough of a chance to hit my guy on the side and killing him.

Plasma gun with 4AP gives him 2 chance, its after the second the guy blew up lol, didnt even know that could happen.
dv Sep 29, 2018 @ 10:33pm 
Originally posted by The White Power Ranger:
So im forced to always bring either a flamer, plasma, librarian ...
Yes you are. With the game heavily unbalanced in favour of 'stealers, 3 flamers and a Librarian are a very good idea.
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Date Posted: Sep 28, 2018 @ 11:33am
Posts: 10