Space Hulk: Tactics

Space Hulk: Tactics

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chaton Nov 7, 2018 @ 7:02am
Second Major Update - Game Speed Feature
[EDIT 09/11/2018]

The known issue is fixed.

[Edit 08/11/2018]

Known Issue
  • If you have never played a ranked match through the quickmatch menu, opening the leaderboard from the main menu will crash your game. This will be addressed in a hotfix soon. If you played ranked matches already, the leaderboard menu is functional.

Greetings,

It’s been almost a month since the release of Space Hulk: Tactics. We’re very thankful for your support and feedback. We’ve been hard at work improving the game to give you a better experience.

Today, we’re launching a second major update that addresses some issues that you’ve raised, such as gameplay speed, AI improvements, gameplay rebalancing, and bugfixes.

As many of you have asked, one of the main highlights of this update is the gameplay speed. We’ve adjusted the speed of each option, and added 2 additional animation speeds - fast and very fast - to give you a better experience during the game. From now on, the fast speed allows you to play the game more fluidly, while the normal one provides you a more immersive game experience.

Also included in this update are AI improvements. We’ve already improved the AI in a first major update, and we’ve continued to work on additional AI improvements.

Last but not least, the game now provides up to 30 mini skirmish maps that improve the variety of mini skirmish objectives in the Terminator campaign..

You can find below the change list of this update.

Change Log

Features
  • Added 2 additional animation speeds for the game: Fast and Very Fast. Speed is locked to "Very Fast" in Quick Match and can be changed in the lobby for other multiplayer modes, and can be changed in-game for single player games (R key by default). Default speed can be changed in the options menu.
  • "Next tutorial" default key changed from R to N to avoid conflict with changing speed
  • Added campaign new mini Skirmish maps (30 total)
  • The name of the map is now displayed when opening the extended map and objectives in Skirmish
  • The turret description now fully explains its behavior
  • Added new dialogue during Genestealer Mission 5, Mission 6 , Mission 8, Mission 9, and Terminator Mission 13 and Secret Relic Mission
AI Improvements
  • [AI] Improved the AI handling of locked doors
  • [AI] Fixed a number of edge cases not being supported by the AI
  • [AI] Made the Genestealers more aggressive
  • [AI] Fixed a case of Genestealers not attacking Terminators in melee
  • [AI] Fixed a case of Genestealer AI not attacking a Terminator when starting next to it
  • [AI] Fixed the Genestealer AI not handling rubbles in diagonals
  • [AI] Genestealer AI should now commit more when it decides to launch a suicide attack
  • [AI] Fixed a case of Terminator AI stopping when a Genestealer objective is failed
  • [AI] Fixed the Terminator AI spreading too thin when it has to survive
  • [AI] Improved the behavior of Terminator AI when it has to survive and protect a console
  • [AI] The Terminator AI should place its Force Barriers in better locations
Bugfixes
  • Fixed a case of Overwatch overlay not disappearing at the beginning of the next Terminator turn
  • Fixed the AP counter not updating after unjamming
  • Fixed ammunition and psy points counter not refreshing properly
  • Fixed the Jam icon not refreshing immediately after unjamming
  • Fixed the AP counter for Genestealers not refreshing properly with the special rule “slow start”
  • Fixed the leaderboard not displaying properly
  • Fixed the Terminator Campaign "clues" icon being in low resolution
  • Fixed a graphical issue during the cinematic if the sergeant was planting the bomb during Terminator Mission 5.
  • Fixed the first Terminator Mission secondary objective not giving its reward
  • Fixed text error for several campaign events
  • Fixed the view not switching to Isometric when using a warp bubble in FP view
  • Fixed the Reaperfex not being able to cross a diagonal blocked by an obstacle
  • Fixed an issue where activating cards would cancel sustained fire
  • Fixed consoles being indestructible by default
  • Fixed emblems not displaying properly if the Terminator was too far away
  • Fixed a graphical glitch with a Space Wolf emblem
  • Fixed an issue with emblems on Stormbolters
  • Fixed some vanilla customization options not being available due to the preorder DLC
  • Fixed various typos and text mistakes throughout the game
  • Fixed several crashes related to the AI
  • Fixed various crashes
  • Fixed a roster desync if the host changed his roster before the client joined
  • Fixed a case of sounds not playing after loading a save
  • Fixed a case where rank points were not gained after a victory
  • The Scorpion turret Overwatch colour now update immediately when being changed by activating the linked console
  • Fixed Genestealer Biomorphs playing the wrong animation when being killed in melee
  • Mouse cursor now disappears during cinematics
  • Alt+Tab during a cinematic should no longer make the cursor disappear
  • Tweaked the hitbox on several UI icons
  • Fixed the extended map legend being displayed behind the map
  • Playing a card no longer removes the free shot after a movement
  • We can no longer cancel a bomb deployment by toggling “move and shoot”
  • Removed an obsolete reward when losing a “samples” optional mission
  • Fixed wrong flow when exiting the campaign screen
  • Fixed an issue when trying to exit the leaderboard screen
  • Fixed a case where the player could get stuck in an invalid state during the tutorial
  • [AI] Fixed a crash related to the Assault Cannon
  • Fixed several crashes
Balance changes
  • We can no longer place a rubble inside the line of sight of a Terminator. The card cost has been decreased from 2 to 1 CP.
  • It’s no longer possible to stack card effects that give CP or Psy Points per kill.
  • Genestealer Mission 5 is now a bit easier
  • Increased the threat of flames during Terminator mission 13
  • The Wolflord in Genestealer Mission 9 is now immune to flames
  • Range modifier cards don't stack anymore: only 1 shoot range modifier and 1 overwatch range modifiers are allowed on a single Terminator
  • Changed the "slash" special attack to a 4+ test (instead of specific 1D6>1D6 roll)
  • Increased the effect of cards that reduce genestealer AP: reduction increased by 2 AP (3->5 and 4->6)
  • Increased required distance for spawning blips from the broodlord by 1 (6->7)
  • Removed the distance limitation for vanishing the broodlord close to an extract point
  • You can now choose any of the 4 tiles adjacent to the Broodlord when using it to spawn a blip, but can still spawn only 1 blip.

As always, we look forward to your feedback. Please don’t hesitate to give us any feedback you may have regards to these changes.

The Space Hulk: Tactics Team
Last edited by chaton; Nov 9, 2018 @ 6:11am
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Showing 1-15 of 31 comments
Amyrion Nov 7, 2018 @ 8:12am 
This update should also address the crashes that occured oftenly in the previous version and that were introduced in the last patch.

Please let us know if you are still encountering recurring crashes.
curtlegion Nov 7, 2018 @ 8:37am 
Thanks. Great Job.

Is this available for Xbox and PS4?
Sid Nov 7, 2018 @ 8:38am 
Not yet, the publication process on consoles is quite longer.
curtlegion Nov 7, 2018 @ 8:39am 
Any idea on when?

I have all three versions.
G\[T]/ Nov 7, 2018 @ 11:24am 
No crashes so far, speed feature had to be implemented at launch, but THX anyway. It plays better now.

Devs, Are You reading focus forums? There are some balance request posts and content ideas.
Szperacz Nov 7, 2018 @ 12:29pm 
After second update still no fix for the fokin mouse cursor showing at the center of the screen when you don't use the mouse... Do you make any tests using controller instead of mouse on PC? I think not
Woodcot3 Nov 7, 2018 @ 11:36pm 
This all sounds really good especially that dam rubble card...now lets hope i can find some online games.... can you fix that as well :-)
Originally posted by Szperacz:
After second update still no fix for the fokin mouse cursor showing at the center of the screen when you don't use the mouse... Do you make any tests using controller instead of mouse on PC? I think not

Hello, we've never been able to reproduce your issue, the mouse cursor never recenter itself on our side. Can you be more specific on your hardware configuration?
Szperacz Nov 8, 2018 @ 4:08am 
Thanks for the answer. I thought it is a more popular problem; I'll try to gather the information.
DonCarlos Nov 8, 2018 @ 4:32am 
Thank you very much. No crashes so far, speed feature is great. Keep up the good work.
Originally posted by Szperacz:
Thanks for the answer. I thought it is a more popular problem; I'll try to gather the information.

I may have reproduce it, it seems to be linked to the Start menu somehow, I'll try to investigate it
Originally posted by Szperacz:
Thanks for the answer. I thought it is a more popular problem; I'll try to gather the information.

Hello, this is what I can find:

- Mouse cursor recenters when the cursor is locked (choosing an orientation with a TM or entering a blip spawn with in GS)

However the real issue is the cursor that is reappearing and stay on screen:
- If you're doing a mouse input and then a controller input
- If you open the menu, close it and then select an unit

But in those cases on my side, the cursor disappears by itself after 2 actions which recenter the cursor (for example, if I play GS and I have a visible cursor, it will disappears if I enter 2 times in a blip spawn).

Don't hesitate to tell me if this is what you witness or if you have more specific symptoms
Szperacz Nov 8, 2018 @ 10:18am 
Thanks.

The fastest way to repeat it I've found is:
1. Start the game
2. Create any skirmish mission
3. Mission starts
4. Move the select box (with controller) to deploy area
5. Push controller A button to select deploy area
6. At this moment the mouse cursor shows itself at the center of the screen

(7. Press B to deselect deploy area - the mouse cursor is still at the center)
(8. Select deploy area again by pressing A - cursor hides itself).

If it would hide itself (at point 8) and stay hidden it wouldn't be a big problem. The problem is that it reappears again and again during the gameplay. Even if I move it to the screen border, it reappears and recenters itself.

I've even disconnected the mouse cable, with no difference.

I don't know if there is something specific in my configuration that would help. It's Win10, mouse, keyboard, xbox controller (no other controllers). Game is running in borderless 1920x1200, all ultra (no difference in fullscreen).

Here's a similar problem: https://steamcommunity.com/app/492230/discussions/0/3393916911753701188/

and here:
https://steamcommunity.com/app/492230/discussions/1/1735467426089868891/

Why don't you do something like:
- if controller is used (any key or movement) then hide the mouse cursor (why do I need the cursor visible when using controller?)
- if keyboard or mouse is used (any key or movement) then show the mouse cursor.
Last edited by Szperacz; Nov 8, 2018 @ 2:06pm
stedevil Nov 8, 2018 @ 1:14pm 
For some reason sound seems to vanish for me shortly after starting up thye game in version 28694 (that is the new release no?). Had no sound issues in the beta (28693 IIRC?)

BTW I just had SM AI suicide(?) it's heavy flamer for no good reason at all (it didnt take any enemy with it). It had GS a bit away in both directions of a corridor. It turned around, fried 1 GS, and then later in the turn killed itself. IMO it should first have fired, then turned, and then fired again, to kill and block off enemies in both directions. That way I still would need to actually kill it as well as it killing more than 1 GS. Also, the suicide didnt leave the area burning, which I assume is a bug.
Last edited by stedevil; Nov 8, 2018 @ 8:28pm
G\[T]/ Nov 8, 2018 @ 10:54pm 
Got 2 crashes in campaign. The is also a bug in Relic mission. After activating console the door seems to be unlocked (icon refreshed), but I can't interact with it (open, shoot, pass through)
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