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1. No just no. Genestealer Blips can get revealed everywhere but can only spawn at Spawnpoints.
2. Welcome to the world of dice.
3 -4. Noone is forcing you to like portals or Warp bubbles on Eldar ships. Believe me i don't but to go as far and blame other gamers for your dislike is pretty dumb.
5. Genestealer seem to be able to traverse them because they might not have to stop on them. The Shredder tiles only activate once the enemy turn starts and someone is standing on them. Both Space Marines and Genestealers.
6.Oh look lets ignore the content and then yell there is no content. Additionally lets mistake Horde maps with actual Missions. (granted the Horde maps repeat alot but they are working on that so be patient)
7. Mind your placement, mind your resources, start counting tiles, learn the game. Space Marines in Space Hulk are the lower end of the food chain. Have been for 29 years and will continue to be. Deal with it. ITS THE RULES!
And how were the other Space Hulk games any different in the core rules ? I played them all.
For somebody who claims to be "a fan with a long history of the Space Hulk games" you seem to have a lot of issues with the Space Hulk itself, because most of what you complain about is the very core of Space Hulk (the boardgame).
Next, er no on 1. I 'litterally' see Genestealiers open hatches and pop out of random points in the halls. One even came out right by the spawn area.
Ok I've played Risk so I know dice can have crazy bad luck runs but I'm replying 2014 Space Hulk and there is a far higher hit sucess ratio. And in any case, although the game is based on the board game there is no reason it has to be based on dice which were need for a board game. The idea that a dedicated Spartan style Terminator with super high tech armour and equipment can't hit a bleedin Genestealer in a right hallway with a machine gun with four long bursts is sily dice or no dice.
My thesis on why the portals and swapper tiles are stupid is perfectly sound. When people get bored of games they love they do tend to bend over backwards to shoe horn silly stuff in to keep it fresh. It's a perfectly reasonable view that that majority of people playing SH are not hard core types but are dealing with daft stuff that the minority introduced into the game.
Two things can be true at the same time. Some content such as portals and swapper tiles can be stupid and it can be annoying to get small missions repeated multiple times in a row in the first ten maps. Especially on a game I just paid £30 for.
As I said, the 2013 SH game had a far more reasonable hit/miss rate.
@holy-death. I said I was a fan of the game, not an expert on it or the lore. And each production is not identical. This one seems to have a bit of sillyness in it.
I just read the first sentence of your post and immediately clicked reply to tell you how bad, fedora wearing and neckbeardy that was. I haven't even gotten past it yet. Yikes.jpg
die-hard warhammer fans consists of one of the worst fanbases in the world. It's like "I can post this on the internet because I won't be punched in the face for being a jerk: The Internet times 4 to the 4th power." type of bad.
It's better to wait for the devs to fix things, or when they re-release it as the DELUXE EMPEROR EDITION
The 29 year is a reference to the original Space Hulk Boardgame beeing from 1989. If you knew anything about this Game you might have gotten that.
Warhammer & Warhammer 40k have a very dedicated fanbase. And you know what thats probably because the IPs are good. And these IPs are good because stuff does not get changed on a whim by someone crying on a forum as to what needs changing because it just does not float their personal boat.
Go to a "Lord of the Rings" forum and go tell them to make Sauron the good guy or somthing. Lets see how much they will like that.
1. Genestealer Blips are the only source of GS entering the map. What you are refering to is the reveal animation and that is a integral part of the game.
2. This is a videogame adaptation of a Boardgame played between two players. One plays as the Space Marine one as the Genestealer. If you fix the rolls you will make it unfair for one side. And since this game has been a game with MP integrated from the start what you are asking is amounting to an i win button.
3. What do you want me to tell you ? Its there deal with it they are not gonna take it out because you cannot or don't want to learn how to play with them.
4. The 2013 Full Control Space Hulk had the same Dice System minus the cards that you can use to buff yourself so if anything it was more unforgiving.
That's why I said you seem to have an issue with the Space Hulk when you question the design of things like the amount of Genestealers per Blip or when and where they are spotted or revealed (all of which are a thing in the actual Space Hulk the game is based upon!).
Tactics has its own twist on the gameplay, but if I recall correctly that's mostly limited to the card system, and I think this is what actually makes Tactics more interesting than Space Hulk (the video game from 2013, which is probably as close to the boardgame as possible).
Genestealers are "hidden" in the Blips. Blips can have between 0 and 3 Genestealers when spotted or revealed (it's an important difference). Not sure why this is a problem?
It could have been, provided you leveled up your Terminators (on early levels it's still very dice-y). Which means you had better hit-to-success ratio because... you had. And that's a huge difference between Ascension and Tactics (or even Space Hulk itself).
In Tactics all you have is the dice and it can only be modified with cards. Which means that the basic Terminators with the Storm Bolters will have only 30/50% hit-to-chance (I am rounding the numbers up and down). This isn't much. In fact, it's pretty bad and gets even worse the less space you have between yourself and the Genestealers. And that's why you have cards as well as weapons such as Heavy Flamer or Assault Cannon: they are much more reliable, although they suffer from the drawback of having limited ammunition.
You would have to come up with a different system and you would need to convince Games Workshop to agree to diverge from their Space Hulk rules. Even Ascension - which did stray from the path - still uses the dice to determine the outcomes.
In fact, if I recall correctly, all of the non-FPS, non-action and non-RTS Games Workshop games tend to utilize the RNG. Either because their table-top/board game titles use it (Mordheim, Blood Bowl, etc.) or because it provides the unpredictability and lethality to their system that keeps things interesting.
Whatever the original reason, at this point it's a very well established canon, so criticising it is strange. Even more so when we are talking about the game that doesn't hide it has direct ties to Space Hulk (by having "Space Hulk" in its title).
Genestealers have superior reflexes, so they can dodge pretty well.
It's also the reason why an average Terminator (with a Power Fist) is much weaker in melee, which gives Genestealers an edge in hand-to-claw combat (and the Terminator armor doesn't stand a chance against the Rending Claws).
So I have to disagree with you here: it's down pretty much to dice. And dice is random, which means nobody knows what will happen, because when it comes to probabilities even the unexpected can happen. That's part of what keeps each scenario interesting, although it can be frustrating sometimes.
Is it an auto-kill end of turn or an attack?
Shredders are armed when an unit walk on them, and then after one full turn they activate and kill anything still on the square. (One full turn mean that if a terminator walk on it, it will activate on the next terminator turn, not during the genestealer turn).
You can see when a shredder is armed because it have flames going out of it's corners.
My point is, a lot of your problems involve chance. In a game of chance, anything is possible. A Tyranid can dodge a crap load of heavy weapons fire, just as much as a Sergeant can theoretically survive 8 turns of 30 nids beating on him if he's lucky enough.